
Myrne: The Quest is a single-player, first-person, action-RPG. Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region..
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Unfinished but fun proto-immersive sim. I think this game is a fun showcase of immersive sim concepts and dungeon crawling in a neat concise package. My issues with it is mostly for the combat not being very good, I feel as though the beginning had the most fun areas. I didn't care for the final puzzle all that much, but I enjoyed the corny internet humor - reminded me of Adventure Quest or something. I think it's worth a shot if you like immersive sims and wanna see a dev play around with it.
Good job for a one man team. [spoiler] But that ending sucked bunghole. [/spoiler]
I love this game. Its pretty fun to play, and there are some good mechanics, like being able to scrap items to craft other items. In a lot of games like this, I usually hoard items just in case I can sell them or if something breaks I have backup items. And in many of those cases I never end up using them. With this game I have a real reason to hold onto items, even if I know I won't be using those items, I can scrap them to make something that I will use. Combat is ok, but I do wish you could maybe charge up item attacks. The game does have it's problems, especially when it comes to physics and collisions. I encountered several times where items would freak out a bit, or clip through the floor. Another problem I noticed that was really common through out the game is when you rub up against objects the camera will jitter a bit. There was one part where I got stuck because a scroll with important information disappeared, but luckily the dev was nice enough to help me out which I really appreciate. Overall this game was fun, it's a bit rough around the edges, but not enough to make it not enjoyable.
Short but enjoyable. The humor was good as well.
Enjoying the game so far and it didn't take too much time to get into it and learn the UI and mechanics of exploring and fighting. I do wish it was easier to repair items such as gear. I have to move them from my body in the UI to my inventory then drop them from my inventory to the floor then repair them. Then have to reverse the process. So its tedious to repair items. Other than that I like the game.
ITA Ottimo GDR con una crescita del PG basata sull'utilizzo delle skill in stile Elder Scroll (cioè più usi una determinata arma e più ne acquisici la maestria). C'è il crafting ma si limita all'essenziale come aggiustare armi ee armature, fabbricare frecce, pozioni e altri attrezzi. Il gioco si svolge come i più classici dei GDR, si procede esplorando anche in maniera non lineare e portando a termine le quest. Ho apprezzato molto il sarcasmo e l'ironia con cui vengono presi in giro i clichè dei giochi di ruolo. L'aspetto davvero seccante però è la longevità...facendo anche le quest secondarie dura 10 ore...probabilmente lo sviluppatore aggiungerà delle cose in futuro, spero proprio di si pèerchè questo gioco è fatto molto bene. ENG Beatiful and classic RPG with elements that remind me Elder Scrolls. Nice sarcasm and irony con RPG clichè, but this game is very short. I really hope that the developers make a sequel because the idea is good.
L'humour est excellent et le gameplay est génial, surtout pour le prix d'un paquet d'chips
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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