Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In partnership with Steve Jackson Games, the iconic tabletop card game Munchkin brings its murderous mischief to digital devices!
Go down to the dungeon. Kick in the door. Kill everything you find. Backstab your friends. Steal the treasure and run.
With millions of copies sold around the world, Munchkin is the mega-hit card game about dungeon adventure...with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm...or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon!

You're a Munchkin...and Munchkins love treasure! But a stack of pesky Monster and Curse cards are between you and your hard-earned loot!
Munchkin is played in a series of rounds using Door cards and Treasure cards to explore a dungeon.
Build a character by combining Race and Class cards, then gear up to face the lurking monsters!
Kill monsters and collect Treasure to level up! The first Munchkin to reach Level 10 wins!

Cross-platform, online multiplayer shenanigans!
Learn the tricks of the adventuring trade in a dungeon-delving tutorial!
Sharpen your blade in Solo Challenges with special rules!
Go looking for trouble in Munchkin. Hey, we're all going to get roasted and eaten sometime.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'adore, mais attention ! On ne peut pas jouer avec vos ami(e)s en remote play together, et ca c'est bien dommage.
Just like Munchkin
Munchkin Digital brings the mischievous spirit of the tabletop card game to PC with an adaptation centered on dungeon exploration, character improvement, monster battles, treasure hunting, and relentless interference between players. Developed and published by Dire Wolf, the game keeps the fundamental idea deliberately simple: reach Level 10 before everyone else. Getting there, however, is rarely straightforward. Every turn can introduce a monster, curse, valuable piece of equipment, unexpected opportunity, or carefully timed act of sabotage that completely changes the balance of a match. The basic gameplay revolves around opening doors, confronting whatever appears, collecting treasure, and gradually making a character stronger. Defeating monsters is one of the primary ways to gain levels, while equipment and other cards increase combat strength or provide useful special effects. Classes and Races further influence how a character develops, giving players abilities that can create useful combinations with the cards in their possession. Although the individual mechanics are relatively accessible, the number of possible interactions means that understanding when to use a card can be considerably more important than simply having powerful equipment. Combat demonstrates why Munchkin has remained such a distinctive competitive card game. Fighting a monster usually begins as a straightforward comparison of strength, but other players can interfere before the encounter is resolved. They may strengthen the enemy, introduce additional problems, or offer assistance in exchange for part of the reward. Cooperation therefore comes with an amusing sense of distrust. Helping another player can benefit both sides temporarily, but assisting someone who is already close to Level 10 can create a dangerous rival. Alliances are usually based on immediate convenience rather than loyalty, making negotiation and opportunism essential parts of multiplayer matches. The digital format handles many of the calculations and rules that players would otherwise need to track manually. Character levels, combat values, equipment, card effects, and legal actions are organized through the interface, reducing the administrative work associated with playing physically. This makes the adaptation especially useful for newcomers who may find the tabletop game's numerous cards and situational rules intimidating. The tutorial provides an introduction to important systems and gives inexperienced players an opportunity to understand the flow of a turn before entering more competitive matches. Solo Challenges give players something meaningful to attempt when multiplayer is not desirable or available. These scenarios introduce objectives and altered conditions that encourage experimentation with the game's mechanics. They also provide a useful environment for learning how different cards interact. However, solo play naturally loses some of Munchkin's strongest social characteristics. Artificial opposition can reproduce mechanical competition, but it cannot fully imitate the negotiations, grudges, jokes, temporary alliances, and calculated betrayals that emerge when several human players are competing for the same victory. Multiplayer is consequently the main attraction. Cross-platform online play makes the digital version particularly convenient for groups that cannot gather around the same physical table. The absence of setup, card shuffling, manual calculations, and cleanup also makes starting another match considerably easier. Games can nevertheless become unpredictable in length because players approaching Level 10 often become immediate targets. A seemingly certain victory can