
In a world of corrupted memories, you traverse the remains of a once flourishing city. Shadows flicker around you and metallic echoes pulse through your mind. Search for your father's legacy to regain your forgotten past. But beware! Each step takes you deeper into a waking nightmare.
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About
Dive into a captivating world where fragmented memories await discovery! In this side-scroller adventure, navigate the remains of a once thriving civilization and piece together your scattered past. Between classical jump-n-run and puzzle solving, you have to keep a close eye on your surroundings. Explore the depths as you uncover forgotten stories and concealed corruption. On your journey, you must face the truth about your past life while reclaiming the essence of yourself.

Make your way through this hostile world and challenge yourself with uncovering it's secrets. Along the way you'll meet enigmatic strangers - use their powers to navigate the environment on different ways. Learn how to walk through solid steel bars or see in the dark. Can they aid you on your journey? Remember, every light casts a shadow.

Danger lurks around every corner. Stay on high alert and avoid merciless enemies that threaten your progress. Use stealth and strategy to get past various types of opponents, ensuring that you can reclaim your memories without falling victim to the nightmares that pursue you.
Immerse yourself in this dystopian adventure with a live-recorded orchestral soundtrack that brings every moment to life. Feel the intensity and emotion as the music adapts to your journey, making each scene unforgettable.
Story-Driven Gameplay
Jump-n-Run
Special Abilities like Teleportation or Doublejump to overcome obstacles
Variety of different Puzzles
Interact with the World to make your way
Use Stealth and the Environment to evade different Enemies
Enjoy the live-recorded Orchestral Soundtrack adapting to your Gameplay
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Moony:Black_Lotus is described as an “atmospheric adventure.” The art and music are exceptional, and it begins as a dark (as in the absence of light) world to explore. The first segment of gameplay is in a house and, although you are not being chased, it has the feel of Little Nightmares as you guide a small character through a big world. This soon changes to a trip through a complex factory with many moving (and dangerous) parts. And this is where Moony began to unravel for me. Getting through a production line without getting flattened does not appear to be in my future! What the Steam store page does not clearly communicate is that this is a side-scrolling platform game along the lines of Inside or Limbo. It requires a certain level of skill and timing that I lack. I played Inside to the end and was proud of myself. My hubris was short-lived, as Limbo broke me completely and I never could finish it. In terms of the platforming required to progress the Moony story, it leans towards Limbo. The good news is that the game regularly saves to a single slot. When you die (which you are likely to do often), you will respawn at the last save point which is usually not more than a few moves back. The sad part is that Moony looks like a very cool game with varied environments, interesting puzzles, and a beautiful soundtrack. I am too early in the story to have a strong sense of the narrative. Thus far, my focus has been to gain two new abilities and survive. To summarize, I have barely scratched the surface of this game but have a favorable impression. If my skills were more finely honed, I believe that I would seriously enjoy moving forward (or sideways) and seeing where Moony ends up. Alas, that is not to be. I recommend this game to those who are confident with precise timing and side-scrolling mechanics. If you are a gamer who enjoys titles like Limbo, then Moony:Black_Lotus may be just right for you. If you are looking for a game that is an “atmospheric adventure” with more focus on exploration and less on survival, then you may want to check out other titles. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
Started playing this game and I really like it! It has a gorgeous soundtrack, which really adds to the atmosphere of this game - feels really unique. The story is interesting, told through visual storytelling and the stunning music, which I really like - no need to overexplain things through endless walls of text or monologues. I feel like you can discover a lot in this game, but I only started playing it, so I am excited for what comes next. I definitely recommend this game!
I really love the art style and the way how the story is told. Took me some runs to fully grasp the lore. The orchestral music builds atmosphere perfectly, and the music easter egg in the main menu really catchet me off guard xD A surprisingly well performant game for it being in UE5 with no noticeable bugs. A really great experience from such a small team. Looking forward to what’s next!
