
Mycelium: The Silent Contract is a co-op/single player extraction horror set in a haunted liminal forest. Your contract is simple: get mycelium and extract. But in this forest, nothing is what it seems. So what did you sign, exactly?
Modeled estimate, not a reported figure. How we estimate →
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Venture into a hauntingly liminal forest in Mycelium: The Silent Contract, as an unwilling contractor for a mysterious corporation. Your handler demands results as per your signed contract: harvest the specimens and extract. In this co-op/single-player extraction game death is just the beginning and nothing is as it seems. Fans of the Backrooms, SCP, and Alan Wake universes will feel right at... home? But the mysterious nature and the cryptic fine print of the Silent Contract will keep even them on their toes. What did you sign, exactly?
Single and CO-OP multiplayer with an advanced voice chat and other means of coordination
Huge, procedurally generated, liminal forest with dynamic weather conditions and spatial sound
Dozens of unique locations with their own mysteries, puzzles, and dangers
More than 10 twisted monsters and other dangers to stand in your way
Upgradable equipment to aid in your missions
There is no life after death but there's always more work to do. Having signed a contract in exchange for a successful life, now that it has ended, you are obliged to perform tasks for a company called Mycelium.
Each mission you arrive at a dark and motionless forest where silence is your best friend. It will never be the same, so you'll have to find your bearings over and over again. Don't get lost - or you might never come back.
Look for mycelium as that's what you need to complete the contract and free your soul. Buy equipment the company provides and find valuables to get more time in the future missions. The more time you get, the more mysteries you'll face and can solve.
Use the mycelium you've got to extract from the mission. But hurry up - you can't stay in the forest forever. The longer you stay, the more dangerous it becomes, as there is always someone or something that wants your mycelium more than you do.
Each successful mission will let you get more advanced equipment and more time to uncover the mysteries of the forest. Use that wisely, as it will not be getting easier.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice
Actually unique co-op horror. Not another soulless extraction clone. Honestly, I’m so tired of generic, copy-paste co-op games, but Mycelium is a huge breath of fresh air. I’ve put over 12 hours into it so far, and it’s easily one of the best indie gems I've played recently. The atmosphere is just incredible. It’s genuinely creepy and gets under your skin, mostly because it doesn't rely on cheap, stupid jumpscares. The sound design and the eerie music do all the work to make you feel paranoid the entire time. But at the same time, playing this with friends is pure gold. One second you're trying to be all serious and stealthy, and the next, your friend randomly gets sucked into some portal or triggers complete chaos. The balance between actually being scared and just laughing at your teammates' blunders is perfect. Unlike most co-op games today, there’s an actual story here. The lore about this "silent contract" with the mycelium network is super interesting and unfolds slowly as you explore. Plus, the progression and upgrade systems actually give you a reason to keep doing "just one more run." Since it's Early Access and made by a tiny team, yeah, you will run into some bugs. But they honestly don't ruin the fun, and knowing the devs, they’ll get patched pretty quickly. Speaking of the dev (Po Kolu): he is incredibly wholesome. He literally hangs out in the Twitch chats of streamers (huge shoutout to thetremba!), talking with viewers, explaining the lore, and taking feedback. It's so rare to see developers this connected to their community nowadays. If you want a co-op horror with actual soul, grab some friends and try this. Absolutely worth it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
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