
MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth. Face off against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 77% | — | $574.1K |
| $6.25−75% | 27ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feeling about recommending this game. It's an FPS rouge shooter but, you loose any equipment you have in a run. So if you take your best gear and fail a run. You can't keep anything. Loose a Legendary, you loose a Legendary.
это дум против машин
Reseña de MOTHERGUNSHIP MOTHERGUNSHIP es un shooter frenético que mezcla bullet hell, roguelike y personalización extrema de armas en una experiencia completamente caótica y explosiva. Aunque puede resultar abrumador al principio, logra destacar gracias a su creatividad y ritmo constante. La historia coloca al jugador luchando contra una invasión alienígena controlada por enormes máquinas conocidas como MOTHERGUNSHIP. La narrativa funciona principalmente como excusa para la acción desenfrenada y la destrucción masiva. Uno de los mayores puntos fuertes es el sistema de creación de armas. Puedes construir armas absurdamente gigantescas combinando cañones, láseres, lanzamisiles y muchísimas piezas distintas, creando configuraciones completamente exageradas. El gameplay es extremadamente rápido y lleno de proyectiles en pantalla, recordando bastante a bullet hell clásicos pero en primera persona. Las peleas constantemente obligan a moverse, esquivar y reaccionar rápidamente mientras enfrentas enormes cantidades de enemigos y disparos. Visualmente el juego tiene un estilo futurista bastante limpio y lleno de explosiones, luces y efectos energéticos. La música electrónica y el ritmo frenético ayudan muchísimo a mantener adrenalina constante durante las partidas. Otro aspecto positivo es la enorme libertad para experimentar con builds y estilos de combate diferentes. El cooperativo también agrega bastante diversión y caos cuando juegas junto a otras personas. Sin embargo, MOTHERGUNSHIP puede resultar muy repetitivo después de varias horas debido a la estructura de salas y enfrentamientos constantes. La cantidad enorme de proyectiles y efectos también puede volverse visualmente confusa en momentos intensos. Además, aunque la personalización es excelente, el progreso y balance de armas no siempre se sienten bien ajustados. La narrativa igualmente es bastante olvidable y claramente secundaria frente al gameplay. Aun así, MOTHERGUNSHIP sigue siendo un shooter muy creativo y entretenido para quienes disfrutan acción rápida, caos arcade y armas completamente absurdas. Calificación: 8/10
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent lil game MOTHERGUNSHIP(S)
This game is a collection of sub-par pieces that don't manage to become a greater whole, despite it's best efforts. The building system is clunky; awkward controls, and no rotation of assemblies (or even singular, placed pieces), requiring you to toggle modes, delete, and then go again. The guns are all bad; the concept is to improve them, but they're not enjoyable until a good way into your run and you'll often find yourself leaning on the functional choice you brought in with you. The secret-area system is TEDIOUS, a time wasting relic of a bygone era. The visuals are headache inducing, and so oversized as to really hurt clarity. I had fun at first, but quickly found myself underwhelmed.
is gut
Super geiles Spiel. Ein Mehrspieler Bug macht es unmöglich zu spielen! Türen gehen im Koop einfach nicht auf und dann muss man über Task Manager killen und verkackt natürlich die Runde.
Big gun fun
不开ce就得是肝帝,游戏可以两人联机。
sublime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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