Modeled estimate, not a reported figure. How we estimate →
About
Munch is a power fantasy action roguelite where you play the monster. It combines real-time combat and an evolution mechanic, so you can snack n smash your way through a heavy metal fantasy world. It’s inspired by Maneater, Hades and Brutal Legend.
Command 13 monsters like Gutpuncher, The Anvil, Bathory, Morbideath and Painkiiller to destroy Ördo's champions. Each is hand-crafted and inspired by a different genre of metal.
Transform the powers of metal by consuming the different elements to absorb their powers and mutate new limbs with powerful upgrades. Dedicate yourself to a different Metal God to grow your monster in size and strength.
As the Chaozborne (Ozzy, the Headless Bat of out of Hell), you’ll command the power of Heavy Metal to slay your way through a dark fantasy world, devouring the Followers of Ördo to grow in size and power to ultimately free the Gods of Metal.
Each playthrough gives you a unique set of encounters and available mutations. But you can still forge your own path. Choose how the Chaozborne evolves by carefully selecting the elements you consume. Unlock all the evolutions to take on Ördo himself.
Collect Chaos Echoes along the way and use them to permanently enhance your monster, giving you the ultimately power fantasy. Save your echoes longer for even stronger rewards.
Headbang to a custom soundtrack created by heavy metal guitarist Bryant Clifford Meyer (of the band ISIS, Red Sparowes) that explores the evolution of Metal: Black, Death, Power, Thrash and other sub-genres. Each monster has it’s own theme song inspired by a different genre. All soundtrack sales go to the musician.
Listen to a bad-ass heavy metal soundtrack
Evolve into 12 different monsters including hybrids
Add variation to your monster through mutations
Explore a changing metal fantasy work
Over-the-top action, blood and gore
Single-player
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just move and mindlessly munched everything in my way with max volume metal music. Ok. Not everything... First of all, I am not a hack and slash and metal fan, but sometimes I play these kind of games just for fun. So my critic at some points maybe not valid. +++ Graphics is ok. Control is ok. Simple clear control and interface is always win for me. Theme is ok. Max Volume Metal. Being a monster and do rampage is super fun. Environments can be destroyed, (Saddly not everything :) which add more for the feel of rampage with a monster and for the fun. Simple and followable story. I still do not know how to end :) --- After 40 mins of gameplay about 50% of the enemies are not doing anything just frozen. Even do not response on my attacks. There are some invisible enemies. I do not know it is intended, but I can kill them if i guessing where they are. Tied womans(?) are burried in the ground. Also do not know they are intended or not. Headbutters should be explode i think, but just spammed and running everywhere mindlessly and sometimes even blocking my move, or at least i feel this way. Sometimes they are just frozen on one place. After 60 mins, got new map and the game gets pretty hard. With 100% percent. Triple amount of enemy, and even old enemies with new skills. Maybe I am just potato in these kind of games, dont know, but at least I felt that way. Nothing wrong with that the game is hard after a while, but the sudden change surprised me. I did not know where should I find the goals on the maps so I wandered and explore every corner on the map. Maybe I missed some notation? I wrote more for the negatives, because these are mostly technical problems and bugs I think, which should be fixed. The positives usually are my personal preferences. Overall it is fun. Definitely play with it again when the bugs will be fixed.
Cautious positive here. It does appear that updates are slow, I don't think it is dead, just slow. Pros: I love the overall theme and art direction. Gives me Brütal Legend vibes, in the best way. Graphics aren't too demanding. I would be sold just on the overall feeling if some other items were more refined. The evolution system is interesting and some of the evolutions themselves are cool. I love the idea of evolving into meaner and nastier critters. Cons: Sound is just. . . missing on so much. Very little menu interaction sounds, almost no combat sounds. I get no voice acting on an indie game but no hit or impact sounds? It just seems so dead because of this. Combat is solid but plain. 1 three hit combo, 1 charged attack. Some special abilities on cooldown once you start evolving. But there could be so much more here. Let me eat EVERY weakened enemy instead of the single last enemy on a stage. It could be used as a heal. Something. Again, not terrible, just so plain. Needs work. Really that's the essence of it. Overall theme is wonderful. It needs more time to cook. I am posting positive because I want the game to do well but ultimately I did refund it because I just know I won't be playing much till more updates come. Good luck, devs. I'll be back if you keep refining!
