
Mr. Sleepy Man is up way past his bedtime and out of control! Make a mess of everything you find and turn Bedtime Town against you! This sandbox adventure is filled with comical hijinks, outrageous characters, and platforming action!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 13 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Mr. Sleepy Man, you play as a sleepy guy who's up way past his bedtime and out of control!
The citizens of Bedtime Town don’t stand a chance! Make a mess of everything you find and turn the entire town against you!
In Bedtime Town… nobody can hear you snore…

Mr. Sleepy Man features a fully expressive 3D platformer moveset. Jump, glide, and dive your way through interconnected levels that encourage exploration and experimentation.
Interactivity is key! You can pick up and play with every item you find. You’ll need to use the environment to your advantage if you want to create chaos and find every secret this game has to offer!
List of features:
A one-of-a-kind soundtrack written and performed by the developer.
Over 350 objectives to complete! (Including collectables)
Chaos simulator gameplay!
Immersive environments, unhinged characters, and interactive NPCs.
Fluid character movement!
SLEEP BUTTON! Go to sleep at any time!
OUCH!

Your actions will have consequences! NPCs will remember how you've treated them. Friendly faces won't last long when you're up to no good, so be wise!
Bedtime Town's cast of outrageous characters have their own independent logic. These aren't copy + paste NPCs. Each one of these characters responds in a different way that reflects their own personality!
Mmm... Donuts!
Equip different colored PJs!

Mr. Sleepy Man features an interconnected world filled with secrets for the player to explore. With over 250 objectives to complete (including collectables), you'll easily get lost finding every nook and cranny this game has to offer.
Hit snooze and cruise through this sleepy land!

