
In mysterious Silvermoon Castle, brave adventurers explore levels, fight monsters, collect items/keys, level up, uncover secrets, and challenge the final boss in a strategic, thrilling fantasy adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Overview
A castle adventure-themed game where players battle various monsters and collect items in meticulously designed levels. Through exploration and progression, players experience the thrill of growth, with the ultimate goal of breaking free from the castle's confines.
Game Background & Worldview
Once a prosperous castle, it has fallen into chaos and darkness due to the invasion of a mysterious force. Brave adventurers step into this castle full of unknowns, uncovering its secrets and restoring order to the castle.
Core Gameplay
Room Exploration: The level map consists of multiple fixed-generated rooms, each with unique layouts, events, and rewards. Some rooms may hide valuable items, while others are filled with traps or monsters.
Character Growth: Enhance character attributes and unlock new skills through battles and exploration. Players can customize their progression based on personal preferences and game strategies.
Combat System: Features turn-based auto-battles where players must strategically utilize character skills and items to defeat enemies. Emphasizes tactical depth in combat.
Level Design
Map Rooms: Each floor is meticulously designed, including room layouts, pathway connections, monster placements, and item locations.
Varied Level Types: Includes normal levels, elite levels, BOSS levels, and more. Different level types offer unique challenges and rewards.
BOSS Battles: Each BOSS has unique skills and combat mechanics, requiring players to observe and analyze to devise strategies for victory. Defeating BOSSes yields generous rewards.
Progressive Difficulty: As the game progresses, levels become increasingly challenging with stronger monsters, more traps, and more complex terrain.
System Design
Shop System: Players can use in-game resources to purchase items, equipment, and skills.
Quest System: Main quests guide players through the game's storyline and core gameplay, while side quests provide additional challenges and rewards.
Art & Sound Effects
Art Style: Retro pixel art with a low-saturation purple-blue palette. Simple pixel compositions and light-shadow contrasts create a mysterious and nostalgic atmosphere. Purple hues evoke an ancient, mystical vibe, while cool blue tones enhance the fantastical and cold spatial feel. The low-saturation color scheme aligns with the visual characteristics of classic pixel games, using a unified color language to support the core experience of dungeon exploration, making every adventure feel both unknown and nostalgic.
Sound Design: Background music adapts to different scenes and combat states to enhance the game's atmosphere.
NPCs & Merchants
Dialogue NPCs: Non-player characters that provide quests, equipment, teleportation, and other functions.
Riddle NPCs: Characters that advance the game's storyline, offering background stories and clues.
Merchants: Appear in levels to sell various items and equipment. Their inventory and prices may vary based on game progress and random factors.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
画风蛮可爱的,魔塔一层层进阶,但感觉还要好好修复,好多bug,经常走着走着卡在两个格子之间不能行动,只能强制存档读档之类的,读档以后之前的钥匙数量有变化,之前打过的怪又会出现等等。遇到超级猛的怪点逃跑也会卡死在这个战斗界面hhh希望好好修复bug吧,还是值得期待的!! ----------------------------------------------------------------------------------- 4.10二编 感谢修复! 不过又玩了一下,发现1依旧有这个问题qaq虽然比之前有减少,一开始我怀疑是不是战斗结束时我同时在按上下左右键,动作太快了导致的?但又试了几次不是每次都会触发卡在两个格子间,所以依旧不确定。 2已经完全修复,感谢! 3不是逃跑失败的问题,怪我表述不清。我有看到显示逃跑失败的提示,遇到的情况是有时候逃跑失败死亡就出现死亡界面重新开始,有一次是逃跑失败应该死亡后卡住在这个战斗界面完全没有反应,也无法正常退出重新开始等等,不知道是不是偶发情况。 4从第四层开始怪物种类突然变很多,难度也提高了很多!不知道能否有更清晰的引导,不然如果按初始100生命突然打一个很厉害的怪很容易触发死亡结局qaq((比如目前只能确认怪物难度:史莱姆<骷髅人<哥布林,算是前期引导给到我的提示,后续怪物难度只能靠自己一个个去触碰尝试能不能打过。 5发现在一次死亡后重新从1层开始爬塔,虽然背包清空了,但初始生命变为了500,钥匙有变化,不知道是不是故意为之?不过初始生命500打起第四层开始难度徒升的怪一下子舒服了很多哈哈哈哈 6之前有在第四层遇到老爷爷发布的击杀10个哥布林任务,但这次玩的时候,偶然遇到这张任务单是打怪掉落的,后续和老爷爷对话就没有再发布任务,但打的哥布林数量也没有计入任务单,一直是0/10,不确定是不是bug 7存档目前只有6个档位,不确定如果快速存满了后续是否就无法存进去?不知道能否做成自主选择覆盖某个存档档位,然后存档时旁边除了存档时间,再显示一下存档时位于第几层、主角状态或者是简略的当前地图界面,有助于读档时帮助回忆起当时情况等等。 最后,辛苦作者做这个游戏,也祝银月堡越来越好!
