
Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 13 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Mr. Sleepy Man, you play as a sleepy guy who's up way past his bedtime and out of control!
The citizens of Bedtime Town don’t stand a chance! Make a mess of everything you find and turn the entire town against you!
In Bedtime Town… nobody can hear you snore…

Mr. Sleepy Man features a fully expressive 3D platformer moveset. Jump, glide, and dive your way through interconnected levels that encourage exploration and experimentation.
Interactivity is key! You can pick up and play with every item you find. You’ll need to use the environment to your advantage if you want to create chaos and find every secret this game has to offer!
List of features:
A one-of-a-kind soundtrack written and performed by the developer.
Over 350 objectives to complete! (Including collectables)
Chaos simulator gameplay!
Immersive environments, unhinged characters, and interactive NPCs.
Fluid character movement!
SLEEP BUTTON! Go to sleep at any time!
OUCH!

Your actions will have consequences! NPCs will remember how you've treated them. Friendly faces won't last long when you're up to no good, so be wise!
Bedtime Town's cast of outrageous characters have their own independent logic. These aren't copy + paste NPCs. Each one of these characters responds in a different way that reflects their own personality!
Mmm... Donuts!
Equip different colored PJs!

Mr. Sleepy Man features an interconnected world filled with secrets for the player to explore. With over 250 objectives to complete (including collectables), you'll easily get lost finding every nook and cranny this game has to offer.
Hit snooze and cruise through this sleepy land!

