
Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Although I see potential and really like the concept of floating cities, the games take a while to get going and get repetitive rather fast, meaning the window of actually having fun is not very long. Though a lot could possibly be fixed with tweaking mechanics and rebalancing the early game, I'm not yet convinced the core combat is any fun. With the painfully slow pace of the game I just can't bring myself to finish the story mode and unlock the other 2 modes, so if those end up being surprisingly great they shouldn't be locked behind the story. Besides that there's a lot of room for improvement in things like UX, graphics, city building mechanics and a couple bug fixes. I can probably see this becoming a pretty nice game in a year or two from now, but that means paying for a dream and not for the product as it currently is.
Fun game to play for few hours. There are 3 "nations" to play - each have some different parameters, but more less are the same. I have a feeling that game is repetitive and there are not many variations to a general strategy. Fun, but not worth a full price - 5-10$ price would be adequate for the amount of a gameplay.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,300+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] You control a powerful and proud empire, whose greatness is equaled only by the Catena Empire. However, the Catena Empire is also your greatest enemy. For four hundred years both empires have been at war with each other. The world was split into two, territory and borders changed hands with every victory and defeat. Then came the Great Fracture, the old world was gone, the great continental battlefields no more. Instead, the world was now just a myriad of shards, floating islands in the sky. Now it has become a race to control these floating shards and defeat the enemy empire before they do. Only one empire can rule the skies... Starting a new game, you’ll be able to choose the games difficulty, Normal, Hard and Very Hard. Normal difficulty, the enemy’s power will grow at a slower pace, intervals between Corsair raids are also longer. This difficulty is for those who want to focus more on the city building and recommended for those inexperienced in 4X games. Hard difficulty the enemies power grows at a normal pace, this is how the games is supposed to be played and is for experiences 4X players. Very hard difficulty the enemy power grows at a faster pace and the Corsair attacks are also shorter. This is for those players who are looking for a bit of a challenge where every turn matters. There is also a check box to turn the tutorial on should you wish. There are three Game Modes, Default, Builder and Sailor although before you can play the Builder and Sailor modes you will have to first complete the Default mode. Next, you’ll have to design your empire’s coat of arms, there are fifteen shield designs and one hundred one designs which you can add to the shield. There are three sections of the coat of arms which you can change the colours. The last step before your game starts is to give your empire a name. The game is split into two sections, you have the World map and the Building Map, and you can switch between both at any point in the game. The build map shows you where you’ll start building your empire. You begin with three shards in which to start building upon. There are three types of shards, you have the Wetlands, Forest and Mountain, these three shards are the beginnings of your Capital Island. To get started you will have to place a Market, the market can only be placed down on either the forest or wetlands shards. Each of the shards are divided into hexagon tiles ranging from one to three tiles. Not everything you build can be placed on certain shards, Food can only be grown on Wetlands, Gold is found in the Mountains and in the Forest, you have Production. These are your main resources in which to build your empire and defeat the Catena’s. Other buildings can be built on wetlands and forests but first you will have to pave the land before being allowed to build on a tile. Most buildings can only be built on paved wetlands or forests, mines are built in the mountains. The market will bring in some resources each turn to help you get going but you’re going to more. Building farms on the wetlands will bring in Food, this will allow your population to grow thus allowing new citizens to arrive. Building a Sawmill in the forest will allow you to collect Production, this will allow you to build new buildings. Buildings require resources, gold and food and will cost some resources for their upkeep. Gold is mined from the mountains which will bring in some gold each turn. Along with the farm, mines and sawmills you will need buildings such as the cartographer, warehouse, training camps and a lot more some of which will require you to unlock them the from Reseach Tree. One of the buildings you require is the shipyard, without one of these you’re not going to get anywhere. Once built you can produce three types of ships, the Galleon, the Settler and the Tug. The Galleon is your attack vessel and your main ship for travelling around the world, the Settler is for colonising new territory and the Tug is to link new shard parts in the world to your Capital Island and extending your territory. Your Capital Island sits in one of many Archipelagoes that make up the world. To begin with you can only see your own archipelago, the rest of the world map is hidden and will require you to reveal the world by visiting one archipelago after another. Each archipelago is linked to another via a Strait, with each archipelago containing several floating islands. The straits are controlled by the enemy, and you will have to defeat them to move into the next archipelago through the strait. You enter combat by moving on to the same tile as the enemy ships or on to a strait under the enemy control and selecting to fight. However, before selecting to move and start combat you