
Mythlink is a VR-only monster battling game. Improve yourself and your Mythlink through training exercises, battle online against others, and emerge with the best Mythlink Unity ever formed!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About






Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
The graphics generally aren't my kind of style, but the game itself is fun. I find myself only playing Mythlink nowadays on my headset. Big fan of VR and I like to keep my eyes on very new release so I thought I would give it a try. I thought for $10, it couldn't hurt. That's like a cost of a coffee at Starbucks and I can at least support indie developers. To my surprise, it was well worth it. You get access to loads of mini games that are generally the price of $10 per game. You definitely get a lot of value out of this game. Great incorporation of VR. I'm also a big fan of Pokemon. It's clear this game was inspired by Pokemon. It's basically any Pokemon fan's dream where you can battle your monsters in real life. My favorite is Urusagi <3 Hope to see some more updates! Check it out, you won't be disappointed.
It's worth picking up. The graphics and style of the world leaves a little to be desired, but at this price point and it is a solo developer that is understandable. The battle system seems pretty fun, but unfortunately there isn't anybody online to play against so I only really have experience in the training/dummy mode. Fortunately, there is a fair amount of single player modes that make it worth playing. The puzzle game in particular is pretty darn fun and where I spend most of my time, but the other modes help me work up a sweat and are pretty good in their own right and help keep me active. Hopefully the game community grows and the developer keeps supporting it so that the online play gets going.
Unique VR game that provides several games within the game, huge plus! You choose your “Mythlink” from 3 characters available (Minerod, Urusagi, Galest), each has different capabilities. The abilities are built up by playing the strength, speed, and brain games. The games are fun and challenging. The strength (3 games) will make you work up a sweat quickly. The speed (2 games) will get you moving quickly back/forth and up/down, and make you work up a sweat. The brain (1 game) is probably my favorite (I’ve played it the most), great challenge, and it can get intense. You don’t need to only pick one Mythlink to bond with, though you can only play one at a time. The games you play to build up the abilities will not transfer from one Mythlink to the other. The higher your levels in the strength, speed and brain games - the more abilities become available to you for that particular Mythlink. Considering the number of games available, and the “Mythlink” abilities that can be obtained as you reach higher levels, the price of this VR game is very reasonable. I definitely recommend this game.
Fun game, Played a few different VR games and had more fun than I expected.
Игра "Mythlink" — это захватывающий инди-проект, сочетающий элементы фэнтези и головоломок. Увлекательный сюжет, основанный на мифах разных культур, и уникальный геймплей, где игроки создают связи между персонажами, делают игру отличной для любителей интеллектуальных задач. Графика и звуковое сопровождение умеренны, но соответствуют жанру. Минус — сложность некоторых уровней может отпугнуть новичков. В целом, "Mythlink" достойна внимания для ценителей нестандартного подхода к RPG.
+rep
VR‑игра в жанре фэнтези с элементами RPG и головоломок: игрок выбирает одного из трёх мифических существ, тренирует его через мини‑игры (на силу, скорость и логику), а затем сражается с другими игроками онлайн. Плюсы: Разнообразие мини‑игр — тренировки включают разные активности (бокс, аналог тетриса, уклонение от шаров), что делает прокачку нескучной; VR‑погружение — взаимодействие с существом и выполнение заданий в виртуальной реальности ощущается органично и усиливает вовлечённость; Онлайн‑сражения — возможность проверить прокачанного монстра в PvP‑битвах против других игроков добавляет долгосрочную мотивацию. Минусы: Ограниченная кастомизация — выбор существ всего три, прогресс не переносится между ними, что снижает реиграбельность; Сложность отдельных мини‑игр — некоторые испытания требуют хорошей физической формы или быстрой реакции, из‑за чего могут оказаться слишком трудными для части игроков; Слабая сюжетная составляющая — акцент смещён на геймплей, история подаётся фрагментарно и не особо увлекает. Итог: подойдёт любителям VR, монстров‑батлеров и мини‑игр — впечатляет погружением в VR, разнообразием тренировок и PvP‑боями. Может разочаровать из‑за небольшого выбора существ, высокой сложности отдельных испытаний и слабого сюжета.
Edit-I have not interacted with a woman since starting this game. Would definitely recommend. Pros-It has it all- puzzles, fighting, training and its VR! Better than other monster training games. Cons- no boobs Buy. It. Now. And have a wonderful day.
Tiene buen potencial. Muy buenos entrenamientos
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a comically awful VR tech demo/Pokemon ripoff with no players... you can of course just do VR tech demo minigames like training your Pokemon (amazing this was considered so bad Nintendo didn't even bother sueing, they're too busy with Palworld legal fights anyway) for nobody to fight because nobody plays this. Even after it was made free. This is a dead PvP game. Why did "Mythlink" fail? Time for a video game autopsy. [i]Almost every PvP exclusive game on Steam fails.[/i] Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other PvP games on Steam already offer. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. Let's talk about pricing and the actual value this has for gamers. There's no initial download price, but the developer was charging $10 USD for this. Delusions of grandeur! Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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