额,现阶段框架可能是搭建好了,但是游戏的细节惨不忍睹,我都不能说是怀疑制作组是不是从来不玩自己游戏的() 开局上来就给我雷达干启动了,直接一个下马威之启动游戏直接弹3个“玩 银月堡”,我还从上往下试了3次,前俩个只是默认英文,最后一个默认中文,我想说何意味?你在干什么呢。 然后游戏进去对话框的下一句是点箭头,然后旁边放个×,拜托这俩挨在一起那个×还那么大,我还以为就一句话都顺手就关了,后面才发现能点下一句,你是有什么心事吗。而且点对话框然后下一句对话这个交互逻辑,现在99.9%的游戏都可以吧?然后就是一打怪,对话,商店都会触发移动定位那个框的错位,设计了提前规划路线然后一交互就会把框锁在那个交互地点下,然后你走过去就会回头,wow这实在是太Cool了不是吗! 然后打怪就是播放那个没有倍速没有跳过逃跑100%失败的对战小动画,你成功让我想起来另一个游戏制作人的金智勋金÷而且和他如出一辙的把我气笑了,然后还有你的选择点选框混色有点严重,全选里有一个没选乍一看根本看不出来。 问题太多了已经力竭了,爬了快10层已经赤不动了,我只能说深深透露出就是制作组自己不玩,然后还没怎么玩其他游戏然后去借鉴下经验的作品,而且还卖42?!都2026年了,别生产电子XX了好吗() (哦对了,还有你的音乐就两种,进rz战斗动画要么停了要么就一直播放1s就重复,就连你的Steam商店PV都是这样。我都在想你是不是故意开喜+1来折磨大伙的😵)
фигня какая-то
喜加一了,但哥们不白领,先给个好评
Gizemli Silvermoon Kalesi'nde cesur maceracılar, stratejik ve heyecan verici bir fantastik macerada seviyeleri keşfeder, canavarlarla savaşır, eşya/anahtar toplar, seviye atlar, sırları ortaya çıkarır ve son boss a meydan okur.
这游戏质量认真的吗?战斗不能快进,走路格子会歪只能读档,战斗主角会突然消失,对话按键不灵,发布之前有自己玩过吗?
直接把文件删了,这操作太秀了,再包饺子送福利和删库跑路一条路走到黑之间选择了骂声最大受益最小的打法,本身小游戏质量一般,现在钱没赚到评价还烂了
Peguei grátis com um macete disponibilizado na comunidade (não era chave). É muito divertido mas tá com falhas bobas e serve caso você queira apenas conferir. Você fica andando pela dungeon (castelo), batendo alguns inimigos e explorando o mapa sem dificuldade nenhuma. Só isso. [i]As falhas:[/i] ficou sem som eventualmente; no finalzinho da minha olhada não consegui carregar o meu último save (p#rr@!) e algumas partes tão nesse idioma oriental. [b]Divertido![/b]
走迷宫小游戏,走路有BUG,背包物品不能移动,商店卖不了东西,不好玩
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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