Just started playing and I’m already hooked. The atmosphere is incredible, the puzzles feel clever, and the music is fantastic. I just hope the game is long enough. For a still unknown studio, this is really well done! Haven’t even encountered a single bug yet, which is almost unusual these days :(
[h1][b]黑莲花:出淤泥亦染[/b][/h1] 说在前面:[i]游戏难度总体比较平衡,简单来说,就是要么“跑酷操作基础,但是解密部分就不基础”(如前期从各种歧路解锁五个隐藏小球);要么“解密基础,但是跑酷操作不基础”(工厂关卡履带跑酷,短短一条路必须一条命通关,而且有些机关还是快慢刀)。[/i] [i]不过游戏作为处女作的话总体非常优秀,小体量悬疑跑酷元素齐全,画面演出也很风格鲜明。[/i] [b][i][u]部分卡关处本测评通过卡关攻略信息差已经分享,大家游玩得时候不妨一看,让游戏体验更连贯。[/u][/i][/b] [h2] [b]铁幕垂城噤寒蝉,双境奇影封笑靥[/b][/h2] 技术力比较一般,帧数表现不算很好,我认为对于这款视觉表现作为主要表达的游戏而言,是减分项。但游戏立意以及意蕴不错。总体画风时铅灰色偏暗,大概是将两线主角命运交织在一起,玩家通过在两重视角与世界观中进行2.5D解密跑酷(类似小小梦魇的地图探索)。操作非常简单,左右控制移动,上下控制站起蹲下,空格跳跃,shift键加速。按E进行互动,通过移步换景逐渐揭开组织阴谋,改造人骗局的剧情全貌。 笔者首先将两个世界观进行间接,首先是相对变格的西幻设定,男主是一个白发少年,这个世界中有可视的法术力量泉源(官名为fireflies),赋予主角不同能力,并且与另一个世界相互勾连,他探索的世界主要是原始自然风光或者是中世纪堡垒风格,少见现代风;另一个世界则是冷峻后现代风的科幻感(与《银翼杀手》差不多质感),男主时兜帽男,主要扮演了从外部逐渐潜入老大哥组织的角色,并且随着游戏篇章,逐渐为世界注入生机与希望,他没有特殊能力,基本上就是凭借解密和跑酷逐渐揭示世界真相。 剧情前期有点小割裂,即白发少年从室内突然被一个画中人凝视后进入废墟,然后在一个虬枝盘曲,荧光诡闪的丛林中探索,走到森林边际后,钻入一个废弃的林间中世纪堡垒之中,堡垒墙壁缀着莲花纹章,主角在此处获得了能力系统,有点像奥日的小精灵,第一个技能效果是飞雷神——小精灵前绕并且向上飘行一段,最后男主移到小精灵的终点位置。应用场景通常是通过一些栅栏或者网状的阻挡物。 教程关,第三处场景回到户外。是林径和一些农舍聚落,一技能的复用率挺高的,总体换汤不换药。然后白发少年突然来到一个位于起居室的现代关卡,里面有一个赛博感很强的虚拟人绘画了一个机器人草图,主角在工作室中游弋跑跳。从教程关此处开始的解密变得挺意思,与场景交互的大跳、技能利用变得更有新意。 而后时空再一转,这时一处机械工厂,正在监修的机器人就是之前草图上绘画的机器人,其胸口上纹着一个白莲花徽记。本关获取了第二个能力即是五个光球帮忙照亮前路,因为这一关是暗室关卡。这一关稍不协调的是,当中很多升降平台/会变化的桥梁等,需要等待较长时间才能看得到,它们垂降或者摇摆过来前,玩家有时候是无法知道存在这些天降来路的,建议如果有更新,可以在一些有路或者有不易察觉的平台的地方做一个标牌。尤其值得一提的时,吊臂跑酷很有新意,非常好融合! [b]卡关攻略信息差1:[/b][u][spoiler]时钟那一关不要被草图骗了(是时钟九点钟图样,即绿色指针指在正北,蓝色指在西边)[/spoiler][/u] 卡完关之后,慢热的节奏终于剧情开始流畅了,看完了仿生机器鱼的草图以及穿上潜水服,进入了工厂的水缸(水中都市)之中,这一关的亮点是跑酷失重感,以及技能是二段跳。[b]二段跳建议一段跳完直接就开始二段,因为即时二段可以让自己跳的非常高,否则延后二段跳就是平向增加一小段举例,实际上如果遇到比较远的跳跃点,直接快速二段跳容错率更高。[/b] 演出亮点是,走着走着突然颜色一换,变成了陆上都市,然后走几步又是水中,来回切换进行跑酷,非常蒙太奇的跳跃运镜。游戏全程没有太多英语文本,所以全英语只在设置界面,游玩没有语言门槛,主要是入门游玩时的解密门槛(不过不高)。 [h2][b]高墙有眼铸冷月,密网无风禁春秋[/b][/h2] 游戏有章回切换的提醒,比如进入正片后,提示了A New Dawn(篇章名),主角身份即切换成了兜帽男,进入战火纷飞的城市废墟,废墟终点是严格自动机兵看守的港口工厂。感觉是主角所处的现实世界,和之前的如梦似幻有明显界分。 [b]卡关攻略信息差2:[/b][u][spoiler]几处密码已经提前试错了,折返跑会很折磨,分别是——剧院密码537(试了538次就解开了,很快)、港口密码235,[/spoiler][/u] 随着剧情图册的收集,发现莲花似乎是一个组织的象征,组织有点类似科技巨头,许诺美好世界也在欺骗着民众,宣传布道中补下了天罗地网,将普通人改造成强大的改造士兵,[i]用前现代的美好叙事给信众带来虚假信心,同时用现代的武器力量改造和镇压现实世界,最终形成了后现代的压抑空荡社会[/i]。潜入了工厂甬道后。走出后豁然开朗,进入到很多守卫看守的一个街巷,满目兵燹疮痍。 现代的工厂潜入与西幻的魔法冒险次第展开,感觉是两个世界,也是两个时代,或许是双重梦境。 兜帽男主角从幻灭的现代城市进入严格看守的工厂再到霓虹闪烁的后现代赛博城市;有一张蓝图似乎表述了,各种法术是科技培养出来的能力之一/或者是说要把什么fireflies之类的东西放到另一个器皿中的流程操作。从此处,两条故事线发生了交融碰撞,兜帽男从赛博城市出来,碰触到一个地方,洇红的天幕下一秒让他换了一个位置,到了一个夹杂着培养池科幻感的实验室。 此处boss关是有点像逻辑电路。 [b]卡关攻略信息差3:[/b][u][spoiler]左侧点两下,然后看正中间屏幕灯管全部暗掉时,再分别点击一次中间的两个按钮,如是,所有屏幕灯管都能打开,boss也会被击败。是有一点压迫感的。[/spoiler][/u] 然后进入白发少年的视角,是暗处山洞探索。 [b]卡关攻略信息差4:[/b][u][spoiler]大概方位是先往偏左的向高处攀爬(两个光球),再往右侧的高处攀爬(两个光球),主要是为了获取四个光球,每次获取光球都能发生时空穿越,即三两下就能到下一个位置,从山洞穿越到纯白的塔楼迷宫,然后再时空穿越回山洞,这里创意特别好,主要是太拖沓了,而且技术力非常一般,引导做得非常烂,很容易卡关,boss压迫感尚可,跑酷难度也不大,主要是太暗了且一开始还没有照明技能。[/spoiler][/u] [h2][b]七年耕耘磨一剑,枣花虽小结实成[/b][/h2] 游戏前期相对割裂,中后期显然进入状态了,把组织的压迫感以及将游戏意象——黑莲(阿含经称之为“须乾提”)盛放于地狱中象征罪业暗冥,渲染得非常不错,总体不错。