
Inspired by the works of the De Stijl masters’ limitations on form and color, Mondrian - Abstraction in Beauty takes an abstract look at the history of video game art in the form of a circular block-breaker.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Mondrian was really fun. I enjoyed the music and the varying puzzles. Had a tough time sometimes with controlling the moving platform as sometimes it would stick, but not enough for me to put the game down. You can see my full review at: http://www.confidentgamers.com/review-of-mondrain-abstraction-in-beauty/
"Art Game" Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).
Видимо мой обзор будет первым на русском. Нестандартный арканоид искусственно усложнённый из-за чего большинство игроков от себя оттолкнёт. Управляемая платформа которой отбиваешь шарик движется по кругу, поэтому можно запутаться в кнопках направления в какую сторону поворачивать, так как когда платформа делает 180 градусов то направления поворотов сменяются. А теперь об дополнительных усложнениях: в игре есть магазинчик в котором за собранные очки (в одних режимах в котором их собираешь при проигрыше теряешь все накопленные очки но при выигрыше удваиваешь имеющиеся, в другом очки не теряешь но и не умножаешь) покупаешь доп. фичи, такие как фигуры разной формы (которые ещё и исчезают-появляются в геймплее) вокруг игрового поля, а так же их вращение вместе с управляемой платформой (самая полезная фича - вы будете отбивать мячик вращением фигуры, а не платформой). И вот это всё что приобретается, а это очень важно - нельзя будет потом отключить(!). Это капец какое странное решение. Во вторых по минималистичному оформлению, оно не очень - над визуалом можно было постараться и больше. Задники "маслом" крайне дорогие и их мало, оформление блоков половина некрасивое (и особенно ужасное "низкополигональное" - ни в коем случае его не покупайте), и оно исключительно рандомно, ты не можешь сделать выбор на том что понравилось тебе, и придётся играть в том оформлении которое тебе противно если из него создалась арена при генерации. Крайне странная игра, по большой скидке можно попробовать, но за полную цену не годна. К минусам добавил бы ещё и достижения, так как придётся наиграть 150 матчей и победить в 100, а это крайне затягивает выбивание ачив на десяток часов, тогда как всё разнообразие игры строиться на рандоме из 4-6 видов фигур и блоков в ней, никакого сюжета в игре или созданных разрабами уровней нет.
Tags: Casual - Brickbreak & Pinball Additional Tags: Delete Local Content & Remove from Library TLDR: Improper Xox360 pad support. Paddle control problems. Circular arena causes game design issues. Xbox360 pad was vibrating but inputs not detecting. The ball would sometimes clip through the paddle. The paddle would accelerate drastically after very slow motion for the initial second as if it was some exponential curve. The circular arena means that if your paddle is up your inputs can feel as if they are reversed if you are just twitch reacting because your paddle is upside down. The visual presentation tries to be clean and crisp and minimalistic. But it comes across as barebones, grating with way too much bright white and flat vibrant colors with no texturing for breakable tiles. The audio did not thrill me much either. Game loads slow and the new age quotes were pointless and not appropriate for an arcade title. Removed for declutter.
Very chill game in the vein of Arkanoid. If you like brick breaking games you might get some enjoyment out of this.
Thee #1 best way to kill time! It's casual, yet exciting! Game Devs and I are friends on Gab I did NOT get this game for free - I paid in full. This is the kind of game you give to your mother so she stops playing Facebook games.
360度打砖块。 收集弹出的宝石购买外观。商店里包括球、发射台、墙壁的各种形状色调样式,甚至还有全屏马赛克化这种效果。外观不能选择装备,而是每局都在在已购买中随机。 整体感觉买越多难度越高。相当适合打发时间。
The premise and the visuals are promising but once one starts playing, the sad reality is that only keyboard allowed, and the game feels like a slog even if one sets the Hard difficulty and fastest speed, as the ball is always fairly slow and its physics iffy, to the point where one has to pray it finally takes the direction to finally get that damn last block. Once unlocked, certain paddles and modes cannot be deactivated, the only way is to reset the game's whole progress. It's a baffling choice and for some reason, the developers never fixed that and even say that one is the "remedy". My guess is that, concerned about making the game an "art piece", they made it so that it could played by pretty much everyone, including people who never touched a videogame. A laudable intent but ultimately, for a "gamer" like me, it ends up being just boring, and the unlockables can't hold my interest much if the basic gameplay is like that.
360도 벽돌깨기 병신겜. 이 간단한 게임이라도 완전하게 되면 추천을 주겠는데, 공이 순간적으로 멈추는 효과가 있는 블록을 때리면 생각보다 높은 확률로 공이 영영 멈춘다. 1시간도 안했는데 3번이면, 그것도 효과를 해제한지 20분도 안됐는데 이런 사달이 연달아 발생했는데 추천을 줄 수가 없다. 색감만 좋은 쓰레기.
Piacevole, con differenti stili grafici, gioco per rilassarsi. Nulla a che vedere con il pittore da cui prende il nome. E assolutamente lontano dall'essere perfetto. Ma tutto sommato, non è male.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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