
Mythic is a Roguelite MMO where you explore an infinite, procedurally generated labyrinth. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory. Become Mythic.
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Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stay away and don't buy this game! I played all the beta versions and really liked it. Was looking forward to the full version. I finally decided to buy it. What a mistake. The game won't connect to the servers I tried. I just get 'An Error Has Occurred' over and over again. It did connect a few times to the non NA server but after a short time the game walked me thru walls and teleported me all over the screen (guess from lag). Then I got that same generic error message. The game is just totally broken. I have posted on the their Discord for help. I have posted in the Steam forums for help. I have emailed them for help. When none of these worked I tried to friend one of the Developers on Steam to ask for help. They refused my friend request. The Developers have no interest in this game or supporting it. It's a shame as it had lots of potential. It's basically abandoned at this point. It should be removed for sale. They are selling a product that just doesn't work. You have been warned. Buy at your own peril.
简单说一下游戏玩法流程:探图 ->开箱(拿装备/升级材料) ->升级装备 ->拿钥匙 ->打boss ->解锁新天赋+地图 [b]以下是给差评的原因:[/b] [list] [*]游戏卡顿很严重。ping在60-120之间,开不开延迟补偿都卡,但是两种不同的卡,不开你的操作输入到角色响应有延迟,开了角色不停小瞬移。相比之下可能不开玩起来还舒服点。 [*]游戏在拿钥匙到打boss这个阶段是整个过程中最折磨的地方。因为没有就近的存档点,boss还需要一遍遍摸机制,大量时间都在存档点->钥匙->boss房来回跑。中间的小怪虽说不上难,但也不能完全无视,总之就是boss 5分钟,跑图半小时。 [*]还有目前中文方面有部分字显示不出来,是方块。 [/list]
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an interesting take on the genre, though definitely not a 'traditional' mmo. I played the free demos earlier this month so I knew more or less what to expect. I think anyone who wants a fresh take on old classics like Gauntlet should probably give this game a go.
I reviewed the free prologue the devs put out and this game builds on the strengths of that. Enjoying the new water biome and its boss. Thought controller would be out by launch but seems like it isn't yet - will wait to play again when it's added properly. Oh and the soundtrack is sweet, too.
Mythic is at least worth the price of admission. It tries to do something original and the result is rough in places but what it is good at it is great at. If you are someone who values raw creativity over polish you will get something out of Mythic. Something else to keep in mind, it is in spirit a souls like. What I learned from Darksouls is that the frustrating difficulty most concentrated when first played is in fact the best part of the experience. At the time instead of recognizing the value of the challenge I tried to rush past it. Now that I've played the game to death and exhausted any challenge I miss that initial difficulty and wish that I had savored it while I had it. The same lesson can be applied to Mythic. It is a bit different because the challenge is more in exploration rather than in combat but the root is still the same. If you try to overcome the challenge of tedious mazes and design your build and play style around exploring efficiently then you will have much more fun than if you just try to patiently suffer through the frustrating parts until you get past them. That said, you will still need to have some tolerance for tedium to be able to enjoy Mythic.
This is one of the best games I have played this year. Loot system seems balanced, and the game requires a healthy player skill to delver deeper into the randomly generated maze. Game play is a healthy mix of hack and slash, puzzles and boss fights. 10/10 would recommend
地圖設計太差了 打怪物沒有任何獎勵,所以直衝寶箱 打王前要先拿匙鎖。如果不小心打王的時候死了 匙鎖要重新拿,又要重走那超長的路。
начну с того, что поблагодарю всех причастных к моему путешествию в этот омут. толком ничего по игре не скажу, но суть будет ясна всем запустившим ЭТО буквально после невнятного туториала. в общем: однообразно, сыро, скучно. после 9 часов прохождения ЭТОГО пошёл за пивом и напился. лайк ставлю за бесплатный ключ (ещё раз спасибо), бесконечно весёлого чувака на стриме (разработчик?) и старания. P.S.: эти ваши лабиринты с рычагами "там и здесь" немного неудались. шёл 9й час, - ушёл за водкой. и пофиксите уже слизней, ваншот по любой броне 10+ с элексирами - это многовато. P.P.S.: проходим Вашу игру на стриме с TOVARISCH! есть ньюансы и предложения по поводу геймплея, plz contact us!!111
I have been keeping an eye on the development of this game. I look forward to learning all the ins and outs of it and opening new rooms and such. It sounds exciting -- a cool way to spend time either alone or with friends.
負けても装備・スキルは失われず、装備強化の元を負けた地点に落とす方式。 同じことの繰り返しでも楽しいと感じられる人にはおすすめできます。 パズルはただただ時間がかかる、レバー操作で扉の開け閉めの正解を見つけるのが大半。装備のランダム性もほとんどなく、各バイオームに強化設備があるので強化を重ねる(チュートリアル的なクエストで最初に教えてもらえます)。 同名装備の同ランクは一つしか所持できないので、強化する際レベルに注意してください。破棄するには売却設備を見つけるしかなさそう? ボスは回数を重ねると攻撃タイミングだけが減って相手のターンが長引くだけの繰り返しなのでダレてしまいました。 序盤はアーマー値伸ばすとダメージ0になって楽になります。 極たまにほかの人を見かける程度。 装備のランダム性が欲しかった。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.