
A fourth-wall-breaking narrative adventure. It’s interview day, and you really need this job—enough to ignore the talking printer, the anomaly corridor, and the ridiculous life-or-death trials your interviewer keeps putting you in. But deep down, you know... something here is very, very wrong.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

It’s the day of your big interview! The position? ‘Moral Dilemma Judge’—whatever that means.
But something about this office feels... off. Maybe it’s the talking printer. Or the anomaly corridor that changes every time you enter. Or the narrator who keeps throwing you into ridiculous life-or-death situations.
No, no—it’s probably just your imagination. Must be pre-interview nerves. Good luck out there!
FeaturesA story-rich experience with a narrative that is impossible to predict!
The Narrator is your friend. Don't question him; you should listen to everything he says.
Atmosphere - Countless whiteboards, sticky notes, posters, and signs. Some seem like the ramblings of a sleep-deprived intern, while others whisper secrets you'd rather not know.
Minigames - A very strange interview process involving an IQ quiz, a memory test, counting sheep, and more...
Make friends - A talking printer, a chair with a doctorate, a toilet playing the guitar...
Choices! Trolley problems, dilemmas in war, hospitals, the city, nature...
Puzzles - Walk through The Hallway and don't fall for its tricks, or solve a riddle.
Multiple endings with many secrets to discover!
ExploreNothing in this office is as it seems. Meet a talking chair with existential dread, count passing sheep to 'test' your IQ, and enter the world's first time machine.
There are countless secrets and hidden endings to uncover, some so well-concealed they might remain undiscovered for decades.
Moral DilemmasShould you save one baby or five cans of soup? Throw the world into nuclear armageddon, or... not? Sometimes, doing nothing feels like the hardest choice of all.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very funny and lovely to play :)
mass decision making get rady to laugh oh and a word of advice if the interviewer asks you to pick up the sword just do it
loved the game 8.5/10
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Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
невероятная игра, думаю должно зайти фанатам The Stanley Parable на одну концовку можно пройти примерно за минут 40, но думаю на прохождение игры на все ачивки уйдёт гораздо больше времени единственная причина не играть - полное не знание английского языка, без него шарм игры не понять, но мне хватило школьного уровня на тройку, поэтому думаю что порог вхождения низкий P.S. посмотрел прохождение друга и пришел к неутешительному выводу - игра на самом деле линейная, и все твои выборы в диалогах ничего не значат, нажмёшь ты кнопку или нет ничего не значит, не идти куда то ты не можешь, если встать афк другая дверь не откроется. По итогу есть только пасхалки, которые никак не влияют на сюжет. Без них игры была бы на 1/5 (чисто за счёт прикольных постеров на стенах и паре чуток смешных шуток в самой игре и от диктора), с ними на 2.5/5 возможно с ДЛС появится то, чего так не хватило в основной игре(хотя по сути это демка), но желания покупать продолжение за 200 вообще никакого по итогу игра на пол часа пройтись по сюжету, пару раз хехнуть и всё, для любителей нюхать стены в поисках пасхалок есть еще где то пол часа геймплея на разглядывание кучи постеров опять просто что бы усмехнуться - - - касательно пролога с парой тройкой выборов - абсолютно не существенная вещь, в тоже самое можно поиграть на сайтах
I have never hated chairs before this game. I will be switching to stools. I hate you Dr Chair. Loved the rest of the game though. All the gem collecting was very fun. Highly recommend unless you want to keep your keyboard in one piece.
This is one of those times I wish there was a "Mixed" option for the review. By all means, it's absolutely worth the "Free" price tag. But I also wish it had just said "No, there's a good amount of content here. I'm worth $5." I'd say it is long enough to deserve it. Don't provide half the game for free, then the other half behind a paywall. It's jarring for the player and takes them out of the immersion. As for the content, it's so obviously inspired by The Stanley Parable, with segments taken from a few other games like Exit 8 and sort-of the time-break scene from Outer Wilds, but maybe that's just visual inspiration for the same concept. The only problem is that it doesn't do anything innovative with the ideas. Several of the greatest bits from The Stanley Parable are turned upside down and played as an anti-joke, "The circle that doesn't let you jump", "The room that the narrator *really doesn't* comment about you being in despite there not being anything in it", but they're all non-jokes that require you to be familiar with the source material to get any amount of mirth out of it. The thing that made TSP so great was that you could go nearly anywhere, and there was always a storyline to follow. Moral Dilemma has one plot for you to follow, and it is very linear. The DLC is nearly beat-for-beat the DLC ending from TSP:UD for a bit, then several "puzzles" not introduced or iterated upon in any other portion of the game, and then you look at things and it's over? In the words of the game that this wishes it was, "This isn't a coherent game at all. It's a lot of gags." It's got a lot of things to do, and as someone who really did enjoy TSP and will wait for a bit to pay off, it got a few laughs out of me, but I wish it would just decide that it's worth the $5 up front, shuffle the links to other games into a submenu instead of being buttons inside the game, and do something more than play an echo to one of the best walking simulators ever made. There's good stuff here, it's just creatively broke.
Maybe The Stanley Parable bar is too high
It's very interesting and has some neat quirks or mechanics that I haven't seen in other games. There were definitely times where I expected something specific and was quite surprised by the outcome. And I didn't press the button.
Incredible gameplay, hilarious settings, and so much more! This game is one of those free-to-play hidden gems that I love, and I always want more like this!
Интересная идея, но реализация оказалась не такой, как я рассчитывал. В целом хорошо, но супер скучно.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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