
Rip through retro-futuristic Tokyo highways in a demonic pursuit of speed and power! Lane split through heavy traffic and dominate tracks filled with obstacles on an action-packed mission to overcome possession. Are you fast enough to outrun your demons?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in Neo-Tokyo’s intense world of motorcycle racing. Clear levels at neck-breaking speeds and avoid hitting innocent commuters.
After totaling your bike in a race, you stumble upon a demon-possessed engine in a junkyard that offers speeds and power you can’t refuse. Battle for freedom from possession and overcome the darkness!
Combining the thrilling elements of a 3D runner, maneuver through fast-paced levels by performing wheelies, ducking, sliding, and jumping. Racers can also increase their maneuverability by adjusting their speed, accelerating and decelerating depending on the environment they face.
Pop wheelies while accelerating to great speeds as you lane split and duck for precision steering. Avoid decapitation in rapidly changing track environments by sliding across asphalt while avoiding numerous barriers. Keep the adrenaline pumping as you launch yourself on ramps and weave through congested Tokyo streets.
Find Demonic Symbols scattered throughout 45 levels, including unlockables that can only be accessed by completing skill objectives in each level.
Each level contains three skill objectives:
Finishing at a record-breaking time
Zero demolition, avoid colliding with high-speed traffic
Near misses: drive close enough to kiss cars without colliding
Demonic Symbols claimed unlock chapters of manga, progressing you deeper into the unfolding story.
You’re thrown into a vibrant, futuristic Tokyo, packed with stunning visuals and expertly crafted tracks that push your limits with each new level unlocked.
Each zone offers its own vibe. Drift through power plants, duck into collapsing tunnels as you test your skill, and break through windows as you shred through a neon-drenched shopping mall. Every environment is fast and unforgiving.
Difficulty increases as you progress through levels. Later levels will push your skills to the edge. Hidden collectibles can be found throughout levels, easy to spot early on, but harder to find as you advance. Master the toughest paths to claim them all and keep the adrenaline pumping.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i] While playing this game, I thought about how many people commit suicide. They hang themselves, slit their wrists, poison themselves, electrocute themselves, throw themselves under cars, jump from tall buildings and bridges, blow their brains out with firearms, and so on and so forth. There are many ways to leave this mortal coil. But I think you should go out in style, guys. For example, buy a cool bike, speed up to 300+ km/h without a helmet, and drive into oncoming traffic, preferably in front of a truck or bus. And BOOM! Just a moment and it's over. Stylish. [/i]
Finally a game that captures the feeling of riding a motorcycle.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Dutch, Japanese, Korean, Polish, Portuguese - Brazil
| $9.99−23% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game 9/10! It's a great game in the spirit of old school arcade racers. I enjoyed the Switch 2 version so much I bought it here too. Real sense of speed and the core mechanics are excellent - especially the boost mechanic which intermittently blocks your vision so you have to read the road far ahead. You turn in relation to the track not the world which in this game works perfectly as the core gameplay is based on avoiding cars and obstacles at super high speeds. I really haven't enjoyed a racing game this much in a long time. My only real gripe with it so far is the near miss challenges which to get top scores seems to mean going as slow as possible and crashing to reset checkpoints if things go wrong or if the traffic is sparse (will update if I've missed somthing here). UPDATE: I was totally wrong about this, you can get way more points going fast, I guess as the traffic between checkpoints is more dense 👍 Leaderboards or online ghosts would be a really nice addition and I would 100% pay for any DLC for some new tracks / environments etc!
A really good flow state game that is well paced and keeps getting me with that "one more course" feeling.
