
Master the dark art of necromancy in a 2D top-down strategy game. Unleash and lead your undead legions to defeat and dominate enemy waves in this action-packed adventure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese, Korean
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⢀⡴⢾⣶⣴⠚⣫⠏⠉⠉⠛⠛⢭⡓⢶⣶⠶⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣰⠋⡀⣠⠟⢁⣾⠇⠀⣀⣷⠀⠀⠓⣝⠂⠙⣆⢄⢻⡞⢢⠀⠀⠀⡏⠉⠉⠉⠉⠉⢻ ⠀⠀⠀⠀⢠⡇⢸⢡⠃⢠⡞⠁⠀⣰⡟⠉⢦⣄⠀⠈⢆⠀⢻⣾⡄⢧⢸⠀⠀⠀⡇⠀⠀⠀⠀⠀⢸ ⠀⠀⠀⠀⢸⠀⡇⡌⠀⡞⠀⢀⣴⡋⠀⠀⠀⣙⣷⡀⠘⡄⠘⣿⣧⢸⣼⣥⠀⠀⡇⠀bad ⠀⢸ ⣀⣀⣀⣀⣞⣰⠁⡇⠀⣧⢴⡛⠛⠁⠀⠀⠀⠉⠉⡙⡦⡇⠀⣿⣸⣼⣿⣇⣀⣀⡇⠀zzzz ⠀⢸ ⠳⢽⣷⠺⡟⡿⣯⡇⠰⣧⢩⣭⣥⠀⠀⠀⠀⢠⣭⣥⠁⡀⠀⣿⡟⣴⠶⢁⡨⠊⣷⣀⣀⣀⣀⣀⣼ ⠀⠀⠉⢳⢦⣅⠘⣿⣄⢿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡇⢀⣏⣳⡇⢴⡞⠁⢀⣀⡴⠛⠉⠀⠀⠀ ⠀⠀⠀⣼⢸⡅⢹⣿⣿⣾⣟⠀⠀⠠⣀⢄⡠⠀⠀⠠⡚⣿⡿⣿⢻⠁⢹⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠸⡏⠸⡇⢼⣿⡿⠟⠛⠓⣦⣄⣀⣀⣀⣀⡤⠴⠿⢿⡟⠛⠺⣦⣬⣗⠀⠀⠀⠀⠀⠀⠀⠀
For a free game it's a fantastic little game with great art and an enjoyable loop I am a very critical person so rather than praise it for all the good here's my criticism 1: No way to know limits of summons abilities, be it if the Archers have maxed their attack speed or you've summoned a special there's no way to track what their abilities are yet alone cool-downs, damage or utilities or special summons 2. Wording. This lead to me running 4 separate builds that unless they are bugged was effectively me throwing due to a lack of understanding details. A few of the abilities are worded in ways that imply more than one possibility an example would be "When an undead kills an enemy gain 20 health" this suggests that you would gain the health not the undead as it specifies the undead but then does not specify that the undead gains the health "Gain 20 health" as an ability would in most cases effect the player in other games for example so x causes y suggests x(on undead kill) y(player gain 20 health) If the wording was "When an undead kills an enemy IT gains 20 health" or "When undead kills an enemy that undead gains 20 health" both specify it in a way that is unambiguous Another example would be the "all archers gain 1% attack speed on kill", this implies all archer kills give 1% bonus especially as even at the point they stop gaining attack speed the "1% attack speed" notification appears above them even if they are no longer increasing attack speed (The build was black arrow + Attack speed and got locked at .67 attack speed) 3. A much larger radius before pickups despawn, many times I'd walk 1.5 screens down to pick up a few things before looping upwards as I play a lot of games that require you to be efficient with movement but once I arrived where I'd seen the pickups they were gone That's the main things that bothered me but as I said I am overly critical and did have fun but these things are the difference between me putting 2 hours in and 20+ Thanks for the game though and have a good day
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is cool, but it is too hard. i am playing peacefully and then 10 billion guys come from nowhere, kill all my undeads, and then bully me to death, and since like nobody died, i can't revive them and DIE how
☀️
l'idée est vraiment sympa mais il y a un probleme d'aprés moi c'est la difficulté, j'ai fait plusieur run est j'ai pas reussi une seule fois alors le fait que le jeux soit en anglais m'aide pas mais au bout d'un moment on ce fait encerclé trop facilement d'enemis mais j'adore l'idée il faudrais mettre juste un systeme d'experience pour avoir des bonus a debloquer apres chaque parti comme vampire survivors par exemple mais pour un jeux gratuit c'est excellent j'ai vue des jeux payant beaucoup moins bien
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $769 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| $0 | 17 | 88% | Free | |
| $0 | 10 | 90% | Free | |
| $2.8K | 39 | 95% | $4.99 | |
| $1.9K | 27 | 85% | $2.99 |