
Become Mori and Avoid the scary nurse! Escape from the hospital!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Vietnamese, Japanese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mori's Nightmare : Hide and seek is a compact yet relentlessly tense indie horror experience that thrives on vulnerability, atmosphere, and the fear of being hunted. Developed and published by Sandbox Network, Inc., the game places players in the role of Mori, an ordinary man whose attempt to earn easy money through a clinical trial turns into a desperate struggle for survival. From its opening moments, the game establishes a tone of unease, making it clear that escape—not combat—is the only viable goal in a place where something has gone profoundly wrong. The narrative unfolds with restraint, relying more on implication than exposition. Mori arrives at a hospital for what seems like routine experimental work, only to witness a disturbing medical procedure that ends in death. When consciousness returns, the building is no longer a workplace but a sealed labyrinth, stalked by a nightmarish presence. The story does not overload the player with explanations, instead allowing the sterile environment, unsettling events, and Mori’s helplessness to tell the tale. This minimalism strengthens the horror, as unanswered questions about the experiment and the hospital’s true purpose linger throughout the escape. Gameplay centers on stealth and evasion in a top-down perspective that recalls classic survival horror design. The hospital is a maze of narrow corridors and small rooms, where visibility is limited and danger can emerge without warning. The primary threat is a terrifying nurse who patrols the area, responding to movement and sound with relentless aggression. There is no way to fight back, forcing players to rely on hiding spots, careful movement, and an understanding of enemy behavior. Each encounter becomes a nerve-wracking game of patience, as even a single misstep can result in sudden discovery and failure. Progression is driven by exploration and light puzzle-solving that fits naturally into the setting. Players search for key items, passwords, and access codes to unlock doors and move deeper into the hospital. These tasks are deceptively stressful, as interacting with objects often requires standing still and exposed, listening intently for footsteps that signal the nurse’s approach. Movement mechanics reinforce this tension, encouraging slow, deliberate pacing over reckless sprinting. Running can save your life, but doing so carelessly can just as easily draw the pursuer directly to you, creating a constant push-and-pull between urgency and caution. Visually, Mori’s Nightmare : Hide and seek employs pixel art that prioritizes mood and clarity over detail. The hospital’s muted colors, harsh lighting, and simple sprite work combine to create an oppressive atmosphere that feels claustrophobic and hostile. While the graphics are modest, they effectively communicate danger and uncertainty, especially when paired with the game’s sound design. Audio plays a crucial role, with footsteps, ambient noises, and sudden cues acting as both warning signs and psychological pressure. Often, fear comes not from what you see, but from what you hear approaching from just beyond the screen. The experience is intentionally short and tightly focused, which helps maintain tension without overstaying its welcome. The game is best suited for a single sitting, where the anxiety of being chased remains fresh and effective. However, this brevity also limits replayability, as much of the fear relies on surprise and unfamiliarity with the layout. Once routes and solutions are known, the sense of danger diminishes, and some sections may feel more punishing than frightening due to trial-and-error design. Overall, Mori’s Nightmare : Hide and seek succeeds as a minimalist horror game that understands the power of restraint. Rather than relying on elaborate mechanics or constant jump scares, it builds fear through atmosphere, sound, and the persistent threat of pursuit. Its simple systems work in service of a clear concept: the terror of being trapped and hunted in an unfamiliar place with no means to fight back. While it may not satisfy players seeking depth or long-term engagement, it offers a focused and memorable experience for fans of indie horror who appreciate tension, stealth, and psychological unease over spectacle. Rating: 6/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
총몇명 게임이라 즐겁게 했습니다. 그렇게 어렵지 않은 퍼즐 계속 오는 간호사의 압박감이 일품인 게임입니다. 후반 부분이 퍼즐이랑 난이도가 너무 억지스러웠지만 그 외에는 공포적인 압박감을 즐기는 게이머라면 추천해드립니다.
잘만든 공포게임 특징 1. 상식적인 선에서 힌트를 찾기가 용이하다. 2. 빌런이 강하면 그만큼 숨을 곳도 많다. 3. 적절한 시야 확보 4. 적절한 사운드 5. 적절한 스토리 요 다섯가지를 적절하게 잘 조합한 게임입니다. 난이도는 공포게임 BJ로서 중상정도 되겠습니다. 어떻게 보면 어렵지만, 오기가 생기가 하는 그런 게임입니다. 정말 재미있게 즐겼습니다. 보통같으면 50 분하고 환불한텐데 ㅋㅋ 요번엔 소장하겠습니다. 감사합니다
재미 있습니다 그리고 연습모드,초급모드,중급모드,고급모드 추가해주시면 좋겠습니다.
아니 타이밍 개어렵네 주사를 하도 맞아서 스폰지밥이 되었습니다
겁나 무서운데 공략보면서 하면 쉬움 내가 할땐 핸드폰보다 쉬운거 같음 조작법만 익숙해진다면
虽然操作很难受就是了,但是6块钱就可以和可爱的小护士开心的追逐,还在犹豫什么。
공포 게임으로써의 점수는 3.7점 이유 : 난이도 조절 실폐 나처럼 여러번 죽어도 스트레스 덜 받거나 안 받는 사람아니면 비추
폰으로 하면 공짠데 ㅅ 스팀으로 돈주고 사니까 존나 아깝네요 할 분들은 폰으로 하세요...
정말재밌습니다
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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