
Fight against an ever-evolving threat in this skill-based twinstick shooter 14 years in the making.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Finally... Fraxy 2.0... Jokes aside, this is a neat little game with heavy inspiration from Warning Forever. It's not much, but I'm satisfied with just blasting ships into oblivion. I recommend this if you just want to do exactly that. Also *wow* the Fraxy parts graphics are just right there aren't they. edit: I mentioned other modes being in development initially but I almost immediately found out I have to beat the story mode first. lol oops.
Interesting game... mindless arcadey fun. Certainly what I think of when I think of something I'd want to play on something like a Steam Deck
Game's.....okay. It's not fantastic, but it's not bad. You get what the store page shows you. It's fun, though a bit limited, and could use a proper musical soundtrack and better options.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
ENTERING CRUISE MODE ENTERING FIGHT MODE ENTERING CRUISE MODE ENTERING FIGHT MODE A fun twin stick shooter
You are a small spaceship killing big motherships.Every round one. Every kill let the next mothership being bigger. You level up your weapons. That's it. Nice game but not enough for 7.79€! Wait for a Sale!
I originally gave a negative review because of a gamebreaking bug, but patch 1.10 has (mostly) fixed it: more on that later. This game is basically a spiritual successor to Warning Forever: you're a tiny spaceship, you're fighting a big spaceship, and every time you kill the big spaceship it comes back bigger, stronger, and with some adaptations to defeat your strategy. The idea is solid, the execution is decent, and as a result the game is fun: there are, however, a few problems. First of all, Warning Forever did it better: you had VERY limited space, so you were forced to stay dangerously close to the enemy's weapons, and as the enemy grew bigger your room for maneuvers became smaller and smaller. Here, you can always kite the enemy from a safe-ish range, and as it gets bigger and slower to turn it becomes really easy to run laps around it and stay outside its firing arcs. Second, the game goes on for too long: Warning Forever escalated quickly and often killed you before you could even see all types of weapon the enemy could field, here you'll run out of new stuff 10 minutes into the 30 minutes main story. Third, the enemy "adapts" in really weird and exploitable ways: the last 20 minutes of the main story seem to mostly end up with big enemies carrying almost exclusively missile launchers, an incredibly exploitable weapon since you can outrun them easily and make it so they crash into the enemy. And what happens when you kill the enemy with its own missiles? It "adapts" by bringing even more missiles, eventually getting so big it will hit itself with its own missiles every time it fires, you won't even have to fire a shot and it'll kill itself just fine. Fourth, the physics bug: the reason behind my original negative review, this bug results in the enemy ship spazzing out and flying off-screen at ludicrous speeds. Back then, this was a very common bug that resulted in a game over as you were unable to catch up with the enemy within the time limit. Now, the bug is less common and the enemy ship usually self-destructs pretty quickly when the bug happens, so it's not that big of a problem. Overall, the game is fun but it could be much better.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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