
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Supported this game from its Pre-Alpha days. Skip this one, don't invest ANY time into. I made that mistake, hundreds of hours of grinding, getting myself to max level, collecting ships, all gone. Because the devs chose to be greedy, and refused to listen to their community. My profile was deleted with no warning, all that progress lost. All for a useless change. These devs have proven time and again that they are greedy and hate their community. Save yourself the time, don't give them any of your money.
the game is too slow paced and super hard for new players to even begin, the long waits to get from point A to point B sometimes are too long and the amount of xp its too low from missions for normal new players with the beginner ship. besides that it takes too long for even be ready to go outside of the safe zone into the rest of the map :(
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game ruined, dont buy :(
Enjoyable game turned into pure suffering. Endless grinds, ridiculous mechanics implemented due to favouritism. Dev has turned into a tyrant in official discord and now all interaction is basically you either lick boot or get banned for dissagreeing. Blaming the comunity for his poor choices for content and development for the game. What a shame, this is very sad to see a game we spent years playing turn into this.
after hearing they wipe your game file including all ships and materials every year or few months i am turned off by this game.
If you actually dive into what those reviews are complaining about, you'll quickly realize they aren't reviewing the game you can play today. They are reviewing years of developer drama, broken promises, and the lingering trauma of the past. If this game released today with a completely clean slate, it wouldn't be sitting in the review gutter, it would easily be praised as a solidly "mid-good" simulator that delivers something no other game on the market can match.
Some of my all time favourite gaming moments have been with this game. It has always had great potential in the right hands. I cannot stress enough, however, that /NO ONE/ should spend any more money on this game. The dev is unhinged and hates the player base. He actively tries to go against whatever the playerbase wants for his own amusement. This game has been slowly dying since 2021 and despite an extremely dedicated playerbase, Naval Action is doomed to what has already been a very slow and painful death, due to the utter disregard the dev shows towards long time players and clans who disagree with him. Read the dev's own words to players on the Naval Action discord for yourself: https://imgur.com/a/2XDJJtS
bad
This game had so much promise, but lived up to so little of it
Constant changes that are obviously not thought to the end by the devs and make it pretty unplayable. U grind something for a longer time and built ur economy and came to a working state after weeks or months? Good, we destroy it now! Absolute chaos now, "casually playing the game for a little session" is impossible now, u need at least 90-120minutes and if you get caught by other players and drawn into battles you don't want to fight, well it's more like 3-4hours u should plan for your session now or else just sacrifice your ship you have grinded so badly for. I started playing the game around autumn 2024 when it was F2P for a short time when the Devs apparently fished for new players and am glad that I never payed a single penny. Don't start this game in this state, don't pay for anything, the game is basically dead now and every money spent will be a waste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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