
A sandbox strategy game. Build your nation's transport network, grow your economy, develop your cities, and raise your people's prosperity. Every map is procedurally generated and unique.
Modeled estimate, not a reported figure. How we estimate →
About
National Transit puts you in charge of a nation's entire transport infrastructure — from the first dirt road connecting two villages, to a rail network spanning your country, to international airports that transform your greatest cities.
Your goal is simple: build connections, grow your economy, raise your people's prosperity. The rest is up to you. It all starts with a freshly generated world — one nobody has ever seen before, and nobody ever will again.
Roll a New World
Set the dials — how mountainous, how wet, how scattered the coast — then let the world surprise you. You choose the broad strokes; the map decides the rest. Where the rivers run, where the natural harbors hide, which valley is begging for its first railway — none of it is revealed until the moment the world unfolds in front of you. Every new map is a fresh hand of cards: sometimes a mountain-locked inland nation, sometimes a long open coastline strewn with islands. Scout it like an explorer, find the place where your story begins — or roll again and see what the next world deals you.
Connect Your Cities
Place roads, railways (standard and high-speed), waterways, and air routes between cities of all sizes — from remote hamlets to bustling capitals. Terrain pushes back: rivers carve natural corridors, wide waters demand bridges or tunnels, and mountains make you choose between the long way around and the expensive way through. Every connection you build generates trade, moves people, and grows your economy.

Watch Your Economy Evolve
Transport infrastructure drives everything — trade, migration, and the growth of every city on the map. Enact city policies — special economic zones, free ports, university towns, stock exchanges — to steer each city's rise. Read it all in full financial statements, from monthly income to your nation's balance sheet.



Step Into Your Cities
Every city on the national map can be entered and shaped up close. Draw the streets yourself, lay out metro, light rail, tram, and bus lines, and watch districts fill in with buildings and the businesses that move in.
As your cities mature, logistics firms, financial institutions, and industrial conglomerates take root — and if you build well enough, world-class corporations and international organizations establish themselves in your largest metropolises and your capital. Then put your city to the test: pick any two doorsteps and navigate between them — on foot, by car, or riding the very transit lines you built, transfers and all. Watching a journey thread through your own metro map is the moment your city stops being a drawing and starts being a place.


