
You are a novice magician at the end of his studies. During a course on the opening of doors at the temple of the Great Wizard, you have clumsily cause the disappearance of all the phials and scrolls that he had so carefully classified over many years.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Wasn't the worst but it's quite outdated now. I personally couldn't recommend it to anyone.
Mystical was considered adequate when it appeared for the Amiga and ST in 1990, and even less so when it was ported to DOS PCs and the 8-bit micros (ZX Spectrum, C64, Amstrad CPC) in 1991. The principle is fine - scroll upwards, collecting scrolls and potions for magic spells - and it's quite nicely animated, with bespoke death animations for each spell and in some cases for certain spell/enemy combinations, quite nicely done for 1990. However, Mystical is typical of the "arcade game" mentality of the era, which is to say that it is short - it can be played through in around 45 minutes. Unlike the arcade games of the era, it's also painfully easy, and doesn't really scale its difficulty in any meaningful way - level 4 is roughly of similar difficulty to level 2. I managed to play through with minimal effort on my first go as soon as I figured out what the heck was going on with the needlessly convoluted spell system. To add insult to injury, what you're getting here is the atrociously bad DOS port, which features a number of game-breaking bugs: for example, if you accidentally fire off an instant death spell such as a sword at a level boss, it'll kill the boss as if it were a normal enemy, but because the boss energy level isn't reduced, it doesn't register it as level completion, so you'll be stuck there until you quit the game. And the final insult? Ziggurat hasn't even seen fit to provide a cracked or modified version of the game, and has even neglected to include a PDF copy of the manual, such that you won't be able to pass the copy protection mechanism at the end of the first level without scouring the web for a copy of the Amiga/ST/DOS manual.
[h1]Описание:[/h1] Вертикальный скролл шутер 90 года выпуска. Для таких лет смотрится вполне неплохо, хотя чтобы играть нужно себя конечно заставить, а получить удовольствие... Думаю не каждый сможет балдеть от этого динозавра. Мы бежим за мага все время вперед, на пробел стреляем, на ентер используем заклинания. Прошел 2 уровня и хватит... Если эта игра случайным образом оказалась в библиотеке то можно запустить на пару минут, но целенаправленно покупать - НЕТ! [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
[h1]Неопрятный выкидыш из 90-х?[/h1] [b]Mystical[/b] - это [strike]DOS-бегулька[/strike] DOS-ходулька 33-летней давности с магией, костями, камерой с орлиного взора и другими причудами. В роли напортачившего ученика мага мы должны вернуть пропавшие свитки и флаконы из храма Великого Чародея. Эти реликвии были разбросаны по параллельным мирам, управляемым беспринципными божками, которые завидуют силе мага. Цель игры - собрать как можно больше указанных выше предметов, прыгая по уровням. Экран уползает вверх сам, оттуда же вниз, нам навстречу, идут разномастные враги (священники, энты, чупакабры...), иногда кидающиеся "штуками". Наше соприкосновение их убивает, а нас - ослабляет. Их желательно обходить, а при острой необходимости прочесть свиток или шугануть в них из разряжаемой палочки. Здоровье героя пополняется глотанием еды прямо с земли. Через 2 минуты ходьбы и уворотов выходим на поляну, где надо 5 секунд в сумме простоять в пентаграмме. Уровень окончен, после идет выбор сохраненных заклиналок/склянок для следующего. На каждом третьем уровне ждет босс, которого нужно уложить из палочки (по крайней мере, первого). И так - все 4 мира. Лучшая тактика до главаря - [strike]не воевать[/strike] просто уклоняться и подбирать автоматически срабатывающие заклинания, даже жать, кроме передвигающих стрелок, ничего не нужно. Жизни ограничены (но иногда выпадают по ходу), после 3 смертей идёт экран рекордов, а потом игра начинается с самого начала. Сохранений нет, значит надо проходить всё в один присест. Но сейчас уже вечер, да и я не особо выспался [spoiler](впрочем, как и всегда)[/spoiler], так что - не судьба! По тексту так-то всё вроде складно, но тут просто дно с подводными валунами для обладателей Steam-версии: - полное отсутствие указаний и невозможность посмотреть назначение кнопок; - чёрт рог сломит с первым выбором заклинаний после прохождения первого уровня; - после идёт - сюрприз! - второй, антипиратский выбор заклинаний; - руководство в Steam - это не руководство, а оцифрованная картинка таблицы кодов активации игры. Пришлось идти к мужикам на ОлдГеймсРу и качать сакральное официальное руководство, из которого я и почерпнул почти все знания о данном проекте. Из интересностей: - можно проходить вдвоем, второй игрок будет за Голема-топтуна (исчезающего в первые секунды после старта игры); - варианты управления на джойстике(ках), клавиатуре или мыши (но хвостатую я не смог принудить); - возможность сохранения свитков или сосудов на будущее в 10 мешочках и выбора между ними; - грамотно расписан сюжет, все команды управления, происходящее на экране, приведены описания всех пузырей. [u]Что же скажу по итогам моего "летсплея"?[/u] Современных геймеров-королей такое отребье недостойно, пусть с этим тешатся бородато-седовласые ретро-холопы где-то в землях GOG'а! [spoiler];-)[/spoiler] Оценивать крайне отрицательно буду именно пустой выброс продукта в магазин Гейба и ко, а игру из-за этого (и моего недопрохода) - нет.