Amazing game! with a pretty epic soundtrack! Love it! :D
[h1][b]重金属乐下的进化之路[/b][/h1] 《Munch》是一款暗黑风格的动作Rogue游戏,玩家将化身混沌之子,在重金属乐的陪伴下,用各种形态大杀四方。 游戏的背景比较独特,秩序之神的三个子嗣违反了其指定的律法,用重金属乐创造出了混沌之子,因而被囚禁了起来,而玩家的目标则是一路吞噬进化,拯救几位重金属神明。 角色的初始形态是一只会飞的魔眼,只有简单的普攻和蓄力转圈攻击等手段。 和此类游戏不同的是,本作的游戏场景非常广阔,我们要控制角色在场景中探索,击败弱小的敌人然后将其吞噬。 待经验值累积足够后便可以获得构筑的机会,比如普攻有机会眩晕敌人、提高暴击伤害、吞噬时获得治疗、增加防御等等。随着不断变强,便可以挑战此前难以对抗的敌人了。 构筑到一定次数后还会迎来进化,此时形态和战斗能力都会大幅提升,还会获得新的技能。 综上所述,本作的成长曲线更类似于阶梯,初始较为平缓,需要小心翼翼的发育,待进化后就可以畅快的游玩了。 游戏的超大的暗黑场景,配合重金属乐体验还不错,稍显不足的是场景中的东西辨识度不是很高,能就这部分优化下就好了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Non un buon gioco. Anche peggio con l'update.
自从我换了7900XT和7800X3D之后第一次知道卡,第一把还好好的,之后就开始疯狂卡顿,试过降画质,锁60帧,还是卡,恢复了也卡。
This game is an absolute blast! The epic soundtrack and stunning visuals pull you in instantly, and the art style and atmosphere are phenomenal. Seeing your creature transform into a powerhouse and obliterate enemies is incredibly satisfying. The gameplay is smooth, with tons of upgrades and evolutions to keep things fresh. The addition of a heavy metal vibe spices things up, making it a truly unique experience. Put on your headphones and dive in—this is a metal-fueled thrill ride you don’t want to miss! 🤘🔥
试过了,5 小时打通一轮,局外成长全满了,接下来就剩全成就了,用 SD 玩的,写的是通过验证而不是可以运行我以为优化很好,结果开局 90 帧,每次进化视角拉高帧数掉 30 左右,也就是完全体的时候 30-40 帧,贴图 bug 就不说了,在地图边缘攻击海平面上会出现白图,有时会有浮空模型,主要说一下血肉分支那个长得像 war3“憎恶”的完全体,攻击模组卡的像 ppt 一样,或者说更像是皮影戏,攻击范围小,攻速慢,动作还不流畅,唯一一次在第三张图死的就是它,等再更新一段时间我用电脑全成就吧,SD上三四十帧实在是没有游戏体验
Concept is cool, implementation is ♥♥♥♥♥♥ up... FPS shows 260, but game looks as if 25-30. Many bugs on ultra-wide, up to inability to click buttons.
Fun game... plenty of bugs and bad UI.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Sekiro™: Shadows Die Twice - GOTY Edition | $306.2M | 352.3K | 95% | $59.99 |
Related
| Lines X | $43.4K | 984 | 82% | $1.99 |
| Filmmaker Tycoon | $43.4K | 93 | 26% | $14.99 |
| God of Yoga | $43.4K | 81 | 74% | $14.99 |
| Minabo - A walk through life | $43.4K | 99 | 80% | $14.99 |
| The Happy Hereafter | $43.4K | 436 | 78% | $3.99 |
| My Secret Pets! | $43.3K | 143 | 65% | $15.99 |