
Mythic is a Roguelite MMO where you explore an infinite, procedurally generated labyrinth. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory. Become Mythic.
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Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Mythic是一款2D像素风格的动作游戏,本作主打的是通过多人联机来进行冒险和战斗,探索世界奥秘,直面各种强大的boss。可惜的是游戏虽然在机制和设计上可圈可点,但是较高的延迟导致游戏的动作内容体验并不好,这也成了玩家游戏路上的最大绊脚石,而且游戏虽然有中文本地化,但是却存在字符缺失的问题,虽然不影响理解整体句意但依旧不太舒服,仅推荐对多人合作的像素游戏感兴趣的玩家可以尝试。 作为动作游戏,本作最大的问题就是延迟,即便是连接亚服,但是也可以明显感觉到移动和出招之前有0.5-0.8秒的卡顿,这一点就极大地限制了游戏的体验。游戏本身的boss难度并不算强,套路固定招数不多,弹幕不密,但就是因为这点延迟,导致不是没躲开,就是躲开了又走到弹幕上,挫败感极强。 其次是怪物的碰撞体积要比实际体积大不少,在小怪身上这点可能还不明显,但是在boss旁边攻击的话容易就会碰到,本身这种俯视角2D由于缺乏斜角度攻击就不够灵活,很容易擦碰到怪物,再加上体积碰撞让游戏的战斗体验变得更加不适宜,因此虽然游戏本身设计问题不大,但是就个人体验而言并不好受。 此外游戏的优点在于各种不同的boss战斗和一些轻量级的解谜内容,譬如在进入boss战之前都需要通过找到道具来打开房门,尤其是和队友一起探索更容易感受到游戏的乐趣,但可惜受限制于这个联机系统,很多时候和队友也是一起坐牢,此外游戏本身的翻译质量还算可以,但是估计是字库的缘故,导致很多字符会有缺字现象,希望后续能够改善。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
el juego me ha gustado un montón honestamente tiene algunas fallas como el delay que imagino que es causa de los servidores, el combate esta bueno pero algo repetitivo, y respecto al mmo apenas me tope con otras 3 personas la verdad espero que este proyecto tenga un boom y se mejore lo que se tenga que mejorar y no termine abandonado como otros muchos títulos
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Komplett online: Freu dich auf ein Massen-Multiplayer-Spielerlebnis mit bis zu Hunderten anderer Leute auf dem Bildschirm.
卡的一笔
it's just honestly not very good and stands out in no real interesting way it's a shame because I thought it could be pretty fun for a few dollars. Servers were kinda trash though and it'd honestly be more fun full solo/with an offline client. Game was basically abandoned on release and the only reason I'm posting a review is because I was randomly running through my steam library and saw it.
Dead and gone. Nothing that was actually promised in the game was true. The exact same areas, just done with a different color pallet, everyone is the same character sprite, and items all had the same character sprites.
Apres 5 heures, je le trouve sympa a jouer et a découvrir. Il est tres dure car certain monstres peut vous tuer en un coup. Graphiquement c'e n'est pas jolie mais sont intérêt est ailleurs. La progression a l'air tres longue donc pour 13 euros la durée de vie est énorme. Le multijoueur est bien grouper avec un ami mais les autres joueurs n'apporte rien je trouve. On les voit évoluer autour de nous et c'est tous ils peuvent tuer des creatures mais les coffres visibles c'est pour vous et ne sont pas partager. On se bat a coup d'épé et je n'ai rien vu d'autre. Le personnage ne gagne pas en niveau, l'évolution ce fait par les objets que l'on loot et ensuite que l'on peu améliorer. Ce jeu est sortie sans aucune pub, pas de video de test. Pourtant il mérite que l'on si attarde. J’espère que cela va changer, en tous cas moi j'y retourne...content de mon achat.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 游戏时间不长,可是目前已经感觉有点乏味,之前看到这款游戏的画风和简介,对这款游戏还是充满期待的,希望它是像素类暗黑类小游戏,不过目前有几个缺点,如果能改善一下,游戏性会有很大提升: 1.斜向攻击太难受,感觉根本没有设计八方向攻击一样,只能在上下左右四个方向攻击才顺畅; 2.迷宫可以简化,这对于走路简直是痛苦; 3.见BOSS之前的拿钥匙,每个BOSS都要这样,太没有意思了。难道BOSS都是被锁起来的。。。。。
I played this game for a little while but it didn't hold my interest long. It was a pretty generic MMO that didn't have much personality or customization.
Straight up broken, do not buy. Waiting for a refund
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.