
Action game based on narco war, in which you take different perspectives of it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finished the whole game and wow, I want to ♥♥♥♥♥♥♥ kill myself. If you can get through the first level without throwing up in your mouth then you must be hungry.
⠀
truly subversive. no game has picked me up and piledriven me through my expectations like narco strike. regain your crime status in style with thrilling gameplay and artful level design, all backed by a dissonant, sparse, and captivating soundtrack. love this game and you're going to love this if you like csgo league valorant counter strike overwatch or csgo
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Overview:[/h1] '[i]Narco Strike[/i]' is a first person shooter that contains so many game breaking bugs that it's literally impossible to beat the game. There are so many inconsistencies in the game that you'd have to be extremely lucky to even be able to beat it. The story goes as such, you play as a drug lord that gets backstabbed by his own men, arrested and forced to deal with the law himself. Sounds like a typical crappy plot but we're just getting started. The deal is to fight through 3 levels, each taking place in a different setting. The problem is, it's impossible to play through the game in one sitting because of how terrible the programming is. Literally everything about the game is inconsistent from almost invincible enemies, useless guns, terrible aiming, nonexistent hitboxes, glitchy HUD/UI and even movement itself. And that's just naming a few of them. Seriously, in the 30 minutes that I played the game, I ran into so many game breaking bugs and none of them were the same which is insane. Perhaps it was playable back when it was released but now, it's an impossible game that's quite literally broken in every aspect you could think of. It's a shame too because I don't mind a cliche/mediocre first person shooter as long as it plays well, but '[i]Narco Strike[/i]', does [b]not[/b]. [h1]Gameplay:[/h1] By far one of the worst I've ever played next to '[i]Plagueworld[/i]' and '[i]The Mark of Robot[/i]', '[i]Plagueworld[/i]' using the exact same engine and assets as '[i]Narco Strike[/i]'. I don't even know where to [b]begin[/b] when it comes to explaining how terrible '[i]Narco Strike[/i]' is but I'll sure try my best. To start with, the aiming is beyond atrocious. It is literally randomized where the bullets go to the point that having a crosshair is literally pointless. Even when standing still and firing, it's as if you're shooting a shotgun but only one pellet comes out at a time. Seriously, I've never had so much trouble shooting a still police officer in my life. You'd think a drug lord would have at least [b]some[/b] form of proficiency with a firearm, but I guess our friend here doesn't. The only seemingly saving grace was that the enemies seemed to die in just two hits. So despite how bad the game was already playing in the first 5 minutes, I still had hope that the game would at least be beatable. Alas, I was barking mad to believe that. It turned out that bullet spread wasn't the only inconsistency the game contained and '[i]Narco Strike[/i]' had many more tricks up its sleeve, the next one being inconsistent health points. Apparently enemies either take only one hit, or more than [b][i]ten[/i][/b] hits, I'm not kidding you. One moment I sink a clean bullet into one guard, then emptied about a mag and a half of pistol ammo into another one almost dying myself, that's about 13 bullets just to take down one guy, and ammunition as well as health is scarce. And yes, there were blood splatters indicating that I did in fact, hit him. This is essentially what makes the game impossible to beat because you can't feasibly kill enemies without taking severe damage yourself and there aren't enough support items around to sustain your survivability. You just have to hope to god that whoever you're fighting isn't a bullet sponge because if they are, you may as well restart the level (or better yet, quit the game). And next on our list of ♥♥♥♥♥♥ game programming is the movement and map design. The movement in the game is already bad enough but throw in a terrible map design and layout and you have yourself a nightmare totally unrelated to the combat. Both the movement and level work in tandem to make your stay at '[i]Narco Strike[/i]' a living nightmare. I found myself stuck more than a few times in various parts of the levels when I clearly shouldn't have been, an example being on the train tracks with nothing blocking my way. If only the jump didn't propel you a pathetic 1 centimetre in the air. Not only that but it doesn't always work either, sometimes you don't jump at all (as if you could even tell the difference). Another inconsistency, are you even surprised at this point? But to sum everything up without saying too much, here's a list of inconsistencies and ♥♥♥♥♥♥ game designs I encountered that made the game unbeatable due to faulty game programming: [b][i]1. Hugely randomized aim spread 2. Inconsistent enemy health 3. Scarce ammo and health 4. Shoddy movement 5. Damage received is unforgiving 6. Terribly flawed map design/layout 7. Too many places to get stuck in 8. Terrible weapons 9. ♥♥♥♥♥♥ control layout[/i][/b] All these flaws in the game essentially make it impossible to beat. I can understand challenging but when you can't beat a game because the game itself is so inconsistent to the point that beating it is completely luck based, then it's a problem. It's clear the developers had no clue how to create a stable game and most likely didn't maintain it in a playable state. It's a shame because I actually didn't think it would be bad, but boy was I wrong. There was no quality assurance whatsoever and man does it show. [h1]Controls:[/h1] I don't even think much needs to be said here besides the fact that the movement in the game is just an abomination. Jumping is pathetic and may as well not even be in the game. There's no way to check key bindings nor is there a way to remap keys. Even if there was, it's not like it'd matter since you can't even realistically finish the game. [h1]Graphics:[/h1] Visually vomit worthy and almost as glitchy as the game itself. Walls and floors fade in and out of existence and shading and lighting seem to have minds of their own. It's like the world itself is a living, breathing zombie that wants to warn you about the sorry excuse of a game you're about to play. Well thanks for the warning zombie map, but I still sadly sunk half an hour in this piss puddle of a game. Speaking of that, that's basically what this game looks like. [h1]Audio:[/h1] Both sounds and music are horrible and cheap sounding. And guess what? It's [i]also[/i] inconsistent! I kid you not, It's as if the developers were trying to create a new [i]Guiness[/i] world record for the most inconsistencies in a game. The sounds for the most part aren't annoying but the music just comes in during random triggers and ups the volume to new highs as if it really [b][i]really[/i][/b] wants you to know that it's there. Half the time I got startled because it just cues in without any warning. Headphone warning users. [h1]Conclusion/TL;DR:[/h1] '[i]Narco Strike[/i]' is a first person shooter and among some of the worst out there. Due to the amount of flaws too high to count, the game is literally impossible to beat. Underlying issues that make the game unbeatable are mainly inconsistent enemy health, scarce resources and terrible game mechanics ranging from horrible movement, damage infliction and aiming controls just to name a few. Literally the [b]entire[/b] game is an inconsistent and unstable mess that cannot be played under any circumstances unless your luck is over a million percent. Partner it with terrible graphics and audio and you have a match made in [strike]heaven[/strike] hell. I seriously try and give free games more leeway but I cannot express enough how much I urge whoever is reading this to avoid playing this sorry excuse of a game. It's barely even that and it verges more on being a coded mess that a game developer gave up on trying to fix and just shipped it out simply because they couldn't give a rats ass about actually making it into a playable product. That being said, '[i]Narco Strike[/i]' is exactly that: a rats caboose.
