
No1Lives, It's Your Turn to Die!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Большая, пустая и сломанная пародия на игру. Карта загружается прямо во время приземления. Зомби разбросаны по пустынной карте без всякой логики. Дома — просто пустые модели, в них нет ничего ценного. Абсолютный мусор.
I DEFINITELY would NOT recommend this. The game has severe graphics issues and the main menu needs serious help. Other than that, the only good thing bout this game is the opening credits.
Just becuase the graphics dont appeal to you doesent mean that you can activly trash it. its a actully good game and i know the struggles of making a game.
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Hours played at review time, across 22 reviews with recorded playtime.
N1L (No1Lives) is an unconventional action-survival shooter that mixes zombie combat, faction warfare, scavenging, vehicles, objectives, and multiplayer competition into one deliberately chaotic experience. Developed and published by Ken Henson and Tom Motz, it presents a version of America that has descended into widespread conflict and social collapse. Rather than making zombies the only enemy, the game places players between hostile human forces and the undead, creating battles where threats can emerge from several directions at once. The central conflict revolves around two opposing factions fighting over what remains of civilization. Players can join the Ally or Axis side, with each pursuing objectives that influence the state of the battlefield. There are 10 major objectives, giving matches more direction than simply wandering around and eliminating enemies. One side can work toward restoring important infrastructure while the opposition attempts to destroy it. The concept becomes particularly dramatic when objectives involve dangerous situations such as dealing with an armed nuclear weapon before time runs out. Combat embraces variety rather than committing to one specific style. The available arsenal includes conventional firearms alongside sniper rifles, grenades, rocket launchers, crossbows, and chainsaws. This range encourages experimentation. Players can attack aggressively with explosives and close-range weapons or search for elevated positions where a sniper rifle provides a safer way of dealing with distant targets. Zombies can interrupt encounters between human combatants, so even a seemingly controlled firefight can quickly deteriorate into a frantic struggle for survival. Scavenging adds another dimension to progression. Exploring the environment can reveal useful weapons and equipment, making movement around the battlefield worthwhile even when an objective is not immediately nearby. Eliminating enemies also connects with a bounty system that provides money. Currency can then be spent at traders scattered around the world, giving successful players another method of improving their equipment. The system is relatively straightforward, but it helps connect exploration, combat, and character preparation into a recognizable gameplay loop. Vehicles contribute heavily to the game's sandbox personality. They are useful for crossing larger distances and reaching objectives quickly, but they can also become improvised weapons. Running down enemies offers an alternative to traditional shooting and fits perfectly with the game's preference for uncontrolled action. Combined with the ability to seek sniper positions, scavenge supplies, visit traders, or charge directly toward an objective, vehicles help ensure that players have several options when deciding how to approach a situation. Single-player is available, but the multiplayer components are an important part of the overall design. Online cooperative play allows players to tackle the dangerous environment together, while PvP turns the faction conflict into a more unpredictable contest. Human opponents naturally make objectives harder to approach because their tactics are less predictable than those of computer-controlled enemies. Adding zombies to these encounters creates a three-way dynamic where players may be fighting each other while simultaneously attempting to avoid or eliminate the undead. The game's biggest strength is also responsible for some of its weaknesses. N1L attempts to combine many different mechanics without the production resources of a large studio. As a result, the experience can feel experimental and rough around the edges. Shooting, driving, zombie survival, faction objectives, trading, scavenging, and competitive multiplayer all exist within the same framework, but they do not always come together with the smoothness or sophistication found in more polished action games. Players expecting highly refined gunplay, advanced artificial intelligence, elaborate storytelling, or consistently polished presentation should adjust their expectations. Visually, the game has the straightforward appearance of a smaller independent project. Its atmosphere relies more on the concept of an America overwhelmed by war and zombies than on cutting-edge graphical technology. The environments primarily function as combat spaces where players search for equipment, find useful positions, travel between objectives, and encounter enemies. This functional approach supports the sandbox design, although the overall presentation can occasionally reinforce the sense that the game is more ambitious than refined. Steam Deck compatibility is currently not officially verified, so it should be treated as Unknown or Unverified for Steam Deck use. The game's Windows-focused requirements and multiplayer-oriented design mean Deck owners may need to experiment with Proton, controls, graphical settings, and online functionality. Players specifically looking for a guaranteed handheld experience should therefore keep the lack of official verification in mind. N1L ultimately succeeds best as a strange and ambitious indie sandbox for players who enjoy discovering lesser-known multiplayer shooters. The combination of zombies, two competing factions, vehicles, merchants, bounty rewards, scavenged equipment, numerous weapons, and objective-based warfare gives it a recognizable personality. Its systems may lack refinement individually, but collectively they can produce unpredictable situations that distinguish the experience from a conventional zombie shooter. The rough technical presentation and uneven execution prevent it from fully realizing its ambitious concept, yet there is something appealing about how freely it combines ideas. Players willing to tolerate imperfections may enjoy experimenting with its arsenal, hunting for equipment, driving across the battlefield, fighting zombies, and pursuing faction objectives. Those seeking a tightly balanced and highly polished shooter are less likely to remain engaged, but anyone interested in obscure and experimental action games may find its chaotic approach surprisingly entertaining. N1L (No1Lives) offers an ambitious mixture of zombie survival, faction combat, scavenging, vehicles, trading, and objective-driven multiplayer action. Its lack of polish holds it back, but its unusual combination of mechanics gives it enough character to stand out as an interesting indie experiment. Rating: 6/10
Игра N1L (No1Lives) - это захватывающий рогалик с видом сверху, предлагающий динамичный геймплей и высокую реиграбельность. Вас ожидает ожесточенная борьба за выживание в процедурно генерируемых уровнях, наполненных ордами разнообразных врагов и смертельными ловушками. Главная фишка игры - это ее уникальный подход к смерти: каждая гибель – это не конец, а начало новой, измененной версии персонажа. Сохраняются накопленные знания и опыт, позволяя более эффективно справляться с трудностями в последующих попытках. Разнообразные улучшения и мутации кардинально меняют стиль игры, даря свежий опыт с каждой новой жизнью. Визуальный стиль, выполненный в пиксель-арте, довольно приятен и не отвлекает от игрового процесса. Саундтрек прекрасно дополняет атмосферу напряженности и динамики. Однако, стоит отметить, что игра может показаться довольно сложной и "хардкорной", особенно на первых этапах. Не всем придется по вкусу постоянная необходимость начинать все сначала, даже с учетом сохраняемого прогресса. Некоторым может не понравиться репетативность, inherentная жанру rogue-lite. Несмотря на это, N1L - это увлекательный и сложный проект, способный увлечь на долгие часы. Если вам нравятся рогалики с высоким уровнем сложности и интересными механиками, то настоятельно рекомендую ознакомиться с этой игрой.
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Пока что игра выглядит как будто она в процессе разработки. В проекте полно проблем. Начиная от оптимизации заканчивая графикой. В целом если есть онлайн, то можно поиграть, но проще купить Scum или Pubg, где вы получите плюс минус тоже самое, только лучше.
Aika pahasti kesken vielä.
[h1]Before I played N1L, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Players by region
Where this game's players are, estimated from review languages.
Related
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| $15.2K | 25 | 52% | $24.99 | |
| $5K | 39 | 97% | $6.99 |