
N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape. It’s the first N game on PC since 2004 and we’ve spent those 12 years perfecting the platformer.
N++ is all about using your momentum to complete levels and get high scores, but in this sci-fi world, there’s a slew of inadvertently homicidal enemy robots trying to prevent you from completing your goal.
Through the hand-crafted (NOT procedurally generated) levels, you’ll experience platforming at its most intense. Using only your fluid movement, you need to ‘solve’ each level and get to the exit.
In addition to the lengthy and challenging single player campaign, we’ve packed a ton of features into this one last entry in the N series including:
-4,690 hand-made levels
-Custom Levels, Level Editor & Global Level Sharing
-Leaderboards and replays for every level (even the ones you make)
-Local Co-op Mode (up to 4 players)
-Local Competitive Mode (up to 4 Players)
-Hardcore Mode, an intense single-player challenge which only the best ninjas will survive
-Intense, hidden Secret challenges to discover
-63 tracks by top electronic artists
-125 different color palettes let you customize the game’s look and keep it fresh every time you play
-and more!
Play a little, or a lot -- there's no skill ceiling, so you can always get better and better. N++ is a game that has enough bite-sized gameplay to last you a lifetime.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
floaty controls which makes precision pretty awful. also getting all the coins in many stages is really annoying. the game is really fun regardless because no one is forcing you to 100% it
ragebait
classic
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm afraid it might be peak
[h1]Pure platformer that doesn't require commitment[/h1] N++ is a very simple game. It's a platformer where you control a ninja through various kinds of layouts and hazards to press a button and enter the opened exit. There's no story, no gimmicks, no unlockable gameplay mechanics, no in-level secrets with piles of collectables. Just the ninja and thousands of levels that progressively get more and more difficult. In other words, N++ is a pure platformer. There's potentially hundreds of hours of game to go through in N++ - and that's not accounting the level generator and user-created levels - but as there's no story or endings or twists and turns, you can simply decide when you've had enough, maybe coming back later for more. I played a few episodes (5 level segments) every few days until I had the intro episodes and N++ tab, all rows from A to E, beaten. This took me around a month. [h1]Momentum-based movement[/h1] How the ninja moves is something I haven't quite seen in any other game. It feels like instead of simply moving the ninja, you're building momentum. Running increases momentum up to a point, but jumping, now there's endless potential right there! If you repeatedly jump up a ramp or do wall jumps, you can go so fast you can crash on the ceiling so hard you die! Holding the jump button lets you jump higher, but also stay longer in the air. For example, if you hit the ceiling while jumping and immediately let the jump button go, you'll start falling way faster than if you just kept the jump button pressed. Controlling this momentum is the name of the game. There are all kinds of enemies and hazards in the game, from simple touch-me-and-you-die machines that may or may chase you to missile turrets and evil clones that definitely do chase you, that require you to mind your momentum. The worst enemy in the game is the 90 degree corner of a platform that you accidentally hit while trying to keep your momentum, shifting you into a field of mines. [h1]Collectable gold that you shouldn't collect all the time[/h1] Each level has gold that you can pick up. You always have to pick up some amount of gold, because they increase the timer. Don't worry though, the time limit is pretty high; I never had problems with losing by time because most levels had at least a little bit of gold available in easy-to-reach places. That being said, the time limit does encourage you to finish a level in one go instead of taking breathers between "segments". A level that has all gold collected will get a neat mark on it on the level selection screen. However, many levels are made more difficult when aiming for all gold. What N++ wants you to learn is accepting your limits. Hell, one of the earlier tutorial levels is named "Intro to accepting your limitations", and it's a level with no enemies or hazards, but is filled with gold that can be very hard to get without understanding the momentum-based movement. If you come into N++ thinking "I'm gonna get all the gold from every level as I go!" you'll be in a world of pain. Some early levels can easily become end-game level difficult if you decide to collect all the gold. Instead, just move on and come back for the gold later once you've accrued some experience with the controls. That being said, the worst enemy in the game is the one piece of gold that you missed while being chased by a conga line of evil clones. [h1]Local multiplayer only, also music is good[/h1] One downside to N++ is the lack of online multiplayer. There is local multiplayer, and I've heard of people playing through Remote Play with varying levels of success. If you can make it work and you have a friend who shares the joy of precision platformers, there's even more game for you here. However, N++ was made with single player in mind. The tables will be turned in the sequel, N PLUS INFINITY TIMES TWO, which will focus more on the multiplayer. It is yet to be released, though. By the way, the soundtrack in this game is quite interesting. It's not an original soundtrack, instead it's a bunch of licensed music from electronic artists. The music is not played dynamically; it doesn't react to the way you play the game or whether or not you're on the menus. Instead, it's simply a playlist, and you can change the track any time you want. Honestly, I like this simplicity! I wish more games did the same, it feels nice to vibe to good music while getting blasted by the worst enemy in the game, the missiles that follow you even through the tightest labyrinths as if you stole their children.
One of the best games of all time. A perfected version of N+, which I already had countless hours in. If you have any interest in precision platforming, N++ is the greatest. Even if you don't, you may find it oddly satisfying. Most of my hours in this are on another platform.
N++ é aquele tipo de jogo que parece simples, mas é viciante demais. Eu jogava versões parecidas nos navegadores e também na casa de parentes quando era mais novo, então existe um fator nostalgia muito forte para mim. A proposta é simples: controlar um ninja e passar por fases cheias de obstáculos, mas conforme você avança o desafio aumenta bastante. É um jogo que exige reflexos rápidos, precisão e paciência. Muitas vezes você falha dezenas de vezes na mesma fase, mas quando consegue passar a sensação é muito boa. Apesar dos gráficos simples, a jogabilidade é excelente e o conteúdo parece infinito. É o tipo de jogo perfeito para jogar alguns minutos ou passar horas tentando bater seus próprios recordes. Pode parecer um jogo bobo à primeira vista, mas é um dos melhores jogos de plataforma e reflexo que já joguei. Depois de tantos anos, continua extremamente divertido.
Very good game. :)
its a game i would play for like 20 mins everyday, can sometimes be rage-inducing but overall v. fun game, high reccomend especailly while listening to a podcast or something of that sorts
awesome colors awesome soundtrack awesome new enemies love love love it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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