
Welcome to Mythgard, a fantasy cyberpunk CCG of heroes, gods, and mythical beasts. Master the unique lane and mana systems in your rise to the top or enjoy team play with a friend. New players can use the code WelcomeChallenger to get 20 free packs and more to start their journey.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About





Genres
Stats
Languages: English*, Italian, French, Portuguese - Brazil, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best card games I've ever seen, interesting mechanics (enchantments, artifacts, and card abilities), unique and beautiful artstyle, with a great lore and story behind it and the card factions. Unfortunately is stagnant due to player absence and no updates, but I've played it on and off for years both on steam and on browser. Every once and a while I dream about what would this game could have been with regular updates.
why isnt this game getting constantly new updates, it's a solid game, what a pitty it kinda got abandoned :/
EDIT - The Developers Censored cards like 'Grease Monkey' because the original card art showed a woman wearing tight pants. I am going to guess that the developers are Left Wing, and would be okay with Drag Queens performing in a primary school... but a woman, wearing tight pants, in a game that adults play is a no-no for them 😂 ORIGINAL REVIEW... I have not played this as much as I do Yu-Gi-Oh Master Duel and Duel Links.... Though, I do really appreciate how they have Card Art which features attractive women... something other modern game companies shy away from. + Daily Log in's for gems + AI Mode + Story mode
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is solid. balance in the most important thing in a card game, and here is done well, unfortunately it isnt updated in years, and there's only 3 sets of cards active, there's about 20/25 decks buildable as of today, with about 4/5 decks meta. It's very good for free to players cause advancement is consistent, and rewarding if you play everyday. is this better than magic the gathering arena? I think yes, if you are f2p, no if you are a payer, why? because in arena the matchmaking is rigged, the opponent matching is not random, your deck shuffling is not random, and in many games it's planned that you will lose (in case you get matched against a payer). is this better than earthstone? absolutely yes. im assuming the devs are working on other projects now, but i wish they could move their ass and come back for a new set... it's about time guys
Mythgard feels like a smart card game that deserved more oxygen. Recommended if you like tactical CCGs with strong card design, clean core gameplay, and systems that try to solve problems instead of copying the usual formula. Not recommended if you need a heavily supported live-service game, a large active scene, or a card game that stays simple once the board gets busy. What it is: A fantasy-cyberpunk digital card game built around lane combat, card cycling for resources, and board spaces that can become meaningful over time. What it nails: The cards are designed well, and the basic gameplay is straightforward in a good way. Mythgard’s best idea is that it makes the board matter. You are not just playing stats onto a table. You are fighting over lanes, positioning, resources, and long-term board texture. The resource system is also strong. Having to cycle cards for mana gives you more control than pure card draw luck, while still forcing real decisions about what you can afford to give up now for a better turn later. Where it slips: The game can get confusing, but not because it feels careless. It gets confusing because several good ideas are all happening at once. Lanes matter. Enchantments matter. Positioning matters. Faction resources matter. Card text matters. That gives the game depth, but it also means the board can become harder to read than it first appears. The setting is bold too, though sometimes it is a little too on the nose. Mythgard has a real identity, but there are moments where the myth-meets-modern-world concept feels blunt instead of elegant. Final call: I recommend Mythgard, especially because it is free, but with a warning: this is a clever, well-designed CCG that feels like it needed more long-term support to fully become what it wanted to be. It is worth playing for the ideas alone.
Some great ideas, some good ideas, some very very bad ideas. I like that it is different than most of the slop but it has two major problems. And two really great things. BAD 1.) Difficult to learn due to statistically impossible card draws that favor the AI. It is clear that rather than balance the game or create AI that is capable of playing fairly, the developers just made the AI cheat. When learning a new game and experimenting, this is a major setback. As a result, you must experiment in PvP to get any useful feedback. This is a slow and frustrating process. 2.) Some of the cards are extremely unbalanced. I don't mean the MTG style rare card that's super powerful. No, some of them are common and plentiful. I mean spells that can easily be spammed to wipe out entire armies over and over and over and over and over again. Or terrain cards that make unites take double damage permanently. This extreme level of imbalance significantly limits available strategies. And I am not overstating just how imbalanced these cards are. GOOD 1.) I appreciate that the card pack prices are reasonable. The flair items less so, but I don't care about that. And I appreciate that all the cards can be acquired for free. If you want a free TCG, or just one that won't require a mortgage, this is a great choice. 2.) They tried something different. Most of the card games available are either MTG clones or just slop. This game is neither. It is genuinely interesting and different. If it weren't so imbalanced, I would probably keep playing it. FINAL The imbalance and AI upend the experience for me. If I had more time and no money, maybe. Some people will love it even though the effective strategies are so limited by the poor game balance. And that's fine. It's just not for me.
Sadly there aren't many folks still playing at this point, but I thought it was pretty fun. Go look up a few decks, and give it a quick try if you're bored. The PvE story mode isn't too long. If the game were more popular, maybe they would've continued it.
Oyuna girerken hiç bir beklentim yoktu, fakat oyuna girip 10 dakika geçirince oyunun beklentimin üstünde olduğunu anladım. Enerji sistemi kendine özgü bir sisteme sahip, mana değerleriyle birlikte kartların sınıflarını da göz önünde bulundurarak planlamanız lazım. Ayrıca o tur mana kazanmak istiyorsanız tek seferlik olmak şartıyla elinizdeki bir kartı desteye ekleyerek o tur mana havuzunuzu arttıra biliyorsunuz. orada seçtiğiniz kartın sınıfını temsil eden simge de mana havuzuna ekleniyor, sadece mananızı ayarlamanız yeterli değil o sınıfı oynamanız için o sınıfın simgesini de bünyenizde bulundurmanız gerekiyor.
OK the mechanics are sound but execution is abysmal! First, you get a random collection of cards with no theme or synergy. As you complete the missions, you collect more cards with no theme or synergy, compounding the problem. As you get more cards that is just a bunch of eclectic garbage, the computer will increase its deck synergy. You fight an uphill battle that is a cliff, forcing you to either spend money on more random cards or spend a small fortune on the cards you think you want. OR play for a long time learning deck combos you will only attain through spending money. Either way spend money or quit. Which is mostly the latter, You can try pvp but there are days in between meeting other players, its dead. Their mission is to make money, not provide entertainment while making money. Just stupid gimics that work in the short run but players quit, regretting have spent the money on a company that only cares about the "bottom line"
I signed up to this game to play 2v2 and I was disappointed to find that it had been removed so I am uninstalling.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 27 | 67% | Free | |
| $1.2K | 5 | 100% | $7.99 | |
| $0 | 156 | 85% | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 0 | — | Free | |
| $0 | 355 | 74% | Free |