can highlight the enemy to see if you’ll be victorious or defeated and it will tell you how many turns it will take to win or lose. Above your ships and the enemy’s ships, straits and some bases in red is their health and attack strength, this is linked together so as your health falls then so will you attack strength. Upon entering a new archipelago, a new tile will reveal itself, moving on to the tile will reveal what is there. As with your starting archipelago you will have floating islands, on one of these islands there will be a Lair. Defeating the lair will allow you to secure the archipelago, although you will have to send a Settler boat to visit the location. Once the settler boat reaches the lair then the archipelago will turn from the enemies to yours. Once you have control of the lair you can then decide what type of colony you wish to have. There are three types of colonies, Exploitation, Defence and Trading. Depending on which one you choose, it will give you different types of floating islands. Such as the Exploitation will allow you to turn the floating islands into farms, sawmills and mines give you resources. A Defence will double the health of the colony and all buildings within that archipelago. It also allows you to recruit Regiments, which is helpful otherwise you’d have to make your way back to your capital for new recruits. You also get the chance to build Gunpowder Depots on the floating islands, this will increase the damage dealt by all towers in all archipelagoes under your control. Building a Trading Colony allows you to trade goods for gold it will also allow you to build Villages which will bring in gold each turn. You move around the world moving from island to island, and to begin with you have two movement points. This will allow you to move from one island to another island, however found in the research tree is Lighthouse. Researching this will allow you to build lighthouses on each of the floating islands; this will then only cost one point instead of two to move allowing you to move further each turn. There is other research which will add a plus one movement points. [quote]THE FULL REVIEW CAN BE VIEWED IN IT'S ENTIRETY [url= https://www.zeepond.com/zeepond-reviews/myriads-renaissance] HERE[/url] AS IT WAS TOO BIG TO POST HERE.[/quote] Positives + Nice graphics + Challenging but enjoyable to play + Three game modes + Has achievements Negatives - No cards currently Expand your capital by connecting floating shards of a broken world together, create growth in your population, create an armada and prepare for battle against your greatest enemy, the Catena Empire. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
More a kin to a tower defense game than a true 4X. The pacing is a little too bit too fast for my personal taste.
[h1]Some great ideas - but maybe wait for a sale[/h1] [b]A solid combination of 4x and city building strategy, despite a short campaign and lack of any meaningful faction variety[/b] https://youtu.be/NsNR4Nz2UL0 TLDR in case you don't want to watch the video: 1. The 4x elements should be familiar to fans of Civ6 and the like, and you can expect more or less the same things here. 2. What’s interesting is the ‘island building’ and city building elements, which were a lot of fun to try and balance and optimise along with the overworld 4x map 3. The progression and delicate balance between resources and expansion is also well doine and definitely had a lot of fun / tension 4. Unfortunately, don’t expect a huge variety of factions or map types - aside from 3 different game modes (which add some replayability in the short term), the default campaign is, at best, 3 hours long. I wish this had more in the way of content and faction variety; but for now, its best to get this on a sale, or try out the free demo to see if you might enjoy it or not!
[Myriads: Renaissance] is one of those titles that desperately needs a "On Sale Only/Borderline" rating instead of Recommend/Do Not Recommend. The developers asked on Twitter "Why didn't we sell well despite being hugely wishlisted?" The reason is quite simple: You run out of content too quickly. What you see in Splattercat's video is basically it. The city building portion is by far Myriad's best point with good emergent complexity and interactions with the strategic layer, but even that is limited and gets mastered in 1-2 playthroughs. Compared to a title like [Airships: Conquer the Skies] with it's simple yet deep unit/structure designer, multifaction strategic layer, gigantic mod library, all at a similar price point and it's clear why Myriads didn't meet the public's expectations. Perhaps I'm being too harsh. The game is gorgeous, the city builder is exciting, and there's a certain charm to it's no-frills mechanics. I do wish [Myriads: Renaissance] didn't force such an insane amount of grinding (primarily via early-mid game upkeep costs) to extend the playtime, add multiple competing factions as an option, and of course a map/scenario editor would be great, along with mod support. it's clear Sleeping Eight Studios has the talent to create something amazing, and I look forward to their next title.
Would Only recommend at a significant discount. Fun to play through once. No Replayability. Construction area is heavily limited thus you pretty much build always build the same stuff in the same order.
It is fun to figure out how to min-max your turns. However, I've found that there is not much replayability. While the production of this game is good, I think I overpaid.
There really isn't much to it.
They have a really neat concept going, and I definitely had fun with the game for an evening. It definitely is a bit content-light for the asking price though. You're going to end up seeing pretty much everything the game has to offer in the first few hours, and there honestly isn't all that much replayability value once you've gotten the gameplay loop down enough. I recommend it, but only at a significant discount.
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