With a fully original soundtrack composed and performed by the developer, Mr. Sleepy Man delivers a soundscape that blends nostalgic homages to classic 3D platformers with the raw, melodic edge of early 2000s alternative rock.
Be careful what you dream of...
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 631reviews | 98% | — | $276.7K |
| $16.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hesitant recommend. + Nice tunes + Unique vibe + Surprisingly touching story bits + Very impressive for a solo dev * Not really for youngest in the family, due to certain themes * Short playtime (Completed the main story in 5h, although there are extra objectives) * Plenty of HP upgrades so dying is not an issue through the whole game, but completing certain optional objectives is surprisingly strict time-wise and can cause frustration - Jank - Minor bugs - Story felt a tad incomplete as it stood, left me wanting more from it Demo gives a pretty good idea about the gameplay, although it does not touch the story bits, which took me by surprise in the full game.
[h1]There's a Little Sleepy Man in us All[/h1] [b][url=https://youtu.be/ACnniv-poc4] Check out the full breakdown on 2 Headed Hero![/url][/b] After spending way too long in the demo, picked this up for a song. Not even a platformer fan, but this was tremendous! Great music, silly shenanigans, wonderful writing and some truly tear-jerking moments later down the line. Although it has some stumbles with the camera and difficulty spikes in a few of the mazelike sections, Mr. Sleepy Man captures that Mario 64/Psychonauts vibe wonderfully well. Full breakdown in our latest roundup: https://youtu.be/ACnniv-poc4
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what a joyful little game. one can clearly see the early 3d era influences, in a world with its very own artstyle. the gameplay feels sometimes a little bit challenging, but not in a too frustrating way. thank you for this funny experience!
This game is seriously so impressive for what one person can make. Everything about the game is really enjoyable, there was clearly a lot of love and care put into it. Obviously the game isn't perfect (no game truly is), and despite encountering multiple bugs, I really enjoyed my time with the game! This definitely scratched that 3D platformer + collectathon itch of mine. Ummm idk what else to say but I like this game it is very cool and fun.
An incredibly charming game that is a ton of fun to just mess around in, but also has Plenty of stuff to do on its own terms with a large variety of... tasks, and tight platforming challenges 48 hours well spent! Probably more after I post this
I'll amend this review once I've 100%'ed the game and can give my full thoughts, but for now I'll say this: Mr. Sleepy Man is legitimately awesome and one of the best games I've played in recent memory.
This is a fun, extremely polished collectathon-like experience focused on experimentation and discovery, with insanely detailed lore, in the style of n64 games of yore, a deep message about nostalgia, an amazing soundtrack (If Dreams Remain is a total banger) and...it's all made by ONE guy? Like, tripleA games should be ashamed by what the DeSanti one-man-army accomplished, refined, and charged with feeling and emotion. Is this for everyone? maybe not unless you're into 3d platformer and adventure games. Was it fun for me? absolutely, though the nostalgia left me with a heavy heart. I can't wrap my head around why this game isn't more popular and dominating the retrogaming communities, getting interviews, and hopefully a community that will dig into the game and reveal its most hidden secrets if there's more - and I think a lot has gone undiscovered yet. I just have the feeling that there's more to the ending that nobody has find out yet.
i think this game has a lot of good ideas but the execution didn't turn at as well, i've had so many small issues that made the game unfortunately not fun for me when i started the game, i selected that question block that plays a random five second second before you start playing and the first song i ended up getting was something like "you'll get cancer and die" and it immediately soured my first impressions and i was really hoping this type of humor wasn't all over the game, thankfully it wasn't that much but i still kind of don't really like the overall humor of the game mr sleepy man doesn't feel nearly as fun or satisfying to control like other 3D platformers i've played, i can't quite put my finger on why but one big reason i can tell was whenever i wanted to dash, i always would get confused between the blanket and pillow buttons, because if you're on the ground you use the blanket to dash, but in the air it's the pillow to dash, i know it's because the pillow is a weapon and the blanket is a glider so they can't both function as a dash both on ground and air, but it's very inconvenient when i think "i need to dash" and press the wrong button each time, aside from that the gameplay feels kinda fine, i do wish the game was a bit more cohesive tho, because it kinda sucks how you're thrown in with barely any explanation of the main mechanic of the game, because i got jumped between a nightmare(?) and a boss and then was in the nowhere and i wish the game at least clarified the main mechanic is basically having to restart your night, there's also no timer on screen like in majora's mask so you have to rely on finding clocks to know the time, but if you're somewhere without clocks then you have no way of knowing how much time is left until bedtime, and i assume you can't clear certain objectives past bedtime i also just am not a fan of this game's voice acting, all characters with spoken dialogue almost have very little important things to say, and then nothing important, it doesn't help that they're all irritating to listen to and reeeeeaaaaally drag on their words and sentences that it gets exhausting to sit through, it's a minor complaint but i wish they had more interesting things to say or at least gave more direction other than just one important piece of information and then nothing, if you need hints, then you need to buy them at the shop, i didn't find any other in-game way to find hints from different characters, the reason why i mention hints is because you have a blank to-do list, but no indication of what to do, you can naturally complete some of them by messing around and experimenting, but there are some stuff that you probably will need hints to figure out and you can't "unlock" objectives, you either know your objective after you finished it and crossed it out, or buy a hint also when you start the game, you're only guaranteed to get the blanket, because it's in the same room you start in, but i don't really know how the game expects you to get a pillow (your main weapon and air dash), the next objective is to go to the clock tower which would unlock the shop, but i feel like the pillow should be a prioritized objective in the beginning since there's no tutorial that leads to a guaranteed unlock of the pillow, i only managed to get it by exploring a bit before going into the clock tower, but i feel like the game should give you a linear set of objectives that make sure you get your base toolkit before letting you loose to explore freely the game didn't click with me and i unfortunately didn't like it
Editing this to personally ask Devin to put this on Switch faster so that my friends can play it and I can talk to them about it instead of having to not spoil anything. Pretty please. Beat the game, recommend it strongly. It's not perfect, but it is really brilliant. The music, world, gameplay, and levels are all quite good. Bosses are whatever other than the last one, but it's a 3D platformer and most 3D platformer bosses are bad. Even having a good final boss is pretty rare. Some of the sections in this game are among the best things I've played in a game in years, if not ever, and the game as a whole is going to be one of my GOTYs. For some perspective, I'd say it's a heck of a lot better than Mina the Hollower... not that you need to praise one thing by disparaging another, but the level of passion put into this as well as the general gameplay is really impressive for a solo dev making his first game. It's a really, really special game. For flaws, I'd say the progression system is utterly wack though. I ended up using the official walkthough to help me on a part of the game's "critical path," and doing that made me realize that what I had been doing before was pointless more or less despite feeling incredibly directed to do it based on what the game was telling me. All of the side content feels like main content and is solid, but it truly is just on the side- there's not really a reason to engage with it. I completed a quest that was heavily pushed at the start of the game thinking it was required, and then realized it not only was optional, but didn't actually contribute at all towards the main objectives of the game. It was very bizarre feeling. I absolutely wouldn't have found out what to do if I hadn't consulted that walkthrough. I think it would have made sense to have a traditional "shiny things" count that you had to meet to beat the game too, even if it was just 30 of them in addition to getting all the required items. Now, the optional content is still generally quite fun and the world of the game is great, so it's worth engaging with regardless, but it's still quite weirdly designed. I think the game would feel better paced with that traditional collectable count requirement. It needs a little more Banjo Kazooie and a little less Breath of the Wild. A few quality-of-life updates would also help a bunch. 1) Please give the ability to skip all dialogue and not just some. It's strange not being able to and makes it a bit annoying to have to go back and re-complete things, especially because that's practically necessary to beat the game. 2) Maybe remove the stamina meter from basic movement and just make it for the blanket maneuvers? Bing bing wahooing all across the map is fun. 3) Give the option to disable the slowdown animation when you get hit. It takes so long. 4) I really do think the game would benefit if you had to get at least 30 or 40 shiny things to beat it. Still, despite all that, I'd say the game is an easy 8 or 9 out of 10, but it's more like a 10 out of 10 and a 6 out of 10 alternating, which for a game like this probably makes me like it more than if it was consistent.
If you have nostalgia for any of the 64 platformer classics (mario 64, conker BFD, DK 64, banjo and kazooie, etc.) this is a must play. Its absolutely insane that all this was done by one person. the music 10/10, lore 10/10, gameplay 9/10. I'm sure some people judge the graphics and visual style but to me, they are also a 9/10 as they are perfect for the overall arcing theme.
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