
This is a casual Sokoban game. Players need to use the keyboard to control the female character to complete the task and move to the next level.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全破看動畫麻煩只有5格看完又會跳回1~5要一直往下點...而且滑鼠滾輪不能用,動畫滿短的..建議特價買
粗制滥造,纯圈钱用的。就连单纯作为小短片播放器都不合格,回忆里小视频列表居然不能滚动,得用鼠标一个个往后点,播放完换下一个居然还得再从头开始点,去nm的。
VA is so АSS its unbelievable, like a ♥♥♥♥♥♥♥ crying kid whats wrong with you. Better off muted lol Puzzles are good tho but that doesn't make up for it
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Monster, developed and published by ASOBI, is a minimalist puzzle experience that draws heavily from the classic Sokoban formula, focusing almost entirely on spatial reasoning and careful planning. It doesn’t attempt to reinvent the genre or introduce layered mechanics; instead, it presents a stripped-down approach where every level is built around a single idea—move correctly, or start over. This clarity of purpose gives the game a clean and accessible identity, though it also defines its limitations from the outset. The gameplay is centered on navigating grid-based environments and pushing objects into their correct positions to complete each stage. Movement is deliberate and unforgiving, with each action carrying weight because of the potential consequences. A single misplaced push can render a puzzle unsolvable, forcing players to reset and rethink their approach. This structure encourages patience and forward-thinking, rewarding players who can visualize multiple steps ahead rather than reacting in the moment. It’s a style of gameplay that feels methodical and mentally engaging, particularly for those who enjoy problem-solving without distractions. As players progress, the puzzles gradually increase in complexity, introducing tighter spaces and more intricate layouts that require a deeper understanding of positioning. The challenge comes not from new mechanics, but from how the existing rules are applied in more demanding ways. This design philosophy keeps the experience consistent, allowing players to build mastery over time. However, because the core mechanics remain unchanged throughout, the sense of progression is tied solely to difficulty rather than variety, which can make the experience feel repetitive during longer sessions. Visually, Monster adopts a very simple and functional style. The environments are clean and uncluttered, prioritizing clarity over artistic expression. This makes it easy to read each puzzle and understand the layout at a glance, which is important for a game built around precision. At the same time, the lack of a distinctive visual identity means that the game doesn’t leave a strong aesthetic impression. It feels more like a tool for delivering puzzles than a fully realized world. The audio design follows a similarly restrained approach. Sound effects and background music are minimal, serving primarily to support the gameplay without drawing attention to themselves. This understated presentation can create a calm, focused atmosphere that suits the puzzle-solving experience, but it also contributes to the overall sense that the game is intentionally barebones. One of the more noticeable aspects of Monster is its limited scope. The game offers a finite set of puzzles without additional modes, narrative context, or significant replay incentives beyond improving efficiency. For players who enjoy short, contained experiences, this can be a positive, as it provides a clear beginning and end without unnecessary padding. However, for those looking for a more expansive or evolving experience, it may feel too brief and lacking in depth. Ultimately, Monster succeeds in delivering a pure and focused puzzle experience that stays true to its roots. It offers satisfying challenges for players who appreciate careful planning and logical problem-solving, but it does little to expand or innovate beyond its foundation. Its simplicity makes it approachable and easy to understand, yet that same simplicity prevents it from standing out in a genre filled with more inventive titles. In the end, Monster is best appreciated as a straightforward, no-frills puzzle game that delivers exactly what it promises—nothing more, nothing less. It’s a solid choice for fans of classic puzzle design, but it is unlikely to leave a lasting impression beyond its immediate challenges. Rating: 6/10
nice
Could been better but it was alright
This is truly a remarkable product and a unmissable life-experience that every single person should live through at the very least once. It changed my life by the roots and my view on the world has been altered irreversibly.
극 가성비 야겜
animations are great, high quality
Um jogo que te faz trabalhar as duas cabeças :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.