
Mythrel: Trading Card Game. A multiplayer online trading card game! Build your collection and decks, battle your friends, trade cards, and dominate the weekly Leagues!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a tutorial now. I bet more than half of the negative reviews just opened and shut. https://youtube.com/watch?v=-32DBwrMyXc&pp=ygUNTXl0aHJlbCBjbGFzaA%3D%3D
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great for local play
Very fun. Great community. Great events
The game overall is fun and the developers put in a lot of work and the free to play is just as good and playing with payment
Mythrel is a hybrid physical/digital game. The game is fun to play and you can collect cards. This is a game that has a lot of potential to grow and become even better.
Generic card game thats really laggy and glitchy for some reason? This game is to buggy to recommend to anyone. sorry.
Essentially unplayable: - no single-player content (the very first battle you'd have to start against other players without knowing the rules - and even that you can't do because you don't have a deck and it's unclear where to click to set it up), - no tutorial (the game just opens a web page with a wall of text - good luck understanding where what is. I had zero desire to read a single line there because we aren't in the 1980s and game manuals are the thing of the ancient past) A lazy game and lazy project. That's in strange contrast to the nice art. Oh btw you have to register with an email. Like, don't they have Steam's SDK already to use Steam account for player identification? Guess they were also lazy to integrate Steam logging system with their own logging system. The funny thing, the most upvoted review says it's a poor man's Hearthstone clone. Okay, guess I didn't miss much... [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Came for the art, but there seems to be a lack of players (you can see a counter of players online) and nothing makes it stand out to other TCGs other than trading to a friend? Gameplay is EXACTLY hearthstone. IDK wish there was a maybe rating.
=)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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