With a fully original soundtrack composed and performed by the developer, Mr. Sleepy Man delivers a soundscape that blends nostalgic homages to classic 3D platformers with the raw, melodic edge of early 2000s alternative rock.
Be careful what you dream of...
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 680reviews | 99% | — | $276.7K |
| $16.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is whatever the opposite of "embarassingly awful" is. an amazing accomplishment in every meaningful metric, permanently on sale, etc.
Brings me back to when I had sleepovers at my friend's house and we'd play all sorts of platformer games trying to mess things up as much as possible The developer Devin Santi is an incredibly talented guy
very cool video game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun enough game with an interesting premise, I like it although it is a bit rough around the edges. The movement is ok but a bit floaty. There aren't that many distinct characters but they are interesting. The whole thing is very vague with the gameplay structure not being immediately obvious and even the tips that you can get are often not enough which is problematic in a game that isn't that well known since there aren't proper guides for a lot of things. I had things break a few times and the object culling is a bit over aggressive in some places. This is a good game and I like seeing more personal creations like this, just be aware that it's not going to be ground breaking.
Скажу, что мне все понравилось кроме управления. В целом могу рекомендовать, если любите платформеры, это просто не мое
i think this game has a lot of good ideas but the execution didn't turn at as well, i've had so many small issues that made the game unfortunately not fun for me when i started the game, i selected that question block that plays a random five second second before you start playing and the first song i ended up getting was something like "you'll get cancer and die" and it immediately soured my first impressions and i was really hoping this type of humor wasn't all over the game, thankfully it wasn't that much but i still kind of don't really like the overall humor of the game mr sleepy man doesn't feel nearly as fun or satisfying to control like other 3D platformers i've played, i can't quite put my finger on why but one big reason i can tell was whenever i wanted to dash, i always would get confused between the blanket and pillow buttons, because if you're on the ground you use the blanket to dash, but in the air it's the pillow to dash, i know it's because the pillow is a weapon and the blanket is a glider so they can't both function as a dash both on ground and air, but it's very inconvenient when i think "i need to dash" and press the wrong button each time, aside from that the gameplay feels kinda fine, i do wish the game was a bit more cohesive tho, because it kinda sucks how you're thrown in with barely any explanation of the main mechanic of the game, because i got jumped between a nightmare(?) and a boss and then was in the nowhere and i wish the game at least clarified the main mechanic is basically having to restart your night, there's also no timer on screen like in majora's mask so you have to rely on finding clocks to know the time, but if you're somewhere without clocks then you have no way of knowing how much time is left until bedtime, and i assume you can't clear certain objectives past bedtime i also just am not a fan of this game's voice acting, all characters with spoken dialogue almost have very little important things to say, and then nothing important, it doesn't help that they're all irritating to listen to and reeeeeaaaaally drag on their words and sentences that it gets exhausting to sit through, it's a minor complaint but i wish they had more interesting things to say or at least gave more direction other than just one important piece of information and then nothing, if you need hints, then you need to buy them at the shop, i didn't find any other in-game way to find hints from different characters, the reason why i mention hints is because you have a blank to-do list, but no indication of what to do, you can naturally complete some of them by messing around and experimenting, but there are some stuff that you probably will need hints to figure out and you can't "unlock" objectives, you either know your objective after you finished it and crossed it out, or buy a hint also when you start the game, you're only guaranteed to get the blanket, because it's in the same room you start in, but i don't really know how the game expects you to get a pillow (your main weapon and air dash), the next objective is to go to the clock tower which would unlock the shop, but i feel like the pillow should be a prioritized objective in the beginning since there's no tutorial that leads to a guaranteed unlock of the pillow, i only managed to get it by exploring a bit before going into the clock tower, but i feel like the game should give you a linear set of objectives that make sure you get your base toolkit before letting you loose to explore freely the game didn't click with me and i unfortunately didn't like it
I got the pleasure of watching Mr. Santi post about his updates on Tiktok over the course of a few years. Every post he would make would talk about certain ideas that he had, certain aspects he wanted examine, technical issues. and being a solo developer. My point in saying this, is that the amount of personality and individuality that have been poured into this game simple go beyond the rim. This game wears its inspirations on its sleeve and does not shy away from mechanics and gameplay that somehow both encapsulate the 64 era and revamp it so it feels uniquely fresh and unparalleled. If that style of game is not your flavor then I implore you to listen to the soundtrack because that has legs on its own. My gripe, if you can call it that, is I wish there was more game to play, I found myself wanting more. One can take that as a "smile because it happened" stance but I felt myself wanting more. If you find yourself with $20 and are looking to sit back, veg, and let new found nostalgia embrace you, then this game is for you
probably one of the best gaming experiences I have ever had. You can ruin a marriage, steal from a grocery store, and crash a car in minutes, without the need for performance enhancing substances! incredible voice acting, you really feel like you're talking to a depressed one toothed yokel addicted to cereal. it is one of those one of a kind games I want to see dozens of. the music is great and you can tell was crafted for every scene, nothing feels out of place. cons: the game has bugs, weird things can happen in the menus that feel janky, while this hadn't been an issue unless I was playing for a long time, when it was happening its very hard not to notice. rare issues relating to sort of jank, you might be trying to grab an object, that looks interactable, but there's seemingly no way to reach it, little did you know you couldn't because of the animation you were in, do not glide over it or dive for it, if you can't reach it, reset your position. sometimes you might see some really weird stuff that look like they're just there for the vibes, but actually you can make them interact with each other. there's an instance of this in a world with a flower that has a face. the somersalt is way to unreliable when you need it, you might be trying to get some schmovement, but you eat it because even though you get the indicators, the somersalt just refuses to exist when you need it to. theres not a lot of enemy varieties, and a lot of what you do fight is quite similar to other things, there's like, 2 zombie type enemies, and there are weird things in nightmare zones, and there are some creatures that appear in certain zones, but you're not going to run into enemies that do crazy things or interact with you in way too crazy ways. you can find yourself retreading a lot of stuff, over time you won't see as much new stuff the time passing feels kind of hard to intuit, and its not as consequential or persistent, you can find yourself jumping around to see new things and lose that consequential timer and chaos if you grind for shiny things. conclusion: I might have said a lot of things that sounded nitpicky, but keep in mind it might not be the same for you, I absolutely loved this game, and if you get down to it, my gripes were small things, and wanting more game. that's not a bad thing. I play games in a certain way and that might not have been how the developer intended me to do it. there's an intended way to play the game, and you can accidentally miss it, you can wind up seeing huge chunks in the back end by doing a lot of stuff early on. this game is a speedrunners delight forsure. but if you treat it like a slow burn, take your time, you can get a lot from it. I legit cried. the story is really good but it sneaks up on you. I really hope the dev is able to make more. whether its this game, a sequel, or something else, its got so much going for it.
I'll amend this review once I've 100%'ed the game and can give my full thoughts, but for now I'll say this: Mr. Sleepy Man is legitimately awesome and one of the best games I've played in recent memory.
If you have nostalgia for any of the 64 platformer classics (mario 64, conker BFD, DK 64, banjo and kazooie, etc.) this is a must play. Its absolutely insane that all this was done by one person. the music 10/10, lore 10/10, gameplay 9/10. I'm sure some people judge the graphics and visual style but to me, they are also a 9/10 as they are perfect for the overall arcing theme.
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