
In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne's hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 82% | — | $427.6K |
| $19.99 | 40ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Плохой сюжет - Скучные персонажи
The concept of this passing point as a cafe is interesting and honestly I'd love to see more of it, but the set of rules that come with it, the exciting part with deducting who is living or dead, just isn't utilized at ALL in this game, which is a real shame. The art style which is also one of it's main selling points of the game, really failed to impress me right until the very end, it's like waiting for something to happen and it never does. Except for the soundtrack I'd say I've been really bored and unsatisfied with this game, because of it's narration of the main story, but side stories as well. Those are random, unrelated, have absolutely zero relevance to the characters and are just portrayed in such and uninteresting way- plain text without any spice, animation or anything at all for that matter. In short, good concept, wasted potential.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting short visual novel. The art/design may not stand out at first that much, however the writing and characters carry it beautifully. It's a gentle and emotional look into death and loss. By the time I got to the end, got hit by it much harder than I expected. In short, It's simple, bittersweet, and worth experiencing.
♥♥♥♥♥ не оправдавшая фулпрайс ценник, лагающее, сырое нечто
un juego muy sencillo pero especial, a pesar de casi no tener mecánicas jugables, toca la perdida y la aceptación de la muerte de maneras muy bonita, antes de instalarlo llevaba mas de un año sin jugar videojuegos narrativos, y me alegra mucho volver con un videojuego así
中文配音真的很一般,开局各说各的很尬。建议换成繁体中文,没有配音相对好一些。讲真沙海风云的配音比这个强的多,配音真的影响沉浸感。 二编:真的很离谱,一句话不可以直接出来吗?同一句话要连续点鼠标!太离谱了,玩一会手就开始酸了,一个介绍背景的文本还要一句一点?一个文本点二十几下! 结尾:体量大概是一篇一万五千字的小说,剧情挺平庸的购买不要太对简介描述的抱有太大期望。
A 3D visual novel with a great artsyle and dynamic posing during the main story. Soundtrack is also a banger. Story is also quite interesting but I suppose it could've be better. Inbetween the chapters you get to walk around the area which breaks the pace, but you can find a bunch of message logs/side stories scattered around the area which were generally a good read but also usually split up into parts which was a bit annoying.
This is my favourite game of all time.
Meh
Dans le principe, le concept d'un café pour les morts est génial et cool à explorer. Les graphiques anime en cell-shading sont sympa et j'aime bien l'humour des personnages. Le gameplay, en revanche, est absolument horrible. Devoir cliquer en permanence pour faire avancer le jeu est d'un ennui mortel, et pas d'options pour désactiver ce mécanisme bizarre dans les paramètres. J'ai fini par complètement décrocher en moins de 2h. J'espérais avoir affaire à un visual novel du style psychologique/thriller/supernaturel où en tant que barista, tu parles à des gens pour en apprendre plus sur eux, leur vie et ce qui les a amené ici, avec peut-être une enquête à mener sur des trucs de nécromancie pas très net. Dans la pratique, on a droit à du slice-of-life, et pas du genre le plus passionnant qui soit. S'il existe un réel scénario à ce jeu, il met beaucoup trop de temps à se mettre en place. Déçue.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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