
Motördoom is a freestyle-sports roguelite horde shooter that combines high octane, visceral combat with fluid movement and trick mechanics. Perform gnarly tricks while defeating grotesque monsters and upgrade your character with demonic offerings to become ever more powerful.
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Motördoom is a freestyle-sports roguelite horde shooter that combines high octane, visceral combat with fluid movement and trick mechanics. Perform gnarly tricks while defeating grotesque monsters and upgrade your character with demonic offerings to become ever more powerful.

Combine your trick combo with kills to earn even more points. Once you land your combo, gain experience points as high as the combo score. Earn enough points and you'll be given the choice of one of three random Demonic Offerings. These upgrades grant you more power to defeat the ever growing horde of grotesque monsters. So jump up in the air, slow down time and shoot these demonic abominations!

Demonic Offerings come in the form of cards. Build your deck by choosing the right cards for your build. Unlock new cards for later runs to be prepared for the horrors Motördoom has to offer.

Ride your chainsaw driven pit bike through a monster filled arena! Perform gnarly tricks like flips, grabs, grinds and manuals and combine them all into the sickest combo the underworld has ever seen. This arcade-style freestyle sports game will feel instantly familiar to anyone who grew up with classic skateboarding titles. Find your own style and do the tricks that you want.

Choose from different characters and bikes that suite your play style. Unlock new characters with scrap you collect in runs. Each character has it's unique weapon and play style. Choose which one suits your style the best.

Unlock and equip different bike Add-Ons to aid you in your run. Create different builds that suit your play style.
How about a chainsaw that tears through your enemies?
Career Mode (Inspired by classic extreme sports games)
Single Run Mode (Highscore Mode)
Endless Run Mode (Highscore Mode without Time or Level limit)
Free Ride Mode
Difficulty settings for all skill levels
5 Arenas
7 Characters
5 Bosses
35 different Demonic Offering Cards
Unlockable Bike Add-Ons
Unlockable Bike and Rider Skins
Workshop Support (Windows only)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
thanks to the developer i gave the game another go and i have to say it is really enjoyable i love the tony hawk feel with the vampire survivor game play. The music was an awesome pick. thank you Hobo Cat Games for your help and fixing your game. i do plan on playing more of your awesome game.
pretty fun game. tony hawk X vampire survivors make for a pretty darn fun game. makes me wish for more maps and challenges I am only missing two achievements right now 1 is unlocking the all bike addons the other is [spoiler]dying 3 times and not rage quitting (i only died once and it was during first try before years of tony hawk locked me in :D)[/spoiler]
Motordoom, developed and published by Hobo Cat Games, is an unapologetically chaotic fusion of arcade sports, roguelite progression, and horde-based action that feels like it was built from a handful of wildly incompatible ideas—and then refined just enough to make them click. It draws clear inspiration from classic extreme sports games while layering in fast-paced combat and procedural upgrades, resulting in an experience that feels both nostalgic and unusually fresh. Rather than easing players into its systems, it throws everything at once: speed, tricks, enemies, and upgrades, all competing for your attention in a tightly compressed gameplay loop. The core experience revolves around riding through compact arenas on a motorbike while chaining tricks and fending off relentless waves of enemies. What makes this loop compelling is how tightly its systems are intertwined. Performing tricks isn’t just cosmetic—it feeds directly into your power growth, influencing score multipliers and unlocking mid-run enhancements. This creates a constant push toward risk-taking, where the most rewarding strategies involve maintaining momentum, pulling off complex trick combinations, and staying in the thick of combat rather than playing defensively. The result is a rhythm that feels almost musical once mastered, with movement, scoring, and combat flowing together in a single continuous motion. The roguelite structure reinforces this sense of experimentation. During each run, players collect upgrades that can dramatically alter how they play, from straightforward stat boosts to more unusual effects that reshape combat dynamics. Over time, additional characters, bikes, and modifiers become available, expanding the range of possible builds. This system adds depth to what might otherwise be a purely mechanical experience, encouraging players to adapt their approach based on the tools they acquire. No two runs feel exactly the same, and much of the long-term appeal comes from discovering new combinations that enhance both survivability and scoring potential. The game also offers a range of modes that cater to different playstyles. A more structured progression path provides objectives and unlocks, while endless and score-focused modes emphasize mastery and replayability. These options help extend the lifespan of the game, particularly for players who enjoy refining their skills and pushing for higher performance. However, the learning curve can be steep, as the game expects players to manage multiple systems simultaneously. Early sessions can feel overwhelming, especially for those unfamiliar with either trick-based gameplay or roguelite mechanics. Visually, Motordoom embraces a gritty, stylized aesthetic that complements its frenetic energy. The environments are dark and industrial, populated by grotesque enemies that contrast with the exaggerated, almost arcade-like animations of the player character. The presentation leans into its rough edges, giving the game a raw, underground feel rather than a polished, mainstream look. This identity is further reinforced by its soundtrack, which drives the pace with aggressive, high-energy tracks that match the intensity of the action, even if they can become repetitive over extended play sessions. One of the game’s greatest strengths is how it feels in motion. Controls are responsive, and the sense of speed combined with fluid trick execution makes every successful run feel exhilarating. When everything aligns—when you’re chaining tricks, dodging attacks, and clearing enemies in a seamless flow—the game reaches a level of engagement that few titles in its genre achieve. At the same time, this intensity can also be exhausting, as the game rarely slows down or gives players a chance to reset between moments of high pressure. Despite its strengths, Motordoom is not without flaws. The overall content offering, while solid, can feel limited after extended play, particularly once players have unlocked most of the available upgrades and characters. Some aspects of balance and level design can feel uneven, and occasional technical issues may disrupt the flow. Additionally, the game’s reliance on fast-paced multitasking can make it less accessible, as it demands both mechanical skill and quick decision-making from the outset. In the end, Motordoom stands out as a bold and inventive indie project that fully commits to its unusual combination of ideas. It thrives on its intensity, creativity, and willingness to experiment, offering a gameplay loop that is as demanding as it is rewarding. While its chaotic design and steep learning curve may not appeal to everyone, those who connect with its systems will find a highly engaging experience that rewards mastery and experimentation. It may not be the most polished or expansive title, but it delivers something genuinely distinctive in a crowded field. Rating: 8/10
If DMC, THS and Vampire survivor made a baby. Incredible gameplay loved everything about this, ♥♥♥♥♥♥♥ solid ass game. The music is also dope, it all blends together perfectly.
This is a great indie game combining ideas in a new and fresh way. it has an established style and decent content offering for its price. only leaving me wanting more. this game isn't perfect. the controls could be laid out much better and the camera combined with controls and physics can be a bit difficult at times. but not so much that it ruins the game. I hope this game is succesful enough the dev can make a sequel with even more polish in the gameplay department. because the style and graphics are great already. pick this game up and give it a try if you enjoy thps or similar games like Wave break. Indie games are the only games worth playing lately and this is a great example of that. it is a little rough around the edges but above all else it is FUN
Densely packed with "hell yeah" moments
Es como jugar al Tony Hawk pero después de tomarse un bidón de nafta! tremendo vicio
This is a fun time, even if it is short lived. On a good sale I would recommend this if you just want some good ol'fashion chaotic fun. I don't feel there is enough content or replayability to justify its base price tag, but most people should be able to have a good time with this for a little while.
boner brothers +2
Fun game heavily inspired by the THPS series. Has a lot of charm. The level objectives are satisfying to complete. You can unlock a bunch of characters and skins.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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