
“Natti” is a roguelike tower defense game unfolds in the Otherworld of Korean folktales. Place defense towers, collect equipment, and strategically utilize various heroes to defeat all the monsters and protect the Otherworld with “Natti”, goblins in form of animals.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It seemed promising but hasn't seen an update in over a year.
I was waiting for this game to complete before playing it more, but it seems like they have abandoned it instead.
Very similar to Kingdom Rush. The replay-ability is good due to the roguelike aspects - different towers and artifacts each run, though overall I felt the difficulty was not high enough. I was hooked for the first several runs just coming across new combinations and trying them out. The art style is very cute and pleasant. The English translation is poor, frankly, but gets the point across and in some cases is amusing. The game has not received any updates for many months now, so it's probably done as-is. While this is very disappointing, I felt the game is definitely worth its price tag.
O jogo tinha potencial, mas a empresa abandonou.
Hate a game that is abandoned Many promises unkept. No explanation.
5 months since last update. No news from the developers. Don't Buy!
early acces scam. game abandoned !
기미했다가 업적풀려서 엔딩봐야하는 고통
難易度としてはわりと難しめ。レアリティ低めで取り回しの良い弓あたりをアップグレード・強化すれば1面は何とか抜けられるか。 2面の中盤で、麻痺攻撃でタワーがバインドされ動かなくなって回復のために連打を求められる場面があり、それが決定的に良くないと感じた。 そもそもタワーをクリックする行為は強化にも使うので誤クリックにも繋がるし、何よりタワーディフェンスをプレイするような人間の好みに合っていない謎QTEだと思う。 もう長らくアップデートも来ておらず放置されているゲームなので改善も見込めない。
Abandoned game, do NOT buy! That said: If development would continue, this had some great concepts. To bad it was left rotting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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