
Mythic is a Roguelite MMO where you explore an infinite, procedurally generated labyrinth. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory. Become Mythic.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally! Been waiting for this game for ages
I have been keeping an eye on the development of this game. I look forward to learning all the ins and outs of it and opening new rooms and such. It sounds exciting -- a cool way to spend time either alone or with friends.
Not an easy game and you will die a lot. But, that's what makes it interesting for me
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead and gone. Nothing that was actually promised in the game was true. The exact same areas, just done with a different color pallet, everyone is the same character sprite, and items all had the same character sprites.
Didn't like much....
Tedious mazes Other players unintentionally blocking your path by pulling levers you already pulled Lag + melee only + enemies can 1 shot you if you touch them
Good game on paper, bad game on your PC. I will do a simple list. Pros - Price - game is fairly cheap this day in age Loading speed - very fast, no long transitions in menus or such you get right into game play Cons- 1 shot mechanics no EXP bar or indication what you are doing to get better other than loot If you die with a runestone you somehow don't drop your gear but you drop the runestone? If there are more than 2 people on the same map with levers, you will get trolled hard, needless to say I have not seen too many people playing, so it's only been an issue once but I can see it a huge issue if this game becomes popular for some reason. The maze layout is not fun, its boring, time wasting and repeatable Game claims to be procedure generated the only thing that is procedure generated in the mobs No point in killing mobs at all, infact the only mobs I have ever killed are the ones that are in my way, filling up your potion is not worth it as the abilities you get are very subpar Boss fights are scripted dance encounters that your gear does not matter at all, if you know the patterns, and you have to do some wonky thing like deflect attacks your gear means nothing. No chat in the game, on day 1 I got a few random party invites but declined as no clue who they were or where they were Everyone LOOKS THE SAME! I wanted to like this game, but it's better to beat your head against a brick wall both will result in a headache but at least the brickwall will make you feel like you did something. Boss fights
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][/table] [h1]讨厌君个人主观评分 6/10[/h1] 在走位Boss闪避方面算是这游戏最有意思的部分了,其余的体验都不太行。 界面UI使用并不太舒服,反复拐弯走的很窄的小迷宫设计的没必要,攻击敌人的手段太少。 很多地图不是小拐弯扭来扭去的完全没意义的小路,要么就是傻大空的超大空间,比例很崩坏。 在线MMO肉鸽的想法很好,可惜最后呈现的效果并不能让人满意。
操作感觉延迟很大。 碰撞检测很奇怪。明明用剑去砍,结果自己血掉了。 怪物的状态还算有意思。面对蜘蛛,蜘蛛会逃跑。而一旦远离,蜘蛛又会跳上来给你一口。 朝向做的不太好,想改变朝向只能通过转身,在攻击时加个自动转身会更好。反正现在是玩的比较别扭。要说手感的话,怪物十分灵活,而我方则像个几百斤的胖子。 剧情属于西方魔幻那一卦,进去以后就是做任务,也没有看到其他玩家。任务有点谜语人。什么叫“使用拱顶石进入凡身所在”? 原来死了还会掉剧情道具啊? 反弹化身的招式。你告诉我怎么反弹?倒也不必为了代入感这么谜语人。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
購入して1日でビルドを壊されるゲーム。 メンテ入ってログインしなおしたらスキルの変更で攻撃力が半分以下にまで下げられた。 ボスを倒さないと手に入らないアイテムなどを駆使してスキルにあった装備を見繕ってたがこの変更でボスの撃破が難しくなり新しいビルドへの移行も難しくなり一気にモチベが 操作性も滑るし攻撃の向きすら止まったままじゃ変えられなく、ひどい 難易度は前述の操作性が悪い上、ボスによっては攻撃範囲の狭い通常攻撃で即死攻撃を迎撃しないといけないため、高くないが高くなる理不尽さがある。 おすすめはできないですね。
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $909 | 10 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.1M | 6.5K | 82% | $19.99 |