Your Nation, Your Identity
Name your country. Choose its capital, its flag, its domain suffix. Draw and redraw your internal provinces as your nation grows. Every nation you build is uniquely yours — from its geography to its economy to the companies that bear your chosen name.
Key Features
Roll a world nobody has ever seen — you set the dials, the map deals the hand
Realistic terrain, rivers, and coastlines shape every strategic decision — bridges, tunnels, and river-valley corridors included
Two map layers, eight transport modes:
Macro map: road, rail (standard and high-speed), waterway, and aviation
City map: road, rail, rail transit (including metro), bus
Organic economic growth driven entirely by your infrastructure decisions
Auto-generated companies and institutions — from local logistics firms to global corporations
City Map: enter any city, design its streets and transit lines, then navigate them — walk, drive, or ride your own metro
City policies across four development eras — from special economic zones to stock exchanges
Nation customization: name, flag, capital, domain suffix, and editable province borders
Full national accounts: income statements, balance sheets, annual reports, and loans
A living history: revisit any month of your nation's past, or branch a new timeline from it
Sandbox gameplay with no fail state — national milestones mark your progress and unlock lasting rewards, but nothing is ever forced
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pleasing little transportation game. kinda simple, but pleasing!
很不错,希望能出批量添加并且持续更新
★★★★☆ I really like this game Weren't companies supposed to emerge automatically?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has a few bugs but it has incredible potential and it do be free (Please fix the audio settings resetting every launch)
Boy, I can't even explain why I keep coming back to this one so much, it's not a particularly complex game...but it's absolutely got that old Civ "one more turn...." quality to it. Greatly enjoy the game as is, and look forward to it's continued development towards becoming a 10/10. I've seen the Dev's roadmap on this and it's unhinged in the best way. Can't wait!
This is something special. A credible simulation of transport across a country. Travellers make realistic-looking choices between roads, or (once you have more than roads) modes of transport. Peak-hour congestion is something I'll never think about the same way again. It's more like the original Sim City (a software toy) than a computer game. There's no observable loss condition, and the only win condition is to complete all of the achievements. It's not very exciting. It's just deeply thoughtful. There's bits of polish that it could usefully get. But you won't find anything else quite like it, and there's something glorious about watching a nation take shape (as in, literally, starting shapeless, and getting a shape).
This game is for you if you like the screen shots. You know what your brain likes. You like maps and planning? You get to draw lines on the map. You like tweaking numbers? There are so many numbers for you to tweak You like looking at numbers? There are even more numbers for you to look at. The game could use some UI/UX polish, and there are some bugs. They don't really detract from the game in my experience, especially at the price. Information could also be presented better in some cases as well. I am looking forward to seeing how this game progresses.
都市開発というより、国家全体の交通網を設計・発展させることに重点を置いたゲームです。 ■良かった点 ・地図、国が自動生成 類似のWorldwide Rushは現実地図を採用していますが、本作は世界が毎回自動生成される点が大きな違いです。 ・月ごとの進行であること リアルタイムに1日1日をシミュレートしているわけではないため、じっくりと考えることが可能。 ・政策の存在 意図して人口の増減を加える事が出来る。 ・都市施設の傾向を決められる 効果が分かりにくかったため集落ごとの施設数などが確認できる画面があると嬉しいです。 ・新たな集落を作れる 街単位ではなく国単位の開発だからできる事。 ・思い切った線だけの表示 簡易化の極致だと思います。 ・この手のゲームにしてはとても軽い(初動のマップ生成時は除く) マップ生成以外は線のみの表示なのもありとても軽いです。 ■悪い点 ・合流地点を作れない(少なくとも私がプレイした範囲では) 少なくとも私が試した範囲では、集落同士を直接結ぶ形でしか道路を敷設できませんでした。 ただし、計算等複雑になることを避けるため出来ないようにしている可能性はあります。 ・既存の道路を延長する機能は見当たりませんでした 国道1号線があったとして、その道を延長することが出来ず、新規で道を引くしか多分できません。 ・集落を作る時に資源が見れない? 集落は実際に建設するまで資源を確認できません。(そもそも資源が活用されているかも不明ですが) ・混雑と路線名が同時に表示できない 同時にチェックを入れると混雑が優先され路線名が表示されません。 ・発展してくるとどうしても渋滞してしまう 交通網のあるゲーム全ての悩み。 ■良し悪しが分かれる点 ・汚い国境線になる場合がある これは自動生成の悪い所ですが、EUシリーズなどの土地を奪い合うゲームでも変な割譲の仕方をするAIなどもいるため、一概に良い悪いは言えません。ある意味プレイヤーにこの国の成り立ちやどういう事があったのかを考えさせる想像的要素かもしれない。 ・乗り換え需要の有無 処理が大きくなるのでもしかしたら外した要素かもしれない。 ■UI ・各種指標を開いた際、左下のメニューと画面が被るものがある。 ・アップデートを選ばずとも道を選択すればアップデートの選択肢が出てくれてもいいと思う。(現状撤去のみ) ■追加して欲しい事や要望 ・隣国からの影響力 これはA列車で行こう はじまる観光計画が分かりやすいでしょうか? 隣国を国発展度別に分け影響性を出してほしい、という事です。 ・全ての交通で他国に接続する要素 上記と被りますが、交通は自国完結しないと思いますので、他国に接続出来たらなぁ、と思います。(友好度が低いと拒否されたりも…?) ・現在のセーブデータから隣の国に移り、隣の国の交通を発展させていくレール的な遊び 以前管理した国は国発展度等で表示され影響ある隣国として機能し、同じ世界でプレイを続行することが出来る要素です。この要素を入れているゲームはほぼ見かけません。 ・資源がどう影響するのか 資源がゲームへどう影響しているのか、ゲーム内で分かりやすく表示してほしい。 ■総評 他のレビューにもあるように現状のままでも面白いです。 国家全体の交通網を考えるゲームで、自動生成マップとの相性も非常に良い。 交通シミュレーションが好きな人なら、一度触れてみる価値は十分あると思います。 今後に期待したいです。
National Transit is fun so far. Still in need of QOL additions, but the gameplay loop is rewarding. It is definitely worth it at this price. It's a good start for an early access game, and I look forward to seeing updates as development progresses.
I think this game really does tickle the transit part of my brain, I think the game really does need a more fresh or customisable look ofc, I dont really like that i have to click the name of cities to buid stuff in between thems, and I wish that there where more numbers on the screen, or optios for names of cities to be bigger or put populations underneath thems, or when the traffic indicator pops up, a percentage or thicker coloured lines. Other than that, I think the game is really good. I also think in the future to make your own maps and states and cities in a sandbox would be excelent :3 Id say give the game a go if you really like designing infastructure, esp roads :3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.5K | 329 | 71% | $11.99 | |
| $66.1K | 88 | 76% | $19.99 | |
| $30.9K | 32 | 84% | $24.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $1.4M | 1.5K | 82% | $17.49 | |
| $614.4K | 403 | 60% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8K | 117 | 96% | $7.99 | |
| $14.8K | 156 | 83% | $4.99 | |
| $14.8K | 146 | 90% | $4.99 | |
| $14.8K | 145 | 55% | $5.99 | |
| $14.8K | 72 | 61% | $9.99 | |
| $14.8K | 101 | 97% | $6.99 |