
MOW is a stylised and minimalist driving game where the rules matter more than speed. Easy to learn, difficult to master.
Modeled estimate, not a reported figure. How we estimate →
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A driving game where traffic laws are the enemy? Where your car actually breaks down? Where there's a slot machine between levels? Yes. All of that and more... and nothing else comes close.
This isn't a race. It's a driving test that keeps getting harder.
You start relaxed. You end up sweating.
MOW (Minimal Over Wheels) is a driving game like no other.
If you're tired of the same old thing, MOW is what you didn't know existed.
Running a red light has consequences. So does hitting a pedestrian.
Every infraction costs you a licence point. No points, Game Over.
Feel the tension at every crossing, every sign, every decision.
No health bar that simply empties.
Every hit degrades something: the brakes, the speed, the steering.
And if the car is already badly damaged, a simple bush can end everything.
Hit another car at a crossing and your car is done.
Finish a level without infractions and earn a Perfect — and an extra licence point.
Complete an entire world in Perfect and unlock something most players will never see.
Collect coins along the way and spend them.
Whatever comes up is what you get: repairs, fuel, licence points... or rocket mode.
The first worlds are fluid, almost meditative. Music crafted level by level, accessible driving, no pressure.
Then the game changes face: cliffs, floods, landslides. No margin for error.
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Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.