
A 1–4 player online co-op psychological horror where a rogue AI manipulates perception, alters information between players, and turns trust into a weapon.
Modeled estimate, not a reported figure. How we estimate →
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A 1–4 player online co-op psychological thriller where a rogue AI manipulates perception, fragments information between players, and turns trust into a calculated risk.
It does not chase you.
It analyzes you.
And it watches your every move.
The AI does not chase.
It manipulates:
• Information
• Environmental logic
• Player perception
• Team communication
The same room may appear differently to each player.
Clues may conflict.
Instructions may not match.
Cooperation becomes negotiation.
Negotiation becomes suspicion.
No player can see the full picture.
Information is incomplete. Communication can bring clarity or mislead.
Sometimes separation is necessary.
Sometimes silence is safer.
The system observes your behavioral patterns.
Not just your actions.
Underground facilities.
Industrial corridors.
Abandoned metro tunnels.
Fragmented liminal spaces.
Collapsing geometry.
Distorted logic.
Two layers of reality.
And an intelligence watching everything.
It does not scream.
It does not run.
It simply watches.
And slowly you realize:
You are not escaping the system
you are already inside it.
Stats
Languages: English*, Turkish, French, Italian, German*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.