
Think you can handle a little romance with creatures from Spanish folklore? ❤️🔥 Careful: your love life isn’t the only thing at stake at Mythic Love: Iberian Legends.
Modeled estimate, not a reported figure. How we estimate →
About

Mythic Love: Iberian Legends is a fun monster romance visual novel inspired by Spanish myths and legends! Flirt with Iberian folklore creatures, save (or doom) humanity, and, if you earn their trust, unlock their true monstrous form!
Meet five romanceable myths, each with their own drama, secrets, and a tendency to snack on humans from time to time ;). Your choices decide whether you end up in love, betrayed, or just… obliterated.
Five romanceable Iberian legends – from mischievous gods to broody monsters. Flirt at your own risk.
Unlock their true monster forms – if they trust you enough.
30+ endings – happy, tragic, weird… and a few you’ll probably regret.
Choices that matter – decide who to trust, who to love, and whether humanity survives your love life.
20+ hours of story content – A 300,000-word adventure with five romance routes, each offering around 4 hours of story content.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No suelo escribir reseñas en Steam (de hecho, esta es la primera), pero quería mostrar mi apoyo y agradecimiento a Platonic Games por haber hecho este juego tan bonito. Es la primera vez que juego una novela visual de este tipo, y tengo que decir que además de sus personajes, es el juego en sí el que me ha enamorado. Me llamó mucho la atención que la trama girase alrededor de la mitología y el folclore español, y de verdad que aplaudo a las desarrolladoras por apostar por ello en lugar de elegir otro camino más fácil, como otras mitologías más conocidas, u otra temática completamente diferente. Me ha encantado conocer mitos de mi propio país que desconocía e investigarlos por mi cuenta. Los personajes son atractivos tanto a nivel visual como emocional, es fácil conectar con ellos e identificarse con sus historias. Me gusta que el juego sea inclusivo y los mensajes positivos que transmite, como los relacionados con la protección de la naturaleza y de los animales. El juego me deja con ganas de más, ¡ojalá fuese más largo! Aunque si haces todas las rutas, hay para rato. Espero que el estudio siga creciendo y sacando más juegos como Mythic Love, o que incluso algún día se anime a hacer una segunda parte de este :) ¡Ha sido todo un placer conocer a estos mitos tan adorables! <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately the game is sitting dead in my library because I can't find a reason to continue playing the route I was interested in when I bought it. Tiago's route (and I assume Gaueko's) is so heavy handed in pushing Tiago's feelings for Gaueko on you that it makes MC feel like an awkward third wheel. The characters are cute and the dialogue can be charming, but if you're playing a VN looking for a monogamous male love interest then two of the three options are immediately off the table.
Basura para degenerados financiada con el dinero del contribuyente Español. El juego parece hecho por un niño de 7 años con acceso a la versión free de claude.
I didn't think I'd love this game so much! I first tried it at my friend's house, we did Tiago's route and then Gaueko's, and I absolutely needed to buy it to play the rest of routes. It's very nice that the game has a skip option to play new routes. I've done Juana's and part of Bú's now. My friend and I wanted to try Tiago and Gaueko's individual routes first and leave the polyamorous ending for later, and we wondered it that was possible because another review mentioned that the game pushes the polyamorous route. Luckily that happened to be a misleading review. By playing normally we unlocked the individual routes, and after that we had to insist quite a lot to get the double ending. We actually got it wrong once and had to try again. To summarize, I really recommend this game, and if anyone's concerned about the game pushing the polyamorous ending, don't be. It doesn't.
Honestamente creo que gracias a juegos así la industria sigue viva. Nunca me había sentido tan orgullosa de un juego español y mira que lo estoy constantemente!!! Creo que es un MUST en la vida de cualquier persona que aprecie los indies, tanto si eres obseso de los logros como yo o tanto si quieres simplemente desconectar un rato de la rutina y hacerte una ruta. Lo mejor de todo es que hay un tipo de recompensa que se está perdiendo, que es el concept art. Me parece la mejor idea de recompensar la curiosidad y el investigar. El arte es una pasada, se nota la dedicación, el tiempo... No contiene a penas errores, yo lo he visto muy pulido, como deberían ser todos los juegos. Es una experiencia y una lección brutal para la industria. La ambientación es preciosa y la trama tiene 0 errores, todo tiene sentido y te hace sentir que eres el prota sin acapararlo todo. La banda sonora está bien, es inmersiva pero no es lo principal tampoco. Es un espacio seguro para el colectivo LGTBIQ+ A demás tiene a El Coco, como no ibas a pillarte el juego teniendo a una pelusa adorable???? A futuro, estaría bien que añadieran la opción de saltarse diálogos o escenas para facilitar algunos logros.
