
MOSS Becoming Human is an AI science game where players develop and deploy AI agents to build a Martian civilization. Customize, evolve, and test AI in various modes, shaping diverse outcomes. Agents can also interact with the real world, including social platforms like X.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 44 | 80% | Free | |
| approximately $77.9K | 206 | 60% | $14.99 | |
| approximately $5.4K | 49 | 78% | $4.99 | |
| approximately $0 | 46 | 65% | Free | |
| — | 0 | — | — |