
Nazi Zombies is a cooperative survival game where players fend off escalating waves of Nazi zombies, earning points by killing zombies and repairing barriers to buy weapons, upgrades, perks, and unlock new map areas to maximize their survival.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Nazi Zombies is a cooperative survival game where players fend off escalating waves of Nazi zombies, earning points by killing zombies and repairing barriers to buy weapons, upgrades, perks, and unlock new map areas to maximize their survival.
Fight alone or with friends.
Level up and unlock new rewards.
Climb the leaderboards to become number 1.
Enter "prestige mode" to start again from level 1 with special unlocks!
Genres
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Engagement
Reviews
Themes across 574 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We have Nazi Zombies Portable at home.
Не знаю меняется ли сложность от кол-ва игроков но в 4 рыла думаю будет не плохо скоротать пару вечеров! Правда баги бы по фиксить и сделать более интерсные локации с музыкой... https://youtu.be/NLyBugtDaW8
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Languages: English**languages with full audio support
Hours played at review time, across 574 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun if you like old school zombies Zombies can swing a little too fast so you get double tapped and knocked out quickly. Sometimes they will clip walls and hit you as well. Sometimes game breaks on wave change Sometimes random weapon box breaks
spodot.
a few touch ups and this is perfect ! I want to be able to jump while sprinting/jump higher/bunny hop once. zombies are a bit too fast. slow them down or speed me up. iron sights could be better. UI DEF NEEDS WORK! other than that pretty fun.
Game is better than it looks.. trust me
Honestly it's good fun, but it's hard not to directly compare it to COD zombies. I know it's free and in early access but the polishing that needs done to make this better is notable. I come from a background of BO 1 & 2 zombies and have a lot of experience training and playing round based survival games like this but I have a lot of gripes with the gameplay. I still plan on playing more of this in the future but as it stands I couldn't recommend it. I hope this game ages like fine wine. - The guns fire rates are miserably slow, guns like the kriss vector, notoriously known for its fast rate of fire in games and real life shoot at such a slow rate that it almost makes you want to fall asleep. I am playing an action shooter and my guns have no action. - There is no way to negate splash damage despite explosives being one of your only viable options unless you have a wonder weapon and even then the wonder weapons can only do so much. This would be more acceptable if almost every workable late game weapon wasn't an explosive. - The ray gun kills you more than the zombies do (that's to be expected) but it is one of the small amount of guns that actually do something when the rest fall off. So one of your limited options for guns that do okay will be the direct reason your run ends. It would be more understandable to have it this way if most of the other issues didn't exist. I have gripe with it in the games current state but as a stand alone concept I think it should have splash damage. - This games version of the wunderwaffe is okay at best, if a zombie is near you when you use it you will 100% of the time be blinded, making your ENTIRE screen go yellow, thus making both wonder weapons, weapons of wonder why you would even pick them the ♥♥♥♥ up to begin with. - The zombies out pace you ten fold, the only way to survive is strafe running which after a certain point makes it a game of managing your stamina because your guns don't work and the ones that do will kill you when you're out of stamina. And you will run out of stamina. - Every. Single. Gun. Falls. Off. Way. Too. ♥♥♥♥♥♥♥. Fast. It isn't even a gradual decline that makes you strategize how you need to play moving forward. Randomly the round turns over and now 99% of guns stop working. One moment you are killing zombies with limited issues then it just happens, not even ten minutes in and your weapon that was perfectly fine a second ago is worthless. - You get stuck on EVERYTHING. Most of my runs don't end because I don't have the skill or ability to get out of the situation I am in. No, it ends because the floor caves in slightly in some areas and you just get stuck. You train through rooms then the hit box of a random item extends slightly too much and it's over. - What does this version of Pack a Punch even do? Like I said, it doesn't have to be a clone of COD but you spend 5K on more ammo and name change? You could hand a Pack a Punched weapon to a new player and they wouldn't be able to tell you that it was different from its base gun in any way. - The zombies down you WAY too fast. I don't mean that in a sense that new gen can't handle early call of duty zombies because of the fast paced arm swings and the two hit system. I mean knifing is almost never viable or worth it on round 1. On multiple occasions I have shot a zombies health down and while I was at full HP while moving backwards have been downed as I killed the zombie. On the list of reasons I have gone down on round 1, 100% of them are because I tried to knife a zombie. I know that is a lot of things to not like, but at its core this is a fun, free game that has a lot of potential. The issues I have with the game wouldn't be so bad if there were just a few but sadly they stack and quite a lot. I enjoy playing it but after the first couple of minutes of each game my joy is stripped from me. Having everything maxed out and running around with your buddies should be the reward, not saving points and rebuilding barriers. If the weapons held up a bit more, it didn't ramp up so fast, the zombies weren't as cracked out and you didn't get caught on every third thing I could see this being a great time sink for high round attempts. Unfortunately though, as it stands the game just feels like you are being punished for trying to reach past round 20. My highest round recorded in game was 49 and it was because I found a glitch that made the ray gun insta kill when zombies stacked. My point is, I shouldn't have to rely on an exploit in order to get to a reasonably achievable round in other round based zombie survival games.
Was excited for this game, any excuse is good to kill nazis
Its really fun! Kinda like Call Of Duty and i hade tons of fun playing with freinds!
You know what this is. You know if you're gonna like it. It's free. It's like 130 mb. Play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 132 | 55% | Free | |
| $0 | 0 | — | Free | |
| $115.3K | 302 | 69% | $9.90 | |
| $0 | 22 | 68% | Free | |
| $2K | 22 | 77% | $4.99 | |
| $596 | 29 | 79% | $0.99 |