
⚠️ Note from the Developer Mythicard is a small free project I created back in 2020 during the pandemic. It’s no longer in active development or being updated, but I’m keeping it available for anyone who wants to check it out. Mythicard is an Online Auto Battler game based on Mythology.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

⚠️ Note from the Developer
Mythicard is a small free project I created back in 2020 during the pandemic. It’s no longer in active development or being updated, but I’m keeping it available for anyone who wants to check it out.
Mythicard combines auto battlers gameplay with new mechanics inspired by mythology, is an strategy game where players battle online against five other opponents with the goal to be the last one standing by having the strongest army of cards.
Mythicard is designed to be flexible and fair to all players, the Affinity mechanics gives you the option to modify how will the game be played by you, letting you play as you want, there are no decks in Mythicard, don't worry about not having the card you want, everyone in the game pick cards from the same shared pool, so you only need to think about how to command your mythical creatures and be the last one standing!
The battlefield consist of an arena that can hold a maximum of eight cards.
Each round players are given the opportunity to purchase, save and sell cards, level up and rearrange their card's attack order.
After all players are ready or the time runs out, the battle starts, and players are matched on 1 vs 1 combat against one of its opponents set of cards.
The battle unfolds automatically, the mythical cards attack and use their powers until one player has no cards remaining, at which point the player that loses is damaged based on the level of the remaining cards in the arena.
The last player alive gets the Victory Medal! and get all the affinity points obtained during the game!
Attack and Health increase
Mind control
Darkness
Genres
Stats
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is shallow for a deckbuilder, pick/buy/sell cards then let the battle work itself out, so there's less strategy involved than usual, but I still think the main cause of failure here was just a really sloppy, unpolished, browser/Flash like technical delivery with laughably poor artwork and everything else feeling phoned in. So, "Mythicard" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think it's best to skip this download. While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really nice game!! the graphics make it a bit hard to understand at first, but when you get the hang of it it's a lot of fun. Some balancing is needed but that makes sense. All around it's really enjoyable and very satisfying when you get to properly get a strategy going. The only thing that frustrates me is the farming needed to unlock the affinity powers. They are a really cool idea but it seems a bit unfair and unbalanced that you don't have them all. I'd be so happy with the game if you could just choose the powers, plus it would allow you to play to your strength and would emphasise that satisfying strategy aspect
I loved this game, can't wait for the official release. Buy creatures with gold allowance, place them out. Ordering matters. Turn based auto combat system. Surviving creatures deal damage to the enemy. There's 8 (maybe 6? lol) players per lobby, you get a random(ish) opponent each round. Be the final survivor to win the whole thing. Really fun, easy to learn. Strategy is actually somewhat deep. Some balancing could be done for sure. Overall 9.75/10
Este juego esta muy entretenido y con unas mecánicas muy buenas, mas allá de un bug que no deja a veces soltar la carta todo lo demas es muy disfrutable y creo que mas desarrollo haria al juego aun mejor
Formalmente le pido que agreguen un mejor tutorial ya que carezco de la capacidad de comprender algunas caracteristicas del Videojuego
Баттлграундс без билдов.
Gostoso de jogar muito bom jogo gostei dos graficos jogabilidade boa merece uma atencao maior vale a pena
i like it
muy buen juego, bastante entretenido.
It is a fantastic game truly one of the best I have played
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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