
Welcome to Mono Playground! This game is a basic 2D platformer adventure, where you can run up walls, eat cookies, and earn a high score! You play as Mono Kitty, an intrepid adventure in search of something to nourish his cravings of adventure, and stomach! Hope y'all enjoy the experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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I'm assuming this is your first ever finished project. And for a first ever finished project...I mean...It works! It...It works! It's not good though, the physics are genuinely horrendous, it's impossible to get a good feel for it and it's easy to both overshoot and undershoot every single jump. None of the sounds or even graphics have any personality since I'm pretty sure they're all stock free assets. This game did have some interesting ideas though like the wall and ceiling running. Even if they weren't executed the best at least the dev tried executing them. It's a short free harmless experience, but that won't change that it's not a short experience worth playing. I'm sure this really is just your first game and you'll get better, keep going then! This game was...Well it was bad I'll put it bluntly, lets hope the dev learns from this and makes something better in the future.
[h1]Before I played Mono Playground, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Mono Playground is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few generic asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of stock assets and sprites from the internet, dumped them on a basic 2D platformer blueprint/template and tried to pass it all off as if it was his own work. An example of the stolen/plagiarised assets is [url=https://stock.adobe.com/au/images/animated-cat-game-character/231440673]Animated Cat Game Character[/url] that the "developer" ripped off from Adobe and wants us to think is his own work. It has no value or merit as a real game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this. These technical defects push this game below acceptable standards for any modern PC game. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. The game is free, which means this isn't some kind of cash grab or a scam, but the quality is so deplorably low this is just polluting the Steam store, which in itself is harmful. This pollution is taking up visiblity and marketing space from games that were developed by sincere developrs who did the right thing, and it makes it harder for those games to find an audience. It makes it harder for gamers to find genuine games, too. It's impossible to recommend this to gamers, and we can only hope Valve will implement some quality control at some point, instead of relying on reviews like mine to warn gamers away from pollution like this.
Nice little fun platformer not a fan of the controls but it was great non the less
I can not emphasize enough how much you need to play this game. It truly is revolutionary on all levels. The art direction that the developers chose is absolutely stellar and the control oh sweet Jesus. I get a little stiffy in my pants thinking about them they're, so responsive i can confidently state that there is no other game in the history of gaming that even comes close to mono play ground it is absolutely magnificent in every aspect. It is mankind's magnum opus.
Mono Playground'a hoş geldiniz! Bu oyun, duvarlara koşabileceğiniz, kurabiye yiyebileceğiniz ve yüksek puan kazanabileceğiniz temel bir 2D platform macerasıdır! Macera arzusunu ve midesini doyuracak bir şeyler arayan cesur bir macera olan Mono Kitty olarak oynuyorsunuz! Umarım hepiniz bu deneyimden keyif alırsınız.
Классная игра))
Some better controls and some sound / resolution settings would be nice. For real, I've seen Scratch games better than this, sorry :(
Honestly not bad. Some negative comments made me worry but I wanted to see it for myself. It could use some polishing for platforming but it's not terrible. It definitely needs a music off option and a save option though. As soon as you hit Esc it quits to desktop and you will need to start from the beginning, but there is only one level and it's short.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.