[quote] [h1]别只懂拧油门——低姿滑行、极限压弯,这才是真正的摩托操控[/h1] 《Moto Rush Reborn》是一款包含基础跑酷元素的摩托竞速游戏。故事开场就带着一股疯狂的劲儿:你在复古未来风的东京高速公路上化身驱魔骑士,在拥堵车流中蛇形穿梭,用翘头、俯身、滑铲这些跑酷式操作去对抗恶魔的追猎。 https://steamcommunity.com/sharedfiles/filedetails/?id=3688980124 最妙的是剧情设定——当你撞毁爱车后,居然在废品场捡到一台被诅咒附身的引擎,它给你碾压一切的速度,却也在你耳边低语着黑暗的交易。你要做的,就是一边在赛道飞驰,一边挣脱这份枷锁。(剧情是通过漫画形式呈现给玩家,而解锁漫画需要玩家去战役里收集碎片) https://steamcommunity.com/sharedfiles/filedetails/?id=3688980269 玩法方面,这游戏把节奏感拿捏得特别到位。道路没车时可以肆无忌惮的把“轮胎腾空”来提升车速,但是敲头有个弊端就是经常看不清前路车辆;但高速并不能解决所有问题,有时需要你低姿滑行避开障碍,有时需要利用减速微调走线,甚至为了捡收集道具还得贴着一辆辆通勤车擦过去,这种“亲吻式超车”不仅是视觉刺激,更是实打实的硬核目标——因为每个关卡都给你定了三条规矩:要么刷破纪录,要么零碰撞全身而退,要么就贴着死神的脸跳舞却不被它带走,才能获得更多的碎片去解锁剧情漫画。 游戏里藏着四十几个充满挑战的关卡,场景跨度大得惊人。你可能刚从发电厂的钢铁森林里飙出来,转眼就钻进地铁隧道,用极限压弯去蹭墙上的恶魔符文;也可能在霓虹灯牌乱闪的购物中心里撞碎路障,从坍塌的施工地一跃而起。 十几关后难度就开始飙升了。想全收集?前期还能顺手拿的符文,到后面全藏在反人类角度,逼着你一遍遍重跑、修正线路、把每个动作都练成肌肉记忆。但正是这种从“失控”到“掌控”的过程,让肾上腺素从头烧到尾。 https://steamcommunity.com/sharedfiles/filedetails/?id=3688980111 当然除了战役关卡模式,本作还有一个“尽情驾驶”的模式,你可以理解为是无尽模式,没有任务、约束,你只需要自由驾驶即可~ 本作就是那种能让你边骂边忍不住再来一局的游戏。它把摩托车竞速的狂野和跑酷的灵活揉在一起,再用一桩恶魔契约把速度变成故事。不管你是为了挑战全成就,还是单纯想在赛博东京的霓虹灯里解压飙车,这趟旅程都不会让你失望。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
It's a fun game, basic at its core and does what it set out to do very well, an endless mode for mindless fun riding and a story that it just nice to have with level objectives that can be abit of a challenge while not expecting you to slave away and respecting you as a human. If you really want something to add to it maybe adding some sort of periodic random challenges in endless mode like get a set amount of near misses in a 90 seconds or a 15 second wheelie. That just makes it a little more rewarding but honestly even if the game is left as it is right now its worth the money without question.
This game is really slick and awesome, great ost & artstyle, feels good to play with the controller :)
O jogo é muito divertido e totalmente arcade. Os desafios são bons e vão ficando mais difíceis conforme avançamos, principalmente quando tentamos fazer o menor tempo possível em cada fase. A direção de arte é muito bonita e detalhada. Gostei tanto do jogo que resolvi fazer 100% dele de forma natural. **Prós:** * Diversão * Gráficos * Ambientação em Tóquio **Contras:** * Trilha sonora repetitiva * Não possui opções de personalização * Como todas as fases acontecem à noite, o visual pode acabar enjoando por transmitir a sensação de sempre estar no mesmo cenário e com a mesma paleta de cores. **Nota: 8/10**
The Good: The game is extremely fun and scratches that "weaving through traffic" itch. Massively recommend! High speed, adrenaline, stunts, jumps, very tight alley ways, unpredictable traffic at times forcing you to make evasive maneuvers, wheelies that increase your speed (risk/reward), many side challenges (the speed one is the best one by far), many different scenery, good music, good bike sfx, and likely around 8 hours of play time total (if you're doing the time trials and such). I personally play every level with a requirement of reaching 298kph asap at all times (where possible) and zero deaths or else I don't move on, so that pads my play time a fair bit. Well worth the $10. 8.8/10 but if they improved my criticisms below, it'd be a 10. Needs improvement: PLEASE add a leaderboard for each level time! Zero deaths + best time is all that matters! As others have commented, the main thing that needs improvement is the Near Miss challenge on each level needs to be reduced by 1/4. You have to drive SO slow in order to hit every single car and the room for error is a single car that you don't side swipe. It's very ridiculous and doesn't add to any fun. Doing it at an average speed 250+ isn't possible. The forced turning/rails on curves is also very annoying, as it eliminates skill expression and makes at least a few levels frustrating when you're trying to turn around traffic, and the "rails" force turn you the other way as if the game thinks it's helping you somehow. The helping actually does the exact opposite as it throws you off and the turning amount you're expecting is WAY off! If they just kept the turning consistent, it would have been perfectly fine. It's the fact it goes from not helping 80% of the time, to all of a sudden it's pushing your bike in a certain direction without you moving at all. I get that it's an arcade driving game, but that's the thing that annoys me the most and it's pretty frequent that it affects you/annoys me. I realized you have to just sit on the dotted line as the forced turning begins to not get thrown off into a vehicle. No keybinding support for turning left and right is a bit annoying but not enough to detract from the game. I wish there was a way to free ride but increase the traffic amount. The amount there is naturally adds a challenge every 4 minutes or so, but getting to 20 minutes in it is basically a breeze at 299kph once you've mastered the movement and looking ahead. The only real challenge is if you do a "mandatory wheelie" personal challenge to make it harder. I wish the game told you 299kph is the max, as I sat there for a half hour thinking I could finally get 300kph. I had to stop the game to look through the achievements just to check to see if there was one for 300kph... but no, there's one that says 299kph. The only other thing I don't like is that doing a wheelie right before a jump, you'll land in initial wheelie mode and thus can't drop down right away (slide). It matters in at least a few levels.
