
Rethinking of the classic sokoban genre, slow and kind game with original gameplay elements. Mushroom Quest is a retro styled and addictive arcade, ideal to spend few unhurried evenings.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Ukrainian
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 77reviews | 84% | — | $3.3K |
| $4.99 | 244ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't expect much, but figured I'd try it since it was cheap and on sale. This is now perhaps my favorite puzzle game. It was a lot more fun to play than it looked, and unlike other puzzle games I've thought were decent in the past, I actually managed to complete all the levels instead of tiring of the game partway and moving on to another program. Level difficulty varies from the easy to more challenging, though admittedly they are not strictly ordered from easiest to hardest. It's more of a random mix where you might get a hard or easy one as you progress. But the game had an element of challenge to it that kept me coming back more determined to find the solutions. It's a relatively short game, but overall I'd say I thoroughly enjoyed it.
Mushroom Quest is a cute puzzle game of the Sokoban genre, where you push boxes around to navigate a maze. The puzzles utilize simple concepts in interesting ways, with some stages really training the analytical side of your brain. The design of the final stage alone is enough for me to recommend it, as it has so many different mechanics at play, all densely packed into a single 11 × 8 map. After a lot of trial and error when I finally got the solution, I felt like I was navigating a piece of art, every step that I made was deliberate and often served multiple purposes. Getting that final end screen felt incredibly satisfying. My only minor gripe would be that level difficulty was a bit all over the place. Typically, level difficulty should increase over time, but many of the easiest stages were towards the end. I know this is going to vary from person to person and perhaps I just got lucky, but some of the later stages felt as if they should have been much earlier. Overall Mushroom Quest is a fantastic Sokoban puzzler, and worth checking out.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty short game and levels were pretty easy. Would have been a lot more fun if the levels got progressively harder, but meh, it had shrooms!
I bought this game in a bundle, never expecting to play it. This afternoon I decided to play it, and even though it was not that difficult, it was a good experience considering that I didn't expect anything out of this game. Probably not for you if you're looking for your "head scratcher that needs 30 hours per puzzle" but you can spend a good hour if you have some spare money
I wish I could give a sideways thumb. I ended up rating it yes because it's a cute little easy hour of sokoban with a nice soundtrack, worth picking up on a sale if not at full price, but again, I wish I could give a sideways thumb, because there are some SERIOUS design problems with this game. First off, like other reviewers have said, basically all the difficulty is fake. The puzzles range from trivial to easy, but the fact that there's no undo button (so you have to restart if you die or accidentally press a box against a wall) and some real-time-based hazards (the trapdoors) artificially inflates the time required to beat the game. The game looks like it was ported from mobile, so I assume the absence of the undo button was originally paired up with an ad whenever you restart the level, but as a paid PC game this element is orphaned and weird. Second off, there's a SERIOUS lack of polish. For instance, not only is there no continue button, it doesn't even save your scroll level on the level select screen; there's only 5 screens but the animation to scroll a screen down lasts like 3 seconds which is TEDIOUS Third, there's literally no way to tell which holes are actually coloured tiles waiting to be enabled until you press the button, which impairs the player's ability to make plans. Also as another person pointed out there are trivial unintended solutions for a lot of levels I rated thumbs up because I want to see another game with these graphics but better design
It's a good little game, withing the 30 levels it manages to provide a decently hard but not impassable challenge.
It's a very cute and fun game. As you get half way and towards the end, the puzzles aren't too easy or too hard. There are definitely head scratchers, but nothing so hard you won't be able to figure it out without guides. It's not long, and play time is just good enough before it overstays its welcome. I played this a couple years ago I think, but I want to support the dev with a good review. If you want more you can check out the sequel to this game called: Mushroom Savior.
Мне понравилось! Жду продолжения! Каким оно будет - пускай решает автор!
good
meh, it does the job
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