
third person action rpg game where player mission is to kill enemy waves and survive enough long.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Third person action rpg game where player mission is to survive enough long in ruined forest land. Waves include goblins with melee weapons and also some waves include Big spiders with special attacks. Every wave has limited time to kill enemies. Game contains 8 waves and if player survive all waves, game is finished. Player can collect health potions, mana potions and also special hammer weapons.
8 waves
2 different enemies: basic goblins and big spider with special attacks
health potions
Special hammers for limited time
Genres
Engagement
Reviews
Mordar Warrior is a modest third-person fantasy action game that focuses almost entirely on surviving consecutive waves of hostile creatures. Developed and published by ZERO5GAMES, it avoids the complexity normally associated with larger action RPGs and instead delivers a compact combat scenario that can be understood within minutes. Players are dropped into a ruined forest where the objective is simply to fight through every wave, stay alive, and make effective use of whatever resources become available along the way. The game is structured around eight enemy waves, giving the experience a clear beginning and endpoint. Each wave places pressure on the player to deal with incoming threats within a limited period while maintaining enough health and resources to continue. This straightforward arrangement works reasonably well for short sessions because there is very little downtime between the player and the main activity. It also creates an escalating survival challenge, although the limited number of waves means the overall experience is considerably smaller than what players might expect from a traditional action RPG. Combat primarily revolves around facing goblins and giant spiders. Goblins equipped with melee weapons force the player to pay attention to spacing and avoid becoming surrounded, while spiders bring special attacks that introduce a different type of threat. Having enemies with different offensive behaviors provides some tactical contrast, but the narrow creature roster quickly becomes noticeable. More enemy archetypes, stronger elite variants, ranged opponents, and dedicated bosses would have helped each wave develop its own identity and significantly improved replayability. Pickups provide an additional layer to the otherwise simple fighting system. Health potions allow players to recover after taking damage, while mana potions replenish another important combat resource. Temporary hammer weapons can also be acquired during play. Because these weapons remain available only for a limited time, obtaining one encourages the player to capitalize on the temporary advantage rather than saving it indefinitely. These mechanics help break up the basic combat rhythm and give players something else to consider while moving around the battlefield. Despite its action-RPG presentation, Mordar Warrior should not be approached expecting extensive role-playing systems. Its emphasis is on immediate combat and survival rather than quests, elaborate character development, expansive equipment management, branching dialogue, or a large explorable world. The ruined forest serves primarily as a combat arena rather than an environment built around discovery. This makes the game closer to a small wave-survival action experience with fantasy RPG elements than a conventional role-playing adventure. The limited scope can be viewed as both an advantage and a weakness. Players who simply want to start fighting without learning complicated systems may appreciate how quickly everything gets underway. The objective is immediately understandable, the enemy designs communicate their basic threats, and consumable items are easy to recognize as useful resources. On the other hand, simplicity becomes repetition when the same fundamental encounters are repeated without enough additional mechanics. Once the behaviors of goblins and spiders become familiar, there are relatively few surprises left to uncover. Presentation-wise, the ruined woodland setting establishes a suitably bleak fantasy atmosphere for fighting monsters. It provides enough visual context to support the concept without distracting from the central survival challenge. However, environmental variety is inherently restricted when the entire experience revolves around a single general scenario. Additional locations, environmental hazards, alternate arena layouts, or interactive elements could have made later waves feel more distinct and strengthened the sense of progression. The game is designed as a single-player experience and includes a small collection of Steam achievements. Family Sharing is supported, while English is used for the interface, audio, and subtitles. The developer also discloses the use of generative AI for store-description and promotional graphic material. These peripheral details are secondary to the gameplay itself, but they further illustrate the relatively small and straightforward nature of the overall production. Steam Deck compatibility is less definitive. Mordar Warrior does not have an official Valve Steam Deck Verified or Playable compatibility rating indicated on its Steam listing. This means it should be treated as officially unrated for Steam Deck rather than assumed to be fully compatible. It may still be possible to run the game through SteamOS and Proton, but without an official compatibility classification, players should be prepared for possible controller, interface, performance, or configuration issues. Ultimately, Mordar Warrior works best as a brief fantasy combat challenge for players who enjoy uncomplicated wave-survival gameplay. Its accessible structure, potion pickups, temporary weapons, and differing enemy behaviors provide the foundation for an enjoyable arcade-like experience, but there simply is not enough variety to sustain the concept for players seeking substantial depth. Expanding the enemy roster, adding bosses, introducing permanent progression, offering more weapons, and creating multiple arenas would give the existing formula considerably more longevity. As it stands, this is a small-scale action game that knows exactly what it wants the player to do but does not develop that idea very far. Its direct approach can be entertaining in short bursts, especially for anyone interested in a simple fantasy survival scenario without extensive mechanics or narrative commitments. The eight-wave format makes it approachable, while the restricted enemy selection and limited progression prevent it from becoming a particularly memorable action RPG. Judged according to its modest ambitions rather than against much larger genre releases, it provides a functional but noticeably thin combat experience. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
short & cheap. + huge scorpion bosses - primitive combat system...
Asset flip.
Great 3d figther, with its own style of combat. but the hero is a hoot xddddddd
It's a pure meat-based sticky. Waves of enemies keep coming, and you don't even notice an hour passing. It's simple but has potential. The graphics are decent, and for the price, you can't ask for more.
Third person action RPG where you must fend off waves of enemies and survive as long as possible Tense gripping and perfect for session based play
Mordar Warrior — это примитивный, но фановый или даже нишевый экшен с мрачной атмосферой и, назовём это геймплеем. Графика сносная, но есть интерьерные косяки по локациям, я жду что в будущем её улучшат. управление стандартное, ничего особенного, а боевая система прикольнаааая — можно комбинировать атаки, использовать разные стили ведения боя. Не затягивает, играть скучновато да и короткая она сама по себе. это здорово. игра одного вечера, когда времени в обрез или его просто нет. Некоторые моменты действительно заставляют напрячься, но больше от смеха, чем от эпичности). Звуковое сопровождение? давайте опустим это. Но, какая-то атмосферность присутствует! Из минусов — отсутствие (или слабая) оптимизации, встречаются просадки. простенькая игра, но перегруз системы ... хуже киберпанка. Конечно, встречаются небольшие баги, нужны баг-фиксы. я готов простить все те погрешности, но оптимизацию пж улучшите!
easey....very easy...
Players by region
Where this game's players are, estimated from review languages.
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