
Before you lies your Donut. You can pull and twist it, snap and swish it. You have a whole arsenal of settings, presets and tools to play with. You can freeze it, relax it, save any contortion to be viewed later. You can even rip it apart so it returns to the void from which it came.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its great, i like the music the quirky way you interact with menus, the push and pull, and the nerdy tool sliders.
Absolutely weird, senseless, pointless... But very calming and magnetic experience.
Highly recommend this game! I keep coming back to Cabbibo's games and they are always such wonderful experiences. This one is free, so you have no excuse not to!
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
Easily the 2nd best psychadelic donut simulator I've played this quarter.
really cool
My mom loved this back in the day, I had her play a VR space game one time later on and she just wanted to play with the donut and I told her no! play in zero gravity it's way cooler(she couldn't figure out how to move in zero G...). As time went on I felt so bad not having let her play with the donuts like she wanted and how tore up I would be if she passed before getting to play it again, so one day I brought over the VR and told her I had a surprise and put her in the donut game!.....she had no memory of it, no idea what it was and had no interest in it....F'ing old people's brains man...
Wow, I remember playing this a bit about a year after it came out, maybe a little sooner than that...how cool it is, a way creative and colorful manipulation of your "donut"...it is super cool in VR, and again, had me playing with it quite a bit because of how intriguing it was. Such an amazing presentation/experience!
Super cool GPU-particles-for-vertices visualization thing! I like that it exposes the simulation parameters, so you can try learn a bit about the underlying math.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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