This game is far too old to be enjoyable anymore. Even when launching it, it only launched in the bottom left corner of my screen. The gameplay is also severely lacking given how much games have progressed now, and it feels more like a scuffed arcade game. Honestly, I may be being a little harsh on the game given its age, but I feel like even among some of the old games, this game falls short.
I watched the store page video and this game looked terrible. The graphics were garish and hideous, the animation was stilted and awkward, and the gameplay looked janky and uncomfortable. The reviews pointed out serious flaws like in-game copy protection and game-breaking bugs. It was so off-putting it seemed as though Mystical was daring anyone to play it. But, if I'm in the right mood I can find things to like in even bad games, and I can't resist a retro throwback when it's on sale for pocket change, so I bought this and gave it a whirl. Before even playing, I decided to look up the manual so I would be prepared for the copy protection. I found the manual here: https://amiga.abime.net/manual/2501-2600/2539_manual0.pdf?v=3013 Reading that before playing the game was incredibly confusing. You are told you can stockpile phials and scrolls by quickly pressing the Space Button when walking on them, or you can cast them instantly by standing on them for a few seconds. You can select which stockpiled spell you want with Shift. You can cast the spell with Enter. If the spell allows you to shoot projectiles, you press the Space Button to shoot. What you're not told is that simply running over phials and scrolls without stopping also seems to stockpile them... I think? Except sometimes when you'll automatically cast the spell even if you're running. Also, when you encounter walls or rocks, instead of preventing your movement you'll kind of "scoot" over them quickly, sometimes out of harm's way! Anyway, by fumbling my way through the first level (the deluge of unfamiliar spells was overwhelming at first) I was presented with a bizarre menu screen showing a series of phials and scrolls, the first of which was circled. The Arrow Keys did nothing, Shift did nothing, Space did nothing, and Enter just made the circled symbol disappear, after which it did nothing. If I pressed escape I was brought to another, similar screen where I was given a "line number" and a "row number". This must have been the copyright protection. But the aforementioned keys still did nothing, and pressing escape just quit the application. "I can figure this out," I told myself. The actual copyright protection codes, although directly referenced as the "CODES MYSTICAL sheet", were not included in the manual I linked. However, the sheet is included on the game's store page by clicking on "manual" (strangely enough, the actual manual is not included). So if the copyright screen tells me to check Line 7, Column 2, then I look on the "CODES MYSTICAL" sheet and get three numbers: 10, 05, and 08. I just gotta type those in, right? No, the number keys do nothing. So I re-read the manual I found and it explains that the screen I saw immediately upon beating the level was the Inventory screen, where I can assign phials and scrolls I picked up to any of my 10 pouches. I can select the desired phial or scroll with F3 and F4, select the desired pouch slot with F1 and F2, and place said phial/scroll into said pouch with Enter. These controls carry on to the copyright screen, except I have three pouches to choose from instead of ten. This must be how I enter my three numbers (10, 05 and 08), right? But all I can do is select from all available spells. Then I reread the instructions again and I realized that I had to cross-reference my three numbers with the list of Spell Symbols in the manual. So, for instance, number 10 is "The Ice Storm", number 05 is "Imprisonment", and number 08 is "Metamorphosis" (I had originally thought these pages served only as a list to help us remember what the spells do). Put those three spells in order into three three pouches and BOOM. Rock 'n roll. Note: While I did use the manual in conjunction with the "CODES MYSTICAL" sheet to get past the copyright protection, I think it might be possible to get past it using the "CODES MYSTICAL" sheet alone, since I believe the numbers line up with the order of the phials and scrolls. "01", for instance, would be the first phial, "02" the next, and so on. Anyway, on to the game! The first several minutes were, in fact, awkward and confusing. I