[h1]ПОГОНЯТЬ ПАРУ ЧАСОВ — ПОЙДЁТ[/h1] [h2]МУЗЫКА[/h2] ㅤ Саундтрек реально добавляет игре поинтов, и я бы с удовольствием гонял его в машине. По ощущениям, стиль — synthwave / darksynth с примесями кото. Возможно, именно эти элементы или что-то из electro так хорошо работают вместе. Жаль, OST не продаётся! [h2]ГЕЙМПЛЕЙ[/h2] ㅤ Аркадные гоночки на мотоцикле, где история открывается по мере сбора сигилов. Всего 45 уровней, если правильно посчитал. В большинстве своём они длятся около 2 минут. Видимо, автор именно на это и рассчитывал, чтобы не рефандили. ㅤ Откровенно говоря, после 35-го уровня начинается адская духота: узкие места, на которых построены карты 4–5, и безумное количество трафика, который и будет всё руинить. ㅤ Кнопок взаимодействия с байком, помимо управления, мало: резкое торможение с замедлением времени, подкат, разгон и прижимание к байку. Все кнопки, кроме замедления, пригодятся для достижения рекордов на время. Замедление упрощает выполнение езды впритирку, а прижимание к байку используется лишь для проездов в туннелях. [h3]ЦЕЛИ[/h3] В каждом уровне всего 4 цели: [list] [*] Ограничение по времени Нужно уложиться в указанный срок. Золото удавалось получить, лишь разогнав байк свыше 290 всю карту и ни разу не разбившись. Но таких карт и правда немного. Основная проблема — то, как работает разгон и логика трафика. [*] Не разбейся Делается с первой попытки, если карта простая, либо после первого проезда при неспешной езде. Количество допустимых смертей будет уменьшаться, что говорит о возрастании сложности трасс. [*] Впритирку Едем как можно ближе к другим машинам. Чаще всего будете пытаться выполнить эту цель после завершения остальных. Основной минус — порог срабатывания расстояния. Бывали моменты, когда я уже врезался, а бонус всё равно не дали. Ну то есть в моей логике бонус-то должен был быть получен раньше, чем я впилился в машину. Для увеличения количества очков придётся учиться быстро проезжать между двумя машинами слева и справа — тогда бонус будет как за 3 машины. Может срабатывать и по одной стороне, но нужно очень быстро. Время на исполнение такого трюка — примерно 0,5 с по ощущениям. [*] Сигилы Собираем разбросанные по карте сигилы. Иногда их прячут хорошо, и получится найти только со второго раза. Часто совмещал сбор с прохождением без разбиваний. [/list] Чем ближе к концу, тем больше элементы или отдельные части карт начинают повторяться. [h2]ИТОГИ[/h2] ㅤ Покупал на релизе за 276 р. при полной стоимости в 460 р. Скажу сразу: большинство нормальных людей покатаются от пары минут до 2 часов, либо неспешно проедут все 45 миссий, поскольку следующие уровни ничем не ограничены. По итогу, возможно сделают рефанд. Если нацелены на полное прохождение берите на 50% скидке и скорее всего не так сильно пожалеете. Единственная цель, которую действительно можно назвать целью, — открыть сюжетный комикс. За сбор 450 трофеев из 640 я открыл весь сюжет. Это 29 полностью пройденных уровней на 100% и ещё 8–9, где получил 1 жетон и собрал всё валяющееся на уровне. До конца игры осталось ещё 9 уровней. Последние 15 уровней — прям духота, и к этому моменту сильно устаёшь. Закончил всё примерно за 16,5 часа и, откровенно говоря, был выжат в ноль. ㅤ Как можно было сделать игру лучше? Уменьшить количество уровней до 30 или даже чуть ниже. Сделать открытие следующих уровней за половину собранных сигилов на предыдущем или за получение серебряной медали. И главное — сделать сложность более плавной, поскольку есть места, где она сильно скачет. Это снизило бы итоговое время фарма, а сюжет открывался бы под стать постепенности прохождения. [h2]Обзор написан после полного прохождения игры. Спасибо читающим, лайкающим и ставящим награды.[/h2]
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