
A fully-cooperative game mode for the board game Moonrakers. Introducing a co-op game mode for 1-5 players where you'll adventure across a procedurally generated map, attempt multi-tiered narrative-driven contracts, build a ship, and face off against a Utopian Alliance General.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super ajout
An amazing companion to the board game, and the solitaire gameplay also works great, being given an "AI partner" to help with. I recently played in order to get hyped for the TITANS expansion, and realized that the SteamDeck+Monitor is amazing to play this on the go (camping, vacation, etc.) Runs smoothly and required no external power. A mouse it required but that's about it.
a really unique and well executed take on a deck builder, highly enjoyed it!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
moonrakers is so fun! do really need the board game haha
good.
Easy to learn and fun way to spice up Moonrakers
no android support. I'll change my review once that comes.
Excellent, would pay for more content.
This is an amazing free addition to the board game that turns a negotiation-based competitive game into a marvellous cooperative experience reminiscent of the noteworthy indie video game, FTL. As of reviewing this in late 2022, I've played through once in a three-player game in August and scored a very difficult, skin-of-our-teeth victory. A large positive part of our experience lies in the freedom players have when kitting out their ships; since everyone is trying to optimise their ship for a different purpose, you are more likely to get ship parts and crew that scale well with one another, unlocking interesting combos. A prominent negative I can mention is that the frequent typos break immersion in the scenarios presented. An additional benefit is that this theoretically makes the two-player experience good. Competitively, the base board game depends so much on negotiation that the solo mode is an interesting negotiation-free puzzle and three players allow the game to shine, but the two-player experience is caught in an unsatisfactory limbo between the two. Cooperatively, this limbo space no longer exists and the players can work together on the puzzle presented. Finally, I want to mention the pleasing aesthetic of the game; I don't particularly remember the audio, which I'm sure was fine, but the artistic style shared with the base board game feels simultaneously retro, arcade-gamey, and futuristic with its pixelated appearance. EDIT: I have more recently played the game with four players and it stretched out too long. The duration of the game scales out of control based on the number of players. This should strictly be played with three or fewer players.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 46% | Free | |
| $0 | 6 | 83% | Free | |
| $285K | 565 | 82% | $19.99 | |
| $249K | 1.2K | 85% | $19.99 |