
An open-ended adventure game that seamlessly blends RPG mechanics and puzzle solving.
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Languages: English
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This has been really fun so far. There is zero hand holding even to the point of not being sure what different items do until you perhaps find some way to use them. The game doesn't really point you to any direction pretty much ever, so there's a lot of wandering around wondering what to do next and where to go, but there are some more or less cryptic hints on the walls that you can read. At first the controls took a bit of time to get used to. This can be controlled solely with mouse or with keyboard and mouse. No controller support whatsoever, but you kinda need the mouse cursor to play the game a lot of the game is about hovering the cursor over the enemies to see their stats and sometimes the enemies are too far from the player character. The combat is all about looking at the stats of the player and the enemies and deciding to make your move with that knowledge. The enemies don't move and only stand in one place, often blocking doors, entrances and items, and they don't attack before you attack them. You go next to them and click on them, and based on their stats and your stats they lose a certain amount of HP and you lose too. You can see how much HP the enemies have and how much HP one hit from you takes off them and how much HP gets taken from you with that click as well. If the power of your click exceeds the amount of HP the enemy has, it dies and doesn't take any HP from you during the final blow (that is very important to know when calculating how many times you can hit them). If you go ahead and fight the enemies without thinking it any further, you will die very quickly. It's very important to think before you hit an enemy, because you have to be aware of how many health potions you have and when you should use them, and which enemies you should choose to fight and when. You will gain experience points for defeating enemies and every time you level up you will get your HP meter filled up, so that's something you should be watching too and use that to your advantage. When you are strong enough, some enemies will become one-blow kills that don't take away your HP at all and instead basically will give you free HP. The enemies don't seem to spawn back so the ones you have killed will stay dead. Apparently there are intentional possibilities for sequence breaking too so there are multiple ways to go further. Right now I'm contemplating on whether or not to buy health potion with the little money I still have and if I should use that to be able to get rid some tougher enemy blocking a path somewhere, or if with more exploration I could find another way to proceed. Maybe I will end up needing that money further in the game... It's a really good and mysterious game and especially if you like "open world" top down retro adventures with zero hand holding and Zelda 1 style world map progression (no screen scrolling) I recommend this to you 100%.
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Hours played at review time, across 38 reviews with recorded playtime.
Fun little magic tower like adventure game.
Discovered by accident, Myth Bearer turned out to be a surprisingly good game! It's actually something new to me, never really played anything like that. While it looks like a simplistic rpg from 8-bit era, it is actually a game about exploration and strategy. The mechanics are very simple, which is great, as you can focus on exploration and carefully planned strategy, so you can progress in the game. You're not really punished for dying, as there is no permadeath here, but I personally think the game gets interesting when you're trying to finish it without dying. You need to pick fights, manage the items and spells at your disposal so you can level up and get stronger. Then you can attack stronger foes. It's a bit like in metroidvania games. The game world is complex, interconnected and rich in secret areas to discover. Single save makes things additionaly difficult though, and I'd rather have couple more slots there. All in all, this is very solid, well thought indie game, with nice old-school visuals. For this price, you don't have to think twice.
The developer understands what makes RPGs tick and makes fun music! I'll leave more notes once I play it more.
Really bad game design overall, there's a lot of forced damage setups, and the lack of a practical method to healing basically means you are forced to take deaths in order to progress at snail's pace, as you can only kill one enemy before the next one-shoots your pitiful health.
Toda una experiencia retro muy agradable. Recomendado por el precio que tiene y las posibilidades que ofrece.
Well worth the (rather low) price. It's a short adventure with no hand holding. You gain access to a fairly large area to explore very quickly and you get to explore at your own pace. The way the combat and exploration works together and how you can choose to use finite resources to push through harder areas is interesting. It shares a tiny bit of DNA with Desktop Dungeons. The music drove me nuts, but it can be turned off. I was also not a fan of the slow old school grid-like movement. You can use a mouse to move the character, but since the character is unable to path find around corners I found it mostly awkward and prone to miss clicks and you still have to use the mouse to interact with things if you switch to the keyboard for movement. With that said, I'd definitely recommend this game if you have a few hours to kill.
this game trips me out
I really enjoyed this game! I basically played it in a day. I would say up top that I don't totally agree that it's "open-ended." It's true that you can basically choose which enemies to engage with in what order, but otherwise, as far as I can tell you have a pretty linear path through the stages of the game. The ability to largely wander around the island as you see fit (as long as you can pass the enemies) serves a lot more to create a ton of backtracking, without a ton of discovery or exploration later in the game. (Unless, of course, there were meaningful choices you could make in the narrative—but it definitely didn't seem like it.) I still found the game very engaging, although other players might find the core gameplay loop a bit repetitive; it does come down to a lot of save-scumming to figure out the most efficient series of steps, if you want to get through the game without dying (which is what I did). Despite what at least one other review said, you don't need to die to advance through the game! But pick your steps very carefully, as well as your saves. I also found the magic to be pretty underwhelming: I largely only used the heal spell until I got the barrier spell (barrier spell is just more cost-effective once it's more than 20 damage you're guarding against...for the same reason, the freeze spell was never worth double the mana cost for roughly the same effect as the barrier), with the mana drain equipped passively. I never worked out how to use the magic staff at all. Overall it's worth a shot, especially now that it's free!
Fun game that delivers exactly what it promises. Interesting strategy with a great story.
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