disappear when opponents collectively use their remaining resources to stop the leader, creating dramatic reversals that are either hilarious or frustrating depending on what a player expects from competitive games. The presentation retains the exaggerated cartoon fantasy style closely associated with Munchkin. Rather than attempting to turn the material into a visually realistic dungeon crawler, the adaptation emphasizes illustrated cards, humorous monsters, ridiculous equipment, and clear representations of character statistics. The interface prioritizes functionality and card readability over graphical spectacle. That approach suits the source material because the entertainment comes primarily from decisions and player interactions rather than elaborate animation or environmental exploration. Humor is equally central to the experience. Fantasy role-playing conventions are constantly mocked through absurd enemies, intentionally ridiculous equipment, exaggerated terminology, and situations built around acquiring increasingly unreasonable amounts of treasure. Players familiar with tabletop role-playing games are likely to recognize many of the references and jokes. There is little emphasis on conventional storytelling, character drama, or world-building. Instead, each match effectively creates its own story through lucky discoveries, disastrous encounters, negotiations, betrayals, and improbable victories. Randomness remains one of the game's most significant strengths and potential weaknesses. Drawing the right cards can create powerful combinations, while unfortunate encounters can undermine an otherwise successful strategy. Skill still matters when deciding which equipment to use, which cards to preserve, when to negotiate, and when to sabotage another player, but careful planning cannot eliminate uncertainty. Players who demand tightly controlled competitive balance may find these reversals frustrating. Those who enjoy adapting to unpredictable situations will probably consider them an essential part of the fun. Additional card content and expansions can broaden the available combinations and provide greater variety for players who spend considerable time with the game. New cards are particularly valuable because familiarity eventually makes the standard pool more predictable. Achievements and dedicated challenges provide further objectives, although replay value ultimately comes from multiplayer interactions. Different opponents produce dramatically different matches because cautious players, aggressive saboteurs, opportunistic negotiators, and reckless risk-takers all influence the experience. On Steam Deck, Munchkin Digital is playable and is particularly well suited conceptually to a handheld device because its turn-based card gameplay does not demand rapid inputs or high-end performance. Players should still be aware that the exact handheld experience can vary with updates, interface behavior, online features, and the current Steam Deck compatibility assessment. The card-focused structure nevertheless makes portable sessions a natural fit, especially for solo challenges or multiplayer games away from a desktop PC. Munchkin Digital ultimately succeeds by preserving the personality of the tabletop game while removing much of its manual bookkeeping. Its combination of simple objectives, surprisingly layered card interactions, absurd fantasy humor, negotiation, luck, and deliberate sabotage creates an experience that can shift from orderly strategy to complete chaos within a single turn. It will appeal most strongly to players who enjoy social competition and can laugh when a carefully constructed advantage suddenly collapses. For existing Munchkin enthusiasts, it provides a convenient way to enjoy the familiar formula digitally, while newcomers receive an accessible introduction to one of tabletop gaming's most unapologetically mischievous dungeon adventures. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Spanish - Latin America, German, Turkish
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1
çok sıkıcı
Much fun to play even if its by yourself
Excelente jogo
Nicht empfehlenswert! Das Game ist voller Fehler! Das Kartenspiel ist tausendmal besser und da du es spielst auch fehlerfrei! Hier ist es per Programmierung z.B. dass die KI grundsätzlich das bessere Blatt erhält und beim Türen öffnen auch zu 80% mehr Glück hat, verarsche wenn man mich fragt! Kommt dem Kartenspiel nicht einmal ansatzweise nahe! Hinzu achtung, wenn du Gegenstände tauscht! Es steht nichts anbei wie zB dass nur gewisse Klassen es tragen dürfen, weshalb es eigentlich von allen getragen werden dürfte! Hatte eine Strumpfhose gegen einen Umhang getauscht, konnte den Umhang nicht anlegen! hinzu konnte ich keine zwei einzel Waffen anlegen nur in "tragen" stecken aber dort werden sie nicht gezählt! So ein extrem buggy game dass eigentlich so simpel ist, hab ich noch nie gesehen! Macht so ABSOLUT NULL SPAß!
в реалі було веселіше(。•́︿•̀。)
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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