
Necro Story is a creature-collection RPG where you play as a (kind of) evil necromancer more into undead shenanigans than saving the world! Command quirky minions, outsmart foes, and snag their souls to power up your team. Expect strategic combat, laughs, and plenty of mischief.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Necro Story raises the creature-collecting genre from the dead with a unique spin on a deep skill tree, a fun game-within-a-game battlefield collecting souls, and a comedic RPG I was begging for more of even after my 10-hour playthrough.
An interesting game. The creature collecting side of it is nice, since you only seem to need to collect one of each, at least in the first chunk of the game I played, and they're all at least reasonably different in terms of designs outside of the core types. If you like the humor, you're probably gonna Really like the humor, so there's that too. The art style is an obvious point of pride for them, from the looks of things, and I would say it is pretty charming. All in all, looking forward to seeing if the team does anything else with the game, or what they're gonna work on next since I would be good with either.
RPG muito competente, história leve e divertida, gráficos incrivelmente charmosos, e EM PORTUGUÊS! É mais um auto-battler do que um pokémon-like, mas combina muito bem com as várias habilidades e magias que você pode usar em batalha. Aliás, as batalhas são de até 9 contra 9 (necromante + fantasma + 4 monstros na equipe + 3 espaços para invocação) o que ainda deixa o aspecto de coleção forte e muito bem vindo! A história é bem escrita e a interação entre os personagens principais me divertiu muito nas 3 horas jogadas até então. A arte é onde o jogo realmente brilha, a estética escolhida casa muito bem com o tipo de jogo e o estilo "desenhado a giz" fica muito lindo de ver. Os personagens são carismáticos e os monstros colecionáveis divertidos - apesar que pra mim poderiam ser um pouquinho mais únicos e variados. No geral é um jogo que entrega muito pelo valor cobrado, com forte estratégia e história leve pra acompanhar. Recomendo!
Finished the game. Died a lot so i didnt get the "good" ending. Its a cute game but the difficulty balance is messed up. The combat was so repetitive that i really dont feel like playing it again. As much as i like the dev and the previous game Healer's Quest, i still cant recommend this one. The humor is cute and the game animation is unique and cool, but the gameplay is just totally F-ed up. I hate to say it but i gotta be honest - i was so glad it was over.
Un jeu rafraichissant avec une patte graphique vraiment adorable. J'aime également beaucoup le système de jeu, les références à notre belle province de Liège et l'humour décalé de ce titre. Je recommande vivement. :)
Trés bon second jeu en gardant la mécanique majeur proche du 1er tout en l'innovant. Les dialogues sont excellents (100% en difficile, et ca reste assez déroulable, donc si joueur aguerri je conseil cette difficulté)
好玩~我原本對RPG類型遊戲雖然不抗拒但也不會主動玩,看了這個遊戲的留言再加上特價(91元),想說小錢而已,結果從買來到休息關遊戲已經三個小時XDDD 抓寵系統也很有趣,同一種類的怪會有不同的加成,唯一有點遺憾的就是太多會動的怪物(例如蝴蝶),畫面會卡卡的,遊戲目前沒有選項可以設定QQ
Charming, delightful, imaginative, and the combat is surprisingly engaging. You need to manage cooldowns, resources, a precision clicking minigame, target selection, enemy state, ally state... it's good!
Отличное приключение за некроманта, нрааааится))
Une sorte de RPG très sympa et qui parodie habilement les grandes règles du genre. Le jeu m'a fait bien rire à plusieurs reprises. Il vaut la peine d'être joué ne serait-ce que pour l'humour. L'aventure est assez courte et plutôt dirigiste (pas de vraies quêtes annexes, niveaux avec un aspect très couloir), mais c'est justement ce qui fait la force du jeu, qui ne s'éparpille pas dans trop d'à-côtés et s'arrête bien avant de devenir lassant. Le gameplay, assez singulier (capture de monstres et gestion d'équipe avec des combats en simili temps réel), est remarquablement peaufiné. Plusieurs modes de difficulté permettent d'avoir une expérience ajustée à chacun. La redite peut se faire sentir au bout d'un moment, mais l'impression de montée en puissance reste jouissive jusqu'à la fin. Petit plus : l'équipe de développement est très présente en cas de problèmes/bugs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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