还是有一些小缺点(但反馈制作组后他们告知将会在下一次更新补丁中进行修复,总体诚意还是十分鲜明的),现阶段的小瑕疵还有: (1)主角推物体的速度太慢了,感觉加点速,游戏的连贯度会更高。男主跑步的肢体动作稍微僵硬,但是考虑到游戏本身容量就不大,所以是可以容忍的小瑕疵。 (2)点进线索照片后按Esc会卡bug,出现不了鼠标光标,从而关闭不了图片,导致卡关。 (3)重生点设置过远。尤其是root那一幕,我收集到了五个闪光球(fireflies)之后,不知道如何进行下一步,存档打算过会玩,结果重生点就是我还得再重新打一次boss。 (4)部分引导有些差,包括但不限于root那一幕的山洞太黑而且没有箭头指向;第一关里面在五个小房间里搜寻hidden fireflies时也不太好找。 (5)地形设置上,还有完善得地方。水关卡地形了,建议“局内设置”放一个强制自杀回到出生点,否则感觉要小退才能回去;有些地图内会出现反复死亡无法回到重生点的地点。 因为这部游戏从玩法设计上,剧情立意上,还是很值得一玩的。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
A really nice and interesting game. Quite a unique approach to storytelling with great atmosphere. Amazing OST recorded with an actual live orchestra :O One of the best indie games I've played this year. Would definitely recommend!
The game has something to offer every side-scroller fan. The story feels very well thought out, giving you the constant impression that you might have missed a detail and with each new discovery, you gain a different perspective on the narrative. The game features plenty of puzzles that strike a perfect balance: not too hard, but not too easy either. The live orchestral music immerses you in the world and is perfectly chosen for every scene. You can complete the story in about 3 to 4 hours at a relaxed pace, but thanks to the built-in narrative elements, it takes multiple playthroughs to fully grasp the story and that’s what makes it so captivating. An absolute recommendation for anyone who enjoys unwinding in the evening with a side-scrolling adventure on PC.
Very great game. One of the best indie games I've played this year. Also the soundtrack is insanely well produced, since it seems like it was played by an actual orchestra. Very good game all in all, would definitely recommend!!
Stunning visual design, breathtaking orchestra-scenes and a gorgeous storyline, by far the best of it's genre! The riddles are fun, and you can really feel the dev's hard work in every little detail. Love it!!!
I absolutely love this game – not just a little, but with all my heart! It’s a journey through beautifully crafted details, atmospheric levels, plenty of variety, clever puzzles, and – best of all – a story you get to discover for yourself. Of course, my opinion isn’t entirely unbiased: I had the huge honor of co-writing the soundtrack for Moony: Black Lotus, which gave me a deep look into the last one and a half years of development – though I wasn’t involved in the actual game design itself. Now, just before release, our soundtrack team got to play the finished game for the very first time. And honestly – thank you so much, Phil and Kai, for creating this. It holds so many beautiful moments, so much magic and mystery waiting to be uncovered. To me, Moony: Black Lotus is not just a game – it’s a piece of art, and a personal reminder of all the wonderful memories along the way. I truly hope many more players will dive into this world, gather the clues and symbols, interpret them, and craft their own story from it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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