
Monster Flipper is a short incremental game where you buy and level monsters, smash them with a giant hammer for gold, and unlock swords and artifacts to automate your progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Defeat monsters with your giant hammer, earn gold, and spend it to buy and level up even more monsters. Build your roster, hit harder, and keep the gold flowing.
Take down mutant monsters to collect Essence, then invest it in a large skill tree full of permanent upgrades. Shape your build, unlock new strengths, and push your runs further.
Boost your damage, attack speed, range, and critical hits to make every swing more devastating. Craft stronger hammers and turn each smash into a bigger, faster payoff.
Collect dozens of autonomous swords and four legendary artifacts to keep the battle going on its own. As your automation grows, the battlefield fills with nonstop action and ever-increasing rewards.
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
値段の割にしっかりとしているインクリメンタルゲー 特徴はないですがいつもの味です
Its ok. Not great, Upgrades are not very nice
es entretenido me la pase bien re bien pero lo malo no tiene un menu de juego por ende no se le puede ajustar nada ni mucho menos el sonido seria bueno que pudieran corregir eso por demas es juego que para matar el tiempo cumple de sobra
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish, Korean
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, got broring towards the end.
The game in my opinion is really boring, not much content and I also had a lot of issues with the game crashing when i wanted to upgrade too fast. The game is lacking a lot of polishing and for that i'm gonna have to tell to to not waste your money or time.
greaat game, a bit grindy at mid-late progression
The Developers send me a key to this game. (not sponsorship and I can say whatever I want) They told me it would be 2.99 € on release so I set out to play it for 3 hours to see if it would be worth your money. I made a youtube short with my thoughts on the game. https://youtube.com/shorts/nxqtohlt3dE?feature=share A short and simple incremental game. Game curve is great and the developers has spared our fingers with automated hammer attacks. THANK YOU!! At 3 euros this game is a decent pickup if you like this style of game.
Feels lackluster and the progression is kinda lazy, it doesnt really mix up mechanics later on all that much, the art is nice but thats about it. Mainly leaving a negative review due to the fact that the game is super buggy, I have had multiple crashes from pressing the upgrade buttons "too fast", it's just ehh
内容太少 玩法没有创意
Well... for the price its a yes. Quite generic progression with some sidegrades in form of abilities. The most important upgrades to buy are %increased elixir gained and amount of monsters. I was never short on gold. I dont like that it actually slows down the progress if you upgrade the mobs so that they have more HP than your auto-hit since the abilities only start to be okay-ish when their usefullness has long gone. The cursor-upgrades (aoe, attackspeed, crit) are noticably stronger in comparison. By upgrading the monsters you make them have more HP and reward more gold but dont increase the elixir gained which is way more important to progress. The first ten, twenty minutes were alright but then the slog set in. Again: for the price its an okay game. If the endgame would be more entertaining in form of more meaningfull abilityupgrades it would be noticably more fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.4K | 144 | 75% | $5.99 | |
| $591 | 4 | 0% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $281.7K | 2.4K | 86% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 83 | 63% | $1.99 | |
| $5.3K | 59 | 71% | $4.99 | |
| $5.3K | 70 | 71% | $4.99 | |
| $5.3K | 56 | 14% | $4.99 | |
| $5.3K | 72 | 72% | $5.24 | |
| $5.3K | 167 | 77% | $1.99 |