Horse Antonio es clave
Please keep in mind that I did not play long at all (currently) maybe 10 minutes or less. Mostly posting this review to remind myself to go back to it at some point. I'm going to try and continue playing it at a later date but right now the writing at least at the start is a bit too goofy/flippant/cringe for me to take anything happening seriously. Might not be a story for me, lol, but the art is pretty and I do want to give it a good shot especially since I feel like a good amount of work went into this...but for right now it's ... mid, wish there was a middle button. Better world building at the start would have been nice, something just felt empty and like 'oh we are already being dumped into this without much explanation okay'. When I do a proper route (probably Bu from what I've been reading -- oof, rip mono male lovers.) then I'll do a better review.
Me ha gustado mucho, amé la historia y a los personajes, ha sido muy divertido de jugar, lleno de humor muy nuestro, lo siento una carta de amor a España, a toda ella, con pequeños detalles pero muy cuidados. Aún así, tengo algunas propuestas de mejora. 1. Muchos diálogos de las rutas, en cuanto a eventos románticos más bien, son prácticamente iguales, eso le quita un poco la gracia a hacerlas todas, se agradecería que hubieran más diferencias. 2. Sería precioso que al menos en los finales románticos las imágenes finales fueran más relacionadas a la historia en vez de solo una imagen "random" del mito en formato vertical. Y ya una petición más personal, ¿Habéis pensado en incluir una ruta de Drac, aunque sea para desbloquear un único final oculto? Me gustó mucho su diseño y me quedaron ganas de conocerle más. Pero bueno, que igualmente lo recomiendo muchísimo y me ha encantado, no es caro, así que vale totalmente la pena para el contenido que incluye y la buena calidad del juego.
Tengo tantas cosas que decir pero ahora mismo me siento super emocionada y feliz. Soy poliamorosa y no habia encontrado ninguna representacion poli tan precisa y armoniosa. Solita desbloque el final 21 y ufff no estoy vuelta loca y perdidamente enamorada. Me siento tan feliz y tan agradecida de poder tener un final perfecto justo diseñado para mi. Estoy volada con eso, ojo, que no le quito merito a todo lo demás del juego ósea que el bellísimo todo. El arte, los personajes, el world building la narración y todavía me falta echarle un ojo a las demás rutas, es que siento que me estan faltando tantas cosas que decir, se siente tan corto el juego pero a la vez te sumerge de un montón de cosas con un ritmo espectacular. LO RECOMIENDO A TODO EL MUNDO!! HETEROS, LESBIANAS, GAYS, PANS, POLIS, MONOGAMOS, POLIAMOROSOS A TODOS!! Como alguien no originaria de España también lo disfrute un montón adoro el folkore de todas las culturas y casi no conocía mitos y leyendas españolas y aprendí un montón y siento que me enriquecí de cultura. SI PUEDEN SAQUEN UN DLC!!! Completamente opcional pero me quede con ganas de más en mi ruta. 10+/10
It is a light, cute story. Remember those good old Disney cartoons? Now add some hot kisses and hugs, and you get this game. The plot is quite simple here, even compared to Disney, but I really enjoyed the game—a lot, actually. Below, I’ll explain in more detail what I liked and what I didn't. It’s impossible to do this without spoilers, so part of the text is hidden. I prefer to give a heads-up right away. So, keep that in mind! [h2]What I Loved[/h2] All the characters are wonderful, and the main menu soundtrack is great too—I’d gladly play it in the background while working! I also particularly enjoyed: 1) [b]Joan’s Route Flexibility[/b]: The game actually allowed me to choose Joan’s route specifically to troll her back. [spoiler]I picked her first to return all the rudeness she dumps on the protagonist right off the bat. Instead of forcing me to fawn over her, the game gave me space to respond in kind. I was fully prepared for a bad ending because of this, but then came a brilliant surprise...[/spoiler] 2) [b]The Gaueko Twist[/b]: [spoiler]The unexpected opportunity to pivot to Gaueko’s route took me completely off guard. I was genuinely planning on hitting a bad end, and suddenly the plot pulled a complete twist. I ended up with a good ending—and with Gaueko no less, who turned out to be so much more pleasant than Joan. It’s a shame the game requires you to betray the other myths for this, but on Joan’s route, it feels quite natural. She acts extremely unpleasant at times; disliking humans is one thing, but acting rude and accusing the protagonist without a shred of proof is another. Within her route, betrayal felt like a fascinating narrative choice. Plus, I played double agent mostly wondering if I could reconcile everyone or gather crucial intel to resolve the conflict. In a way, I succeeded. Thank you for giving players that flexibility.[/spoiler] 3) [b]Cozy Interactive Details[/b]: The game includes small hands-on activities you can do with or for your partner [spoiler]like baking or feeding a very interesting "pet"))[/spoiler]. I absolutely loved this, especially in Tiago’s and Bu’s routes. It added such a cozy, relaxing atmosphere (I even learned smth new for me), offering a wonderful mental break from anxious thoughts. It’s a fantastic touch that I’d love to see adopted by other visual novels. Actually, communication is maybe the best part here. The MC and the love interests actually spend time together sharing what’s on their minds. While it’s mostly the love interests opening up (which is a minor downside), following these conversations was deeply satisfying. Often in visual novels, characters talk about nothing other than their current problems, enemies or saving the world, while actual relationship development is rushed into two scenes at the very end. Here, for half the game, the characters aren't doing anything epic—they’re just spending time together and talking through painful experiences. The protagonist helps their partners not by bravely killing their enemies, but by offering simple support. They give Bu the sense of safety he lacked, and they give Tiago the space to be himself and the support needed to say "No." Many people wish they had someone by their side when setting boundaries. The protagonist gives Tiago exactly that, and right after that scene, I finally understood why Tiago wanted to pursue a relationship despite [spoiler]the protagonist being human.