![[ MURMUR ]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3997270/ff10c410ac42d2876526e86ba7fd3e528eaa9f1c/header.jpg?t=1759317795)
[ MURMUR ] is a psychological horror game about anomaly detection. Observe, listen, and survive within a house that constantly shifts… But beware: sometimes, a single whisper is enough to seal your fate.
Modeled estimate, not a reported figure. How we estimate →
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About
[ MURMUR ] is a first-person psychological horror game focused on anomaly detection.
Inside a seemingly ordinary house, reality quietly twists. Details shift, presences appear and vanish, and one wrong decision can be fatal.
You must observe, listen, and keep your composure to identify the anomalies around you. But beware: some entities don’t just want to be seen.

Constant observation: the environment subtly changes. Your survival depends on noticing what’s out of place.
Varied mechanics: each entity has its own rules and unique jumpscares.
Round-based progression: the longer you last, the harder it gets.

Immersive, unsettling atmosphere.
Unique entities designed to surprise and terrify.
High replayability with randomly generated anomalies.
An intense experience for fans of psychological horror and constant tension.

[ MURMUR ] is developed by Room 14 Studio, an independent french studio passionate about psychological horror and immersive experiences.
I developed [ MURMUR ] solo in just five months. It’s a passion project above all, so I hope you’ll enjoy playing it despite its flaws. Thank you for your support!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Reviews
This game is very unfortunate. It misunderstands horror, misunderstands player engagement and tries to mix multiple genres together. For the sake of courtesy, I will try to be as specific as I can. The horror is often lost when the player dies and dying in this game feels completely random very often. The text to speech really kills any momentum. The monsters are not scary, they're a bit better than a generic monster but they don't really have the lighting, animations or graphical fidelty to make them work, they're used more like jumpscares. The house layout is extremely generic and lacks any real direction. Even the games goal of spotting the anomalies is handled rather poorly and going in blind, I actually didn't even really understand what or how to report or spot anomalies. I struggled to understand what the game wanted of me. I would like the creator of this to keep making games but to really take a look at what makes other games tick. There's a lot of really good horror games that don't rely on cheap jumpscares and can inject horror even into a game without much fidelity. It is possible to make a game with indie-level graphics have extremely scary moments, they don't have to be realistic AAA graphics. Artstyle is very important for that. I wish you the best of luck and hope you don't take this too harshly. The game market is oversaturated with a lot of indie games and only the better ones are going to swim. Do your best, learn from mistakes and make it happen.
玩不了玩不了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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