
A pixel roguelike with four classes and random map generation and drops that can make or break reaching the end. Combat follows a turn based, 5 lane structure, making it necessary to move around and make sure attacks fall in range of the enemy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 6 | 83% | Free | |
| approximately $8.7M | 23.4K | 88% | $21.99 | |
| approximately $235.2K | 3.7K | 78% | $3.99 | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free |