
This is a casual Sokoban game. Players need to use the keyboard to control the female character to complete the task and move to the next level.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まごうことなき倉庫番。クリアしてもスキップしてもムービーは見れるし 解き方のお手本まであるので至れり尽くせりだが、おかげで達成感は微妙。 ユーザーフレンドリーな機能は皆無だけど300円なら許せる範囲。 で、何が怪物なのかは結局わからなかった。
[h1][b]🎮 Reseña de Monster[/b][/h1] [h2]Resumen del Juego[/h2] Monster es ese “Casual, Indie, Estrategia” que llega disfrazado de rompecabezas y termina siendo, digamos… un simulador de “no lo abras en la oficina” con estética anime y enfoque adulto. La propuesta es simple: resolver puzzles para avanzar, con recompensas visuales que claramente no buscan ganar un premio a la sutileza. La primera impresión es clarísima: el juego sabe exactamente a qué público le habla y no intenta aparentar otra cosa. Si esperabas una estrategia profunda tipo ajedrez intergaláctico, aquí la “estrategia” es más bien decidir si sigues jugando por el puzzle… o por el “contenido educativo” (guiño, guiño). [h2]Lo Picante y Lo Que Raspa[/h2] Lo Bueno: ✅ Rompecabezas accesibles y directos 🧩 ✅ Estilo anime bien alineado con su temática 🎨 ✅ Enfoque casual: ideal para sesiones cortas (o “cortísimas”) ⏱️ ✅ Claramente hecho para un jugador: cero distracciones sociales 🧍 Lo No Tan Bueno: ❌ 0 jugadores actuales: ni el monstruo se presentó a la fiesta 👻 ❌ 0 logros: Steam se queda sin excusas para tu dopamina 🏆🚫 ❌ “No apto para oficinas” no es chiste: te puede arruinar el día (y el empleo) 💼🔥 ❌ La parte “Estrategia” se siente más etiqueta que realidad 🤨 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Puzzles casuales que cumplen, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Reto moderado; no parece buscar romperte la cabeza.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Enfocado en lo adulto; variedad jugable limitada por el concepto.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Anime correcto: hace lo que promete sin alardes.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Probablemente existe… para conectar escenas y ya.[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Cumple con el tono “adulto + anime”, sin mucha sorpresa.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]4[/td][td]Funcionales, poco memorables.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Acompaña, pero no se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]No destaca; si existen, pasan sin pena ni gloria.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Bastante encasillado en su nicho y fantasía.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Al ser casual/indie, debería ir estable en general.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Sin logros y con estructura de puzzle, se agota rápido.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]4.7[/b][/td][td]Cumple su fantasía, pero como juego se queda corto.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Monster es como ese snack culpable: lo consumes rápido, te deja satisfecho si ibas por lo obvio, pero no lo confundes con una comida completa. Como rompecabezas casual funciona, pero cuando lo miras con lupa de “Estrategia” y “contenido jugable”, la cosa se desinfla. Lo más controversial: tiene 263 recomendaciones totales, pero 0 jugadores actuales. O sea, la gente lo recomendó… y luego salió corriendo a borrar el historial. Si buscas un rompecabezas adulto con estética anime, aquí hay material; si buscas un juego redondo, Steam te va a mirar con cara de “¿en serio?”. [h3]Recomendación de Compra (Solo para fans del género adulto)[/h3] Puntuación Total: 4.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -60% Veredicto: [i]Recomendado solo si vienes específicamente por el contenido adulto y toleras un juego “justito”.[/i] Si tu prioridad es un rompecabezas casual con recompensas subidas de tono, puede servir. Si quieres profundidad, comunidad viva o motivos para volver (hola, logros inexistentes), mejor busca otro “monstruo” que al menos tenga pulso.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全破看動畫麻煩只有5格看完又會跳回1~5要一直往下點...而且滑鼠滾輪不能用,動畫滿短的..建議特價買
粗制滥造,纯圈钱用的。就连单纯作为小短片播放器都不合格,回忆里小视频列表居然不能滚动,得用鼠标一个个往后点,播放完换下一个居然还得再从头开始点,去nm的。
VA is so АSS its unbelievable, like a ♥♥♥♥♥♥♥ crying kid whats wrong with you. Better off muted lol Puzzles are good tho but that doesn't make up for it
Monster, developed and published by ASOBI, is a minimalist puzzle experience that draws heavily from the classic Sokoban formula, focusing almost entirely on spatial reasoning and careful planning. It doesn’t attempt to reinvent the genre or introduce layered mechanics; instead, it presents a stripped-down approach where every level is built around a single idea—move correctly, or start over. This clarity of purpose gives the game a clean and accessible identity, though it also defines its limitations from the outset. The gameplay is centered on navigating grid-based environments and pushing objects into their correct positions to complete each stage. Movement is deliberate and unforgiving, with each action carrying weight because of the potential consequences. A single misplaced push can render a puzzle unsolvable, forcing players to reset and rethink their approach. This structure encourages patience and forward-thinking, rewarding players who can visualize multiple steps ahead rather than reacting in the moment. It’s a style of gameplay that feels methodical and mentally engaging, particularly for those who enjoy problem-solving without distractions. As players progress, the puzzles gradually increase in complexity, introducing tighter spaces and more intricate layouts that require a deeper understanding of positioning. The challenge comes not from new mechanics, but from how the existing rules are applied in more demanding ways. This design philosophy keeps the experience consistent, allowing players to build mastery over time. However, because the core mechanics remain unchanged throughout, the sense of progression is tied solely to difficulty rather than variety, which can make the experience feel repetitive during longer sessions. Visually, Monster adopts a very simple and functional style. The environments are clean and uncluttered, prioritizing clarity over artistic expression. This makes it easy to read each puzzle and understand the layout at a glance, which is important for a game built around precision. At the same time, the lack of a distinctive visual identity means that the game doesn’t leave a strong aesthetic impression. It feels more like a tool for delivering puzzles than a fully realized world. The audio design follows a similarly restrained approach. Sound effects and background music are minimal, serving primarily to support the gameplay without drawing attention to themselves. This understated presentation can create a calm, focused atmosphere that suits the puzzle-solving experience, but it also contributes to the overall sense that the game is intentionally barebones. One of the more noticeable aspects of Monster is its limited scope. The game offers a finite set of puzzles without additional modes, narrative context, or significant replay incentives beyond improving efficiency. For players who enjoy short, contained experiences, this can be a positive, as it provides a clear beginning and end without unnecessary padding. However, for those looking for a more expansive or evolving experience, it may feel too brief and lacking in depth. Ultimately, Monster succeeds in delivering a pure and focused puzzle experience that stays true to its roots. It offers satisfying challenges for players who appreciate careful planning and logical problem-solving, but it does little to expand or innovate beyond its foundation. Its simplicity makes it approachable and easy to understand, yet that same simplicity prevents it from standing out in a genre filled with more inventive titles. In the end, Monster is best appreciated as a straightforward, no-frills puzzle game that delivers exactly what it promises—nothing more, nothing less. It’s a solid choice for fans of classic puzzle design, but it is unlikely to leave a lasting impression beyond its immediate challenges. Rating: 6/10
nice
처음 이 asobi 겜을 접하고 충격을 너무 받아서 딴 겜이 시시하게 느껴져 버렸다 ㅋㅋㅋ
Mano, 3,5 horas no lixo kkkkk animação tosca, desafios ridiculamente fácil e ainda é pago. N gasta dinheiro nem tempo nessa bomba
Um jogo que te faz trabalhar as duas cabeças :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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