couldn't figure out what any of the many spells were actually doing. Some seemed very effective, some seemed to do nothing, I was still trying to get a hang of the controls, the music and sound effects were obnoxious, the graphics were chaotic and difficult to parse, and the game seemed to behave erratically in terms of spell use and level completion (you can only beat a level by standing on the star on the ground for a couple of seconds, but sometimes it doesn't seem to work properly)... It was very rough. But I stuck with it and, believe it or not, I started to see Mystical's charm. It's actually pretty cool that there are so many spells and that their effects are so varied. You can turn enemies into frogs, scare them into running away, imprison them in cages, get a fire shield that burns them to a crisp, send out a cloud that kills them on contect, summon a sword that hunts them down, turn them into snowmen (that then melt), turn them into stone statues, strike them down with lightning, get a barrier that deflects projectiles... There's, like, a whole bunch of effects. Some of them synergize well with each other. I felt truly OP when I had a genie spread-shotting projectiles while my magic sword flew around picking off those not hit by the genie. There's a spell that sends out a single-use spray of lasers ("The Bloody Blades"), and casting that while I had the "multiply vision X 3" spell active almost brought the game to a halt with a massive blast of dense projectiles. I thought that was cool. Another interesting thing is that different enemies react different ways to different weapons. You can turn people into frogs with one shot of the "Metamorphosis" spell, but Tree-people are resistant to those projectiles. Those same Tree People, though, can be taken down instantly with fireballs (in a satisfying burst of flame, no less). I'd argue that seeing all the fun little animations of the spell effects is one of the game's selling points. I also started to find my groove with choosing when to manually cast spells over using them instantly. I would hold off on using the screen-clearing spells until several enemies were on screen, I would use the terrain to help me dodge enemies when I found myself without projectiles, I would learn how to dodge boss attacks, I even started to use a little strategy when deciding what order to put my spells into my pouches... There is actually a game to be played here, and while it's FAR from great it's not nearly as bad as first impressions made it seem. I'm a huge fan of retro games being made available on Steam, not just because I love re-visiting games I grew up with, but because I would otherwise never end up hearing about (let alone playing) charming little games like this. It is a bit disappointing that so little effort was put into this port. There are no bells & whistles, no save states or rewinding, no achievements or trading cards or point shop items, not even a scan of the manual (which contains a lot of very useful information)... But it's still a lot of fun to be able to jump back in time and explore oddities like this. On special, it is dirt cheap and easy to take a chance on, particularly if you are a fan of niche retro titles. Recommended.
Basic and boring shooting game. I doubt I would enjoy it as a toddler back in the time, and I don't enjoy it now.
Bad game. Very bad graphic. No story.
一个不停发布DOS游戏的开发商 情怀 or 骗钱? 但至少在我看来,如此弱智的游戏,谈不上情怀
===[ ❤ Audience: ]=== ☐ Kids ☑ Everyone ☐ Casual players ☐ Pro players ===[ ☼ Graphics: ]=== ☑ Potato ☐ Really bad ☐ Bad ☐ OK ☐ Good ☐ Beautiful ☐ Masterpiece ===[ $ Price/quality: ]=== ☐ Full price ☐ Wait for sale ☐ Average ☐ Refund it if you can ☑ Don't do it ☐ Free ===[ ☣ Requirments: ]=== ☑ 90' PC ☐ Minimum ☐ Medium ☐ Fast ☐ High end ☐ NASA computer ===[ ☼ Difficulty: ]=== ☑ You just need 2 arms ☐ Easy ☐ Easy to learn / Hard to master ☐ Moderate ☐ Difficult ☐ Play, Give up, then play again and repeat ===[ ۞ Game time/length ]=== ☐ Really short ( 0 - 2 hours) ☐ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☐ Long ( 12+ hours) ☑ Endless (Fun with no limits!) ===[ ♬ Story] === ☑ It doesn't have ☐ Still better than Twilight ☐ Average ☐ Good ☐ Fantastic ===[ § Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☑ Nothing ===[ ♬ Soundtrack ] === ☐ EARRAPE ☑ Still better,than "Justin Bieber - Baby" ☐ Not bad ☐ Good ☐ EPIC ===[ ✦ Others: ]=== Multiplayer: No Singleplayer: Yes ===[ ✦ Overall Rating: ]=== 2/10
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