Это что игра из 90-х?
Uyuşturucu savaşı sizi mahkum etti, polis tarafından yakalandınız ve şimdi size karşı olanlarla yüzleşmelisiniz. Kartel savaşıyla yüzleşmek için bir uyuşturucu baronu olarak farklı roller üstlendiğiniz, aksiyon oyunu narko savaşı.
This game is passable; the action and movement can be a little clumsy at times, but it tells a compelling tale. I could see the developers make this as a doom/shadow warrior-style fast-paced action game, but if you're looking for a casual shooter to kill and have fun with, you won't find it here (you might still have fun though). However, if you're looking for a gripping story with something new happening all the time, this is the game for you. Overall, I'd give it a 7.5 out of 10. Even though I give the plot credit, I believe they could have done a better job. But I didn't have to google
A short FPS. It remind me of an old PS1 or N64 Game. There is not really a big story. I had no bugs while playing this and got everything in less than an hour. Its free, so give it a try. :)
[h1][b]Abstract[/b][/h1] Narco Strike is a small independent and free game, where you play as a mobster trying to escape the police The basic idea of the game is quite simple and effective, we feel that the goal is to make the player play while trying to integrate a story that will not slow you down in your gameplay ! Unfortunately the game suffers from far too many negative points... The biggest negative point of the game is that it is way too buggy ! And it even comes to disturb the loading of autosaves, because you will appear off the map... The story is present but perhaps not developed enough and badly brought ? It's true that here we can say that we don't care about the story but we end up not really understanding what's going on at times... The gameplay is simple but penalized by the bugs present in game ! (For more details do not hesitate to see the complete evaluation!) You will understand, I do not recommend this game too much, even if you can test it and see what you think, the game remains free and can be finished between 1 to 2 hours. [h1][b]🏆 For the Achievements 🏆[/b][/h1] Nothing too complicated, you have access to a guide in the community hub, you just have to do the story while going through certain rooms (which can be missed!) and to make the 2 Invasions maps requiring to get the DLC [url=https://store.steampowered.com/app/1319870/Narco_Strike__Expansion_Pack/]Narco Strike - Expansion Pack[/url] [b]~1h30 to 100%[/b] [hr][/hr] [h1][b]Complete Evaluation[/b][/h1] [b]Let's start by talking about the game itself ![/b] For a game released in 2019, most aspects of the game are really outdated... [b]The graphics as well as the scale of the rooms could be improved[/b] (it feels like playing a game from the 2000s) and the sound in game is not really pleasant... The reloading noises are really weird and you don't really have any background music, except for one that appears without warning, with a really loud volume and for only a few seconds without any real reason... [b]A simple music long enough and well gauged in terms of volume can be totally sufficient for a level ![/b] It just needs to match the nature of the game [b]The gameplay is quite simple and effective[/b], you can move normally, run and shoot with weapons, everything is pretty clean for a game of this size ! [u]But unfortunately bugs come to break it :[/u] I just talked about it before, unfortunately, don't rely too much on [b]autosaves which will make you appear off-map[/b] or in walls and you will have to restart a game from 0 ! So I advise you to save quite often by yourself, normally you should spawn at the saved place. Enemies also shoot at you through walls or doors or you will suffer blows at times without any enemy being present... I assume that it must come from a collision bug between the character and the environment Another thing that should be improved when talking about [b]gameplay is the HUD ![/b] We end up not knowing which weapon we have and we have to scroll with the mouse to get the weapon we want... An indication in the form of a list at the bottom of the screen would be really appreciated as well as an indication of important objects (key, torch, ...) on a corner of the screen ! And even have a goal sentence to do for example ? We would feel much less lost From the "secondary" point of view, [b]options could also be of great help ![/b] The fact of being able to change the action button (I must say that I really didn't like "Enter" to use) as well as those of movement by adding keys to directly grab the weapons? And of course the setting of the sounds and the display too! It is quite important (from my point of view anyway!) This game remains free while giving you a short hour of gameplay but unfortunately better free games are present on the store with better gameplay, graphics, sounds and options ! [b]I wish the developers courage and good management of the different information they will acquire for their next creations ![/b]
Fun short oldschool FPS. I did enjoy it!
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