
"Journey to the Moon" is an interactive game that combines lunar exploration with art, culture and science popularization. The core of its development is "space life is coming eventually".
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
All resources in this game are for learning and reference purposes only regarding the exploration of lunar culture. They must not be used for any other purposes, especially not for commercial promotion. Violators will be held accountable.
About this game:
"Journey to the Moon" is an interactive game that combines lunar exploration with art and culture, as well as science popularization. The core of its development is "space life is coming eventually". Players will experience and explore the future cultural and art center built on the lunar surface by switching between first-person and third-person perspectives. Through four levels, "Journey to the Moon" presents to players ancient Chinese moon culture, modern lunar exploration projects, and future human space life. In 2025, this work will be presented on the screen of China's first art satellite "SCA-1 Satellite", which is currently in orbit, as one of the "Infinite Utopia" cosmic interactive spaces in artist Hao Ruichang's space art project (Phase II) (Xu Bing Art Satellite Residency Project). This work will also serve as a practical slice of the aerospace era and the emerging art field, exploring the feasibility of future "integrated space and ground curation".
Story Background:
With the gradual realization of the five major themes of national space science exploration and the construction of a habitable lunar base by the lunar exploration project, humans will gradually move to the moon in the future and establish a "Moon Path" museum on the lunar surface to commemorate the journey of lunar exploration and look forward to an even more exciting future life in space...
Detailed Tutorial:
WASD / Move
Space bar / Jump
Mouse wheel / Zoom in and out
E/Interactive Button
F/Operating Instructions
G/ Tourist Visa
T/News Flash
ESC/Menu key
Some model materials are sourced from:
Divi Model
Some audio materials are sourced from:
China Philharmonic Orchestra "Above the Moon (Symphony Version)", "To the Moon" Main Theme, "To the Moon" Moonwisher, "To the Moon" Born a Stranger, "To the Moon" Laura Shigihara - Everything
Image, video and data sources: China Lunar Exploration and Deep Space Exploration Network, China Science and Technology News Network, Beijing Association for Science and Technology, , , , Baidu Baike, Baidu Scholar
Font source:
Dot Dot Pixel Font - Square, ZCOOL Premium Black Revision 151105
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏故事设定未来解决氧气问题——这种将系统BUG转化为艺术表达的设计,重新定义了‘故障美学’的哲学边界。
嫦娥五号着陆器的建模精度惊人,甚至还原了月球土壤黏附舱体的物理效果。但建议增加更多探月工程档案的交互入口,比如点击舱内电脑能调出真实任务日志。
从未想过能以游戏形式触摸《诗经》中的‘月出皎兮’,还能在环形山上看到火箭飞天的影像!第三关‘古代厅’将吴刚伐桂的传说解构成月球基地的能源装置,这种文化转译堪称天才。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
日本玩家表示震惊:游戏中‘室内展厅’章节竟关联了嫦娥工程的国际合作背景,这种东方宇宙观的共情设计值得全球推广。
郝锐昌把SCA-1卫星变成了‘太空艺术发生器’:未来,玩家在游戏中的行为数据会实时影响卫星屏幕的抽象视觉输出,模糊了创作者与观众的边界。
10岁孩子通过游戏记住了'鹊桥中继星’原理,也看到了最新的嫦娥6号。但建议增加家长控制选项。
首位火星基地玩家登陆游戏时,系统自动生成‘荧惑-太阴’双星叙事线,开创人类史上首个跨天体互动叙事先例。
最喜欢里面的交互界面,非常清晰,引导性强!
带学生通关后,他们自发研究了游戏里提到的‘太空画廊’和‘太空格物’的关联性。这种跨学科触发思考的能力,远超传统科普纪录片。
游戏场景里,诗词很多 ,很有诗意,喜欢,还有月宫的模型很漂亮,会发光
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.