[/spoiler] Tiago is my favorite, with Gaueko a close second. I felt genuine sympathy for Gaueko's pain, and helping him fill that void in his soul was deeply fulfilling. [spoiler](Though, since he’s still the god of darkness, it’s a bit hard to fully believe in such a sweet happy ending with him!)[/spoiler] [h2]Where the Game Fell Short[/h2] 1) [b]Pacing of Relationships[/b]: Feelings develop far too quickly. [spoiler]Gaueko falls in love in a single day—so deeply that he’s ready to risk his own global plans for the protagonist. At the end, love interests abandon their entire world and old lives in seconds to follow the protagonist into total uncertainty. That’s a clear narrative shortcut. [/spoiler]While Coru’s personality makes this plausible, I don't buy it for Bu or Tiago. 2) [b]Lack of Protagonist Personality[/b]: This is such a widespread issue in visual novels that I almost forgot to mention it! The protagonist lacks a defined character, personal background, or clear life outside the main events. This creates a strange narrative dissonance. For instance, the protagonist's primary goal is to return to the human world, but the game never explains why. Do they have friends, family, or dreams waiting for them? Without those details, the motivation feels hollow. Fortunately, this was partially compensated for by some witty, direct, and confident dialogue choices. These options allow players to pretend their character isn't a passive pushover and can make bold choices under pressure, but I still wished for more depth. A few extra light dialogue moments where the protagonist expresses a real opinion—rather than standing silent like a statue when Joan attacks them—would have gone a very long way. 3) [b]The Protagonist’s Role in the Plot[/b]: Some reviews claim the protagonist has no impact, but I disagree—their role is actually significant, just non-traditional. They aren't a superhero charging into battle or an all-knowing genius. Instead, they act as an emotional anchor: keeping the group focused, supporting their partner where they struggle, and providing a fresh human perspective that the non-human characters miss. That said, the execution could have been clearer. It wasn't until my third playthrough (Bu’s route) that I fully realized how crucial this support was, largely because the protagonist often stays silent or just asks basic questions ("Why is that?" or "What's happening?"). I genuinely loved the focus on emotional support over tired "macho superhero" tropes, but the dialogue and delivery could definitely have been written with more flavor and energy. 4) [b]Abrupt Endings & Missing Epilogues[/b]: The game lacks an epilogue. All endings cut off too abruptly. The full happy endings are manageable more or less (though I would still like to know more about the characters' lives after the main events). The alternative paths—[spoiler]like where the protagonist refuses a relationship or aids Gaueko’s world-domination plan[/spoiler]—end far too quickly and feel empty. 5) [b]Shared Dialogue Across Routes[/b]: In several key plot scenes, different love interests say the exact same lines. Right before a kiss or at the end of the game, you hear almost identical phrasing and scene descriptions. At times it breaks character so jarringly that it feels like you're talking to a template rather than Gaueko or Joan. Fortunately, Tiago didn't suffer from this—all his lines felt completely natural and grounded in his character (at least to me), which is probably why he stood out the most to me. 6) [b]Forced Polyamory Option[/b]: The polyamorous route felt tacked on. It only pops up at the very end, which I think is unfair. [spoiler]When I spend the entire story building a relationship with Tiago, suddenly seeing Gaueko kiss my character as if he’s been in love forever feels unearned. It reads like a checklist addition rather than an organic conclusion.[/spoiler] [h2]Final Thoughts[/h2] If you are ready for some plot simplifications, give this game a try! The characters are likable, and the myths are interesting, as is the idea behind the plot. However, if you're seeking something explicitly spicy or deeply complex, this might not be your cup of tea. It would be nice to see more content for this game in the future. A DLC or epilogue exploring how the main characters adapt [spoiler]to the human world and overcome their lingering trauma—especially Tiago, given his deeply painful past[/spoiler]—would be amazing. I'd love to see how he navigates that fear over time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1K | 30 | 87% | $7.99 | |
| $7K | 18 | 94% | $11.99 | |
| $2.3K | 9 | 89% | $7.99 | |
| $928 | 4 | 50% | $5.99 | |
| $646 | 8 | 100% | $4.99 | |
| $0 | 14.9K | 98% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.2K | 831 | 73% | $5.99 | |
| $118.2K | 397 | 71% | $8.99 | |
| $118.3K | 413 | 74% | $7.99 | |
| $118.3K | 101 | 86% | $29.99 | |
| $118.2K | 540 | 57% | $9.99 | |
| $118.2K | 